
Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 2 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its like they asked all the devs on the team "whats the most badass thing we could add to this game?" and didn't turn down a single suggestion
Echo Point Nova is a game with a single goal: Make the player feel cool as ♥♥♥♥. And by every god who will see it, it accomplishes it. I played this game for 21 mind-blowing hours of flying around at mach fifty on a hoverboard and shooting guys both in real time and in slow motion and holy ♥♥♥♥♥♥♥ ♥♥♥♥ dude, this game rips. Don't let the little goblin in your brain tell you that you have to play without any assistance, either. There's a setting for a decent aim assist that made the game feel way more accessible without taking away from the feeling. The goal is always for you, the player, to feel cool as hell. Don't let some ♥♥♥♥♥♥♥♥♥♥♥♥ try and take that away from you by making you think aim assist makes your coolness somehow invalid. I am a girlboss. I am a war criminal. I am a lunatic. I am clinically insane & the next Virgin Mary & I am never going to die. 10/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Turkish
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a good one. Took a bit of time getting used to movement, but once that's handled, it's smooth sailing until the end. Helps that the gunplay is quite good, and weapon categories feel distinct enough. Can't say I loved the game's exploration aspect, though. Feels to me that Echo Point Nova's open world of sorts wasn't entirely needed. Or maybe it was, but then I'd sure prefer to see and traverse less space between arenas. Well, ultimately, this wasn't a big issue, and overall surfing all over the place can easily be fun enough. In any case, I had a perfectly good time with the game. Just, uh, a word to the wise: when you get to the final boss, don't start the fight unless you are 400% sure you've unlocked the waypoint leading to the arena. No, I don't care to elaborate how I've come to possess this particular bit of advice.
Notice how all the bad reviews have less than an hour in the game, I'm assuming they weren't good enough. If you like Titanfall, buy this. the Backflipping is a little weird at first, but now I wish it was in every game. That mechanic plus the grapple/hoverboard/slide/wall-run combo makes this game so fun and unique. The abilities get cooler as you progress, and by the end of each world, you feel like an fps god that cannot die (unless you get shot.) This is also great practice for aiming on pc! It actually gets pretty demanding but luckily most of the guns are hit-scan. Many abilities and upgrades are headshot related too so you kind of have to utilize the slow down and backflip eventually. You'll find yourself sticking to the sniper and RPG by the end of the game. - Very cool soundtrack that rarely gets too repetitive. - The entire voxel environment is destructible and there's even a custom map editor and workshop! - Check out his other game on steam, its very similar but its all indoors with different mechanics. - You can customize your board with stickers you unlock by completing islands - You can customize you character with various hats and helmets, also unlockable - Your weapon wheel is limited but you get two types of each weapon and they get cooler looking the more you use them. - This game should be able to run on every PC but it can also run with ray traced shadows and reflections! - I am yet to play the new map but it looks very cool! Many of my hours were spent on the map editor or playing custom maps.
5 stars fun movement i equipped pvp perk without reading it and tried to kill my friend. he hadnt equipped it so he didnt get hurt, but then he turned and shot me in the head killing me instantly. 10/10 design i got what i deserved
Composer is a neo nazi and transphobe and the lead dev is fine with that.
I have no idea what’s happening on my screen half the time, but I’m having the best time of my life. The movement in this game is ridiculously smooth. Flying through the air at insane speeds while blasting bad guys feels so illegal. Simple, ultra fast, and addicting as hell. Absolutely loved it!!!!
I would love to recommend this game, but the composer is a well documented neonazi and the devs have done nothing to distance themselves from him, even releasing a DLC with his contribution AFTER the community brought it to their attention as an issue. It's fun, but know what you're funding.
