
Collect the best vehicles in the Hot Wheels™ universe, build spectacular tracks and dive into breathtaking races.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 7.6Kreviews | 79% | — | $3.7M |
| $39.99 | 11.2Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
HOT WHEELS UNLEASHED™ is such a nice driving game where you can drive hundreds of funny cars in many amazing races in differents theme. It's enjoyable in one or multiplayers. The designs are cool and the soundtrack is great. It worth it with the DLC if you want more crazy cars! I highly recommend it!!! 🏎️💗
I wish I didn't have to put one of my few negative reviews down, but something is glaringly wrong with the design, especially for some of the DLC. It's a good game, if not a little hard, but it's marketed towards kids and the time trials are way too hard for them to ever beat. I thought he was just a kid and so I tried to myself and realize no these are just insanely hard and no one should have greenlighted that decision. Ineffectively makes some of the game completely unplayable with no option around them. Other than that it actually is a really tight racing game with good controls but there's just some inconsistencies that make it genuinely unplayable in some areas.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Spanish - Latin America, Thai, Traditional Chinese +2 more
| $29.99 |
| 872ratings |
| 64% |
| — |
| not modelled |
| $29.99 | — | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hot Wheels Unleashed is basically Trackmania with toy cars. Highlight is a well made "story" mode , beautiful visuals and especially very well designed twisty tracks full of jumps, traps and various obstacles, making each race fun and challenging. Handling is questionable, as it definitely needs a lot of time till you get used to it. Cars really handle like light plastic toys, not real cars, which makes every collision feel unnatural and random (in many case quite infuriating actually). Otherwise, I found the entire drifting mechanic, used to charge turbo, very satisfying and fun, especially once I really got used to it. There is also a well made track builder, where created tracks are shareable with community and added into track rotation in multiplayer races... and yes, those tracks are mostly extremely terrible :D Nevertheless, if you want a fun arcade racer in Trackmania style, buy once discounted, especially with all the DLC content.
Spaßiger Arcade-Racer im Hot Wheels Universum vom sonst eher von realistischeren Rennsimulationen bekannten Entwicklerstudio Milestone, bei dem man mit dutzenden verfügbaren Hot Wheels Flitzern durch die verfügbaren Strecken fährt, boostet und driftet. Auch ein Streckeneditor ist vorhanden. Meine einzige wirkliche Kritik bezieht sich auf das Freischalten der Autos. Meiner Meinung nach hätte es das ganze Lootboxsystem, bei dem man Autos doppelt bekommen kann, sowie erst recht den Ingameshop nicht gebraucht, bei dem die verfügbaren Autos nach einer gewissen Spielzeit (nicht echter Zeit!) durchrotieren. Hier hilft daher nicht mal warten, sondern man muss die Zeit wirklich im Spiel verbringen. Lasst die Spieler die Fahrzeuge doch einfach nach belieben frei kaufen. Das passt für mich irgendwie nicht so ganz in so einen Arcade-Racer. Abgesehen davon ein gelungenes Spiel, bei dem Milestone mal wieder eindrucksvoll beweist, dass sie durchaus sehr vielfältige Rennspiele entwickeln können.
What a huge disappointment, I've never expected something like this from Milestone... An arcade racing game without racing: [list] [*] almost instant automatic drift that heavily drags your car, so forget about precise steering in corners [*] using boost as a key mechanic to win: you don't have to think about the racing line and flow, you can bounce off the barriers, you can ram all your opponents, it does not matter [*] no braking: you can do it only on straights (automatic drift), but it slows your car too much, it's better to ease off the gas for a moment... [/list] Sure, it looks great, has a lot of cool environments and cars even without DLC, but honestly I don't know if I get used to the controls. Perhaps more car upgrades will make the game better. I mean… the game isn't THAT bad, but I get the impression that even the old Stunt GP had more RACING in it. It's as arcade-like as it could possibly be.
Frustrating track designs with blind jumps, and punishing AI that makes recovering from one mistake nearly impossible. Stay Away!
It is a nice idea but the time trials are terrible. I am not a good player I admint but these are really hard. it makes the whole game pointless to try and play.
