
Homefront®: The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.1Kreviews | 61% | — | $7.6M |
| $19.99 | 15.3Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the only reason to get this game is for the pc port of timesplitters but despite that the dystopian vibe is great and i cant say it terrible but if you bought this for timesplitters try the campaign 6/10
people only play this to unlock and use for time splitters.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Polish, Portuguese - Brazil, Russian**languages with full audio support
| $19.99 |
| 10.4Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 877 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
north korea is cringe 7/10
Despite the recent reviews being Mostly Positive, I honestly don't understand the praise. The game follows a Far Cry-style formula with a linear story spread across small open areas that don't feel alive at all, but the activities become repetitive very quickly. The story itself isn't actually that bad, but it's nowhere near good enough to carry the rest of the experience. Even after all these years, I still ran into plenty of bugs that pulled me out of the game. Performance is another major issue. The optimization is poor, resulting in inconsistent performance even on capable hardware. It makes an already repetitive experience even more frustrating. What makes this even more disappointing is that the original Homefront was a much simpler, linear shooter, yet I found it far more enjoyable from start to finish. Sometimes less really is more. I can't recommend this game when there are so many better shooters available. Save your money, save your time... and let the resistance fight this battle without you.
Homefront: The Revolution — это игра, где ты должен поднять восстание и освободить Филадельфию из-под оккупации. По идее — революция, огонь, народное единство! А на деле — беготня по развалинам, перестрелки с кибервойсками и вечная попытка понять, куда тебя вообще занесло и почему всё так серо. Плюсы: Кастомизация оружия прямо в полевых условиях — сделал из пистолета дробовик, а потом — огнемёт. Инженер-партизан уровня “Бог”. Атмосфера оккупации реально давит: дроны в небе, патрули на улицах, постоянное чувство, что тебя вот-вот спалят. Город выглядит живым и детализированным, особенно если не смотреть на лица NPC. Стрельба ощущается мощно — оружие гремит, взрывы бодрят, эффект “бахнул — доволен” работает. Свобода действий: хочешь — штурмуй посты, хочешь — занимайся саботажем. Настоящий sandbox анархии. Собирательство, апгрейды, тактика — всё на месте. Есть чем заняться, если не обращать внимания на сюжет. Минусы: Сюжет короткий и заканчивается, когда ты только начинаешь понимать, что вообще происходит. Топография карты — настоящий квест на выживание: улицы одинаковые, проходы запутаны, половина меток ведёт непонятно куда, а навигатор будто специально заманивает в тупики. Иногда проще потеряться, чем дойти до цели. Искусственный интеллект врагов местами чересчур “искусственный” — просто стоит и ждёт, пока ты закончишь стрелять. Реплики союзников порой звучат так, будто им давно всё равно на революцию (и на тебя тоже). И главный вопрос: где животные? Ни собак, ни кошек, ни голубей — будто даже тараканы сбежали от происходящего. Итог: Homefront: The Revolution — это не революция, а скорее генеральная репетиция перед ней. Есть идея, есть пушки, есть дух сопротивления — но нет кошек, собак и нормального сюжета. Оценка: 7.5 революционеров из 10.
Good game people just be hatin
I went into this game hoping for a gritty immersive open world resistance story but what I got instead felt unfinished frustrating and painfully repetitive The world looks like it wants to feel alive but most of the time it just feels empty and lifeless like a movie set after everyone went home and forgot to turn the lights off Missions quickly blur together into the same cycle of sneaking shooting dying and retrying not because it is challenging in a satisfying way but because the mechanics feel clunky and unreliable The gunplay is especially disappointing Weapons feel weak enemies behave inconsistently and combat rarely feels smooth or responsive Instead of feeling like a scrappy fighter in a desperate rebellion you mostly feel like you are wrestling with the controls and hoping the AI does not glitch out Every fight feels less like a battle and more like arguing with a broken vending machine that keeps eating your money and giving you nothing in return The open world structure also does not help Areas are repetitive objectives are predictable and exploration rarely feels rewarding It constantly promises tension and emotional weight but delivers the emotional impact of stale bread Compared to Homefront which at least felt more focused in its design this one spreads itself thin and never really commits to doing anything particularly well It feels like it tried to be everything at once and succeeded at being mediocre in every possible way It honestly feels like a game that had big ambitions but ran out of time money and common sense somewhere along the way Considering it came from Dambuster Studios and was published by Deep Silver I expected a much more polished experience Instead it feels like a group project where nobody did their part and someone still turned it in anyway The game has about as much personality as a cardboard box and somehow less stability Overall it is more frustrating than fun and definitely not worth the time if you are looking for a memorable open world shooter Playing it feels like volunteering to be bored on purpose and honestly there are more entertaining ways to stare at nothing like watching paint dry or waiting for a loading screen that never ends And somehow the game manages to make a full scale resistance feel about as intense as waiting in line at a place that already ran out of what you wanted The world is supposed to feel desperate and dangerous but most of the time it just feels sleepy like even the chaos got bored and wandered off The characters talk like they are in a serious dramatic story but the game around them feels like it forgot to care They act like everything is urgent while you are busy doing the same dull tasks over and over like you are stuck in the worlds most depressing chore simulator It feels less like leading a rebellion and more like running errands for people who barely notice you exist Even the big moments fall flat The game tries so hard to be dramatic but it lands with all the impact of dropping a pillow on the floor It builds things up like something amazing is about to happen and then delivers absolutely nothing like it got stage fright and forgot its own lines At times it honestly feels like the game is testing how much disappointment a player can tolerate before giving up It is not just rough around the edges the edges the middle and basically everything else are rough too Playing it feels like opening a gift box and finding another slightly smaller empty box inside over and over until you just stop caring If wasted potential were an art form this game would be a masterpiece If boredom were a sport this game would be world champion And if frustration could be bottled this would be the unlimited supply edition the only really positive thing I personally liked was the multiplayer. the Only and main downside being that the servers are quite dead these days so unless you have and that most people probably are way better off just playing any COD title
Homefront: The Revolution is a step up from the disappointment that was the first game. The open world is decent to explore, plus it allows different approaches to mission objectives (stealth, guerrilla tactics, head-on), making the game less linear. There's weapon customization and crafting, which added some variety to your arsenal. The main gameplay loop (zone liberation) is decent enough and makes you feel like a resistance fighter, and clearing districts is pretty satisfying even though it gets repetitive fast. The story is still pretty generic, and the characters are almost inexistent (I vaguely remember some NPCs but not their names or personalities, and they are very cliché). The gunplay is reasonably good; the guns feel impactful, but the AI is not very bright, and most fights are settled fast. The game's lengthier than the predecessor; it took me about 40-50 hours to beat, but I did waste a lot of time exploring and ♥♥♥♥♥♥♥ around; I think it could be finished in around 20 hours or so, depending on how much you rush through things. Also, at launch the game was almost unplayable, riddled with bugs, framerate dips, and freezes, but fortunately they fixed the issues since, and now it's a pretty okay experience. Overall, it's a mixed bag, but I had more fun than with the first one, and at a deep discount, it can be entertaining for a couple of hours.
Tato hra vás dokáže kouzlit svým tempem. Příběh ukazuje přesnou realitu dneška. Graficky je hra velice povedená a zaujme. Hra má i oficiální češtinu.
比一代还烂,sb游戏,随地刷怪,手感稀烂
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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