Dopamine incarnate. Simple as that. Echo Point Nova is such an addictive... shooter? Explorer? Parkour game? It’s largely unclear, as the title grabs every “cool thing” known to man, and combines it together into this beautiful, expansive experience that’ll have your eyes glued to the screen from beginning, to end, and beyond... and I absolutely love it. First up, with the gameplay—oooh, I just have to get into it immediately. Every movement you make in EPN oozes flourish and style, and it’s so refreshing! Dashing through the sky at Mach 10 is somehow both engaging and relaxing depending on how many enemies are swarming you. Combat consistently feels fresh, as enemy types are distinct from one another. I love how the difficulty curve responds to the player rather than the narrative; it’s so essential, you feel like a badass—even when you fall flat on your face. The game’s rhythm thrives on that momentum; enemy patterns and scaling keep you consistently challenged. Death feels like a sleight of hand—a silly little mistake you made that’s easy to fix next time—not like you’re stuck in a fight designed for someone 10x your level. Combat becomes reactive in both directions, as the player adapts, and the game pushes back just as hard. Now, the hoverboard. It’s so awesome. Gliding around arenas practically supersonic aside, you can also bash people with it and do sick flips... which is all you need in a game if we’re being honest with ourselves. It’s genuinely such a fun mechanic, and a weird tonal shift when you’re emptying mags from an SMG, while breezing across the battlefield like a weightless spirit. It’s not even inherently strategic; it’s just so incredibly cool that you naturally incorporate it into your playstyle. I’m charmed to play a game where ideas truly were just thrown at the wall—refined thereon with enough care to make everything cohesive. It’s what makes EPN stand out from the countless other FPS titles trying to be different. Imagination truly went wild here—but that’s the nature of art, isn’t it? Yes, Echo Point Nova is absolutely art, and you will not convince me otherwise. Moving onto the world itself, wow, is it beautiful! For a game so focused on shooting and moving, the island terrain and vast, open skies are a wonder to behold. There’s a dreamlike quality that contrasts beautifully with the chaos of combat. I could traverse these floating monoliths for hours without getting bored—and that’s exactly what I did! The insistence on having a world that feels joyful to both gawk at and cruise around is why travelling from place-to-place is not only bearable, but truly enjoyable. The awe factor is never truly gone—and the flourish exists all the same—yet you’re still invited to take a breather. I’m tacking on the expansion mode “Under the Clouds” here too. They’re equally as beautiful! I appreciate such a powerful balance like this, and to see the devs thought this through is a marvel in and of itself. Furthermore, the customisation is extensive. Everything: buffs, debuffs—hell, switching up the entire genre can be tweaked with; and that only enhances the replayability. There’s always a new challenge waiting, even before touching the editor. Sure, it’s a great option for those who love customisation to the very specifics, but the game also makes casual customisation accessible, keeping things fresh without overwhelming the player. In addition to this... the progression. 100%-ing this game was an absolute treat, as the side content, which you’d expect to be an afterthought, somehow feels in-tune with the main experience. Stamina orbs are interesting environmental puzzles, requiring rigorous trial-and-error to reach. New weapons introduce new playstyles, and the mastery system encourages experimentation, instead of barring them to your inventory forever to gather dust. It’s astonishing how the game allows you to develop, push forward past the credits into postgame without chucking in uninteresting filler to pad it out. Nothing feels wasted, and even the ridiculous “find all collectibles” sub quest matches the game’s presentation and flow. Essentially, it’s the same people, with the same love and effort, at all times—and that’s what sets EPN apart from others in the genre. I can only compliment it. If we’re really fishing for criticism, I suppose the plot falls relatively flat. There’s little inclination as to why we’re in this world, and what we’re here to do. In all fairness—as per the Developer’s Commentary—the story came later, after the gameplay/mechanics were long into development; truly, the plot acts as a thematic core for the world to exist around... not to mention an excuse to have cool ♥♥♥♥ happen. How else can we excuse the jetpacks and giant mechs? See, now you’re getting it! Ultimately, I can hardly blame the story—especially for a game this gameplay-first, it’s not like they tricked us or anything. The only thing they tricked me into is believing I’d be capable of putting it down once I started. In the end, Echo Point Nova is the perfect pick-up-and-play with some of the most addicting gameplay elements I’ve seen since Titanfall; and I’m telling you now, that’s a high bar to reach... but they did it, ♥♥♥♥♥♥♥♥♥♥! If hoverboards were rated on a 1–10 scale, most would sit firmly on the ground—while Echo Point Nova is already miles above, dancing in the sky. In plain terms: it breaks the scale. 11/10.
TL.DR: You should buy this game. Unfortunately, I never played titalfall so I can not compare. This is probably one of my first experiences with an FPS with such high mobility. Let me start with the [u]negative points[/u] first: - [u]This game can be hard to see[/u], in many cases enemies do not contrast enough with the map. In some cases even I end up crying a little bit if I see the screen when the character has low health for a long time. - [u]It is very easy to disorient yourself, specially in the air[/u]. This game allows you to roll in the air and I bet the first time you will feel weird when this happen. - [u]the bullet speed is a little bit slow[/u]. You will always fire where the enemies will go and long distance gameplay is discoraged. - [u]This game overestimates mobility[/u]. You will not need a very elaborate strategy to play this game and as I mentioned long distance gameplay is discoraged. [i]You will MOVE or you will DIE[/i]. - [u]the story is not good[/u]. This is what people say about adult entertainment, the plot does not matter that much. If storytelling is important to you then you will not like this game. Even the UI is not good and the dialogs are so bad it is comidic. I remember the first time I was playing the game I felt like "o.O! what is this ****?" Despite these few points this game is [b]AWESOME![/b]. As an experience I can say that the game makes you feel as an acrobat with guns and the gunplay itself is amazing. For me this game is one of the classics of gun-fu games along with Max Payne, FEAR & Trepang2. The air control in this game is so elaborate that you can perfectly (and often) play without even touching the ground. The challenges are very good and it has a lot of perks that allow you to customize your gameplay (within the limits of the game of course). Lastly it has a sense of exploration that is simple but it works. Congratulations for this dev!.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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