This is a zero effort port from console to PC. That should tell you everything you need to know....the game is set up for gamepad, the icons and controls are for gamepad, the mouse might as well not exist, lack of customization, etc. That being said, if you can get past the fact that it is a crappy port, Hot Wheels Unleashed is a light-hearted fun racing game. I definitely get vibes of ReVolt, sadly without weapons though.
[h1] WELLY-УИ-И-И [/h1] HOT WHEELS UNLEASHED — это аркадные гонки по тем самым легендарным пластиковым трекам: с нитро, прыжками, разворотами на 360 градусов и ощущением, будто ты — крошечная машинка на фоне гигантской условной комнаты. Визуально и по настроению это именно тот самый Hot Wheels: трассы изобретательные: не мега сюрреалистичные, а управление машинками ощущается приятно и отзывчиво. В базовой кампании (без дополнений) тебя ждёт 52 задания и 9 секретов. Прогресс идёт через систему звёзд и кубков: кубок дают за первое место, звезду — за попадание в топ‑3. За прохождение уровней получаешь две валюты — монеты и шестерёнки. Монеты тратишь либо на лутбоксы, либо на покупку конкретной машины из периодически обновляемого набора. Шестерёнки нужны для прокачки и разбора дубликатов. Машины делятся на обычные, редкие, пурпурные, легендарные и особые (красные), причём некоторые "красные" авто могут выпасть только из лутбоксов. Вот эта привязка прогрессии к лутбоксам мне не нравится: из‑за рандома ты по факту ездишь на 3–4 машинах, а что‑то действительно интересное (вроде Honda S2000, которая по редкости обычная) может появиться только в самом конце (как у меня). Да, дубликаты можно разбирать на шестеренки, а прокачка не ощущается как тяжёлый гринда, но сам принцип «крути рулетку, чтобы открыть нормальный контент» оставляет неприятное послевкусие. Геймплейно игра предлагает только спринты, кольцевые заезды и тайм‑триалы. При этом в управлении заложена большая свобода: ты можешь раскручивать машину на 360 градусов, менять траекторию и использовать инерцию, но на практике эти возможности почти нигде не нужны. Трассы местами удивляют нестандартными решениями: например, тебя резко подбрасывает к потолку, и машина должна «прилипнуть» к другой поверхности — но из‑за отсутствия пояснений этот момент воспринимается как баг, а не как фишка. Препятствия вроде вентиляторов, схлопывающихся разграничителей или монстров (пауков, призраков) добавляют хаоса, но не прям вызова или "ох емае вау". Ещё один нюанс — машины тут делятся на две категории по работе нитро: у одних это полноценная полоска заряда, у других — «точечное» нитро. И, по сути, больше никаких технических тонкостей знать и не нужно, чтобы нормально играть: никакой глубокой разницы в управлении из‑за этого не появляется. Сюжета тут по сути нет — да и сложно ожидать серьёзной истории от гонок игрушечных машинок. Зато есть кастомизация: можно оформлять четыре комнаты, менять декор, а у некоторых машин — применять пользовательские раскраски. Ещё можно строить свои трассы и играть в онлайне. Но базовая версия ощущается неполной: многие крутые кроссоверы (вроде Бэтмена и Looney Tunes) спрятаны в DLC, и из‑за этого «ванильная» игра кажется пустой. Мне не хватило дополнительных режимов — например, босс‑файтов на очки или полноценного режима трюков, где вся эта свобода вращения действительно пригодилась бы. Без них часть механик выглядит ненужно. Это действительно неплохая аркадная гонка: без сюрреализма Mario Kart, но и без претензий на реализм и стирание шин. Она не бесит сложностью, балансом или агрессивным гриндом, но и не даёт чего‑то по‑настоящему запоминающегося. Это проект для фанатов бренда, которым важны сами машинки, трассы и ощущение «игрушечного» мира - и если ты не относишься к этой аудитории, то легко пройдёшь мимо и ничего не потеряешь. Оценка — средняя. [h3] P. S. 2x. Понравился отзыв или мой профиль? Скинь награду Steam на отзыв. Играйте в хорошие игры, а я пройду треш за вас. [/h3]
Awesome game ruined buy GREEDY publishers. Non compatible windows and windows Xbox versions. No longer supports 7680px wide screens for 2 x 4k split screen... GREED, GREED and more F'In GREED,m SHAME on you!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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