
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 817 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
评价为一个热爱捡垃圾的人遇到了她命定的捡垃圾游戏。觉得比较可惜的一点是没有像一代那样出无尽模式,可能和战争背景也有关系?战争总会结束的。
制作非常用心的游戏,但是不好玩,剧情上的思辨固然也很重要,但除非能把剧情像极乐迪斯科那样做到极致,否则一款游戏的本职工作还是好玩
The design comes many layers, and can entertain players at different skill level and different interests. Let me brief about the following aspects : tactic, management, roleplay It provides a lot of element for roleplaying. The story is interesting. In a sense, it is a traditional action hero story line where you fight mini bosses, solve puzzles to advance the story. I still haven't reached it yet, because of the other two aspects. The story is made up with small rogue adventure where you encounter a those minor NPC and world build, the players are offered many choices and sacrifices. It is very neat for roleplaying. In the management aspect, the player needs to manage team resources from recruit to various types of resources. The game itself doesn't provide reliable income, so each spending is the grand puzzle for the players to balance. Yet, the game provided many different angle to tackle the resource problem. Time is the essence and the most unmanageable part of resources. The goal of a good manager is to keep team afloat above a strangling curve set by the dictator. Eventually a player will have to force to retreat from current game and restart a new --- with new game + bonus to help them cope with the world difficulty. As for combat--the combat is flexible and intense while you could micro manage or just relax and watch. There are many things you can do while doing so, you might just be able to increase the margin a little bit. However, the best call is often during retreat, where you want to protect your team as much as possible. Fighting a foreseeable losing battle is painful, but it provide the best intensity for you to grow. vive la révolution, comrade.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 818 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]・総評 [/h1] 独裁者から祖国を開放するため、敵陣の端っこで孤立無援の遊撃部隊を二人で立ち上げる命知らずなRPG。 遊べば遊ぶだけ高難易度に挑戦しやすくなるリプレイ性。何度やっても同じ展開にはならないローグライク要素。 めちゃくちゃ面白いから、もっと知られてほしいし売れてほしい。マジでハマりました超オススメ。 なにかに似てるなぁ……と思ったらグラフィックや雰囲気がダーケストダンジョンに似ています。 [h1]・良かった点 [/h1] [b]【豊富な兵種】 [/b] 多すぎじゃないか?とツッコみたくなる豊富な兵種はPT構成と育成方針を考えてるだけで楽しいです。 偵察兵や狙撃兵といった王道なものから、コックや榴弾兵や放射能工兵といった、とんでも兵種など。 環境団体や倫理観といった概念はありません。 [b]【戦略性のあるゲーム進行】 [/b] 地図上のエリアを敵味方で陣取り合戦しながら敵の本拠地を目指しますが、 メインミッション、サブミッション、協力国の依頼ミッションを消化したり 資源を生み出す重要拠点を占拠しにいったり、敵の部隊を倒しにいったり、 モタモタしていると攻略難易度があがって、蓄積されていく古傷を治療する医薬品を消耗していくので 計画的に攻略していくのが楽しいです。 [b]【豊富なミニイベント】 [/b] 何気なく進んだエリアで思わぬ収穫があったり、毎週変化するマップ特性もあいまって レベル上げ目的だけの虚無になりがちなどうでもいいマップでも結構楽しめます。 かなりのアップデートで色々なアイデアをつめこんだんだなと思います。 [h1]・悪かった点 [/h1] [b]【兵種のバランスは良くない】 [/b] 多すぎてバランスは崩壊気味です。 いないよりマシ。使えなくもない。わりと便利。強すぎてヤバイ。ぐらいのバランスで 攻略難易度が変わるレベルの兵種もいますが、いなくてもなんとかなるのでゲームバランスは悪くないです。 [b]【ローグライク特有の理不尽】 [/b] マップ攻略中の事件を解決できるかは能力値から%で算出されるので、 運が悪いと90%を何度も失敗したり、ランダムで出現する敵のPT構成がボスより強いこともあります。 全滅したら萎えますが、医療品の在庫があるうちは何度でも古傷を回復して挑戦できるので有情 [b]【クリアまでが長い】 [/b] ローグライクだのリプレイ性だの書きましたが、一回のプレイが長すぎます。 ストーリーは結構良いし段階的に戦う特殊部隊やボスクラスとの戦闘は楽しいものの、 初見殺しイベントがあったり誤字脱字もわりと目につくので、ここは評価が分かれるところ。
其实这个游戏的玩法只能说是一般,build成型之后就开始无聊,至于高难度嘛,也是前期难得很,后期很无脑。玩法有点臃肿,打开详细属性里面有20多项,我觉得至少一小半用处都不是很大 。 但是这个游戏的剧情是真的很出彩,整个故事有很多现实世界的影射,斯卡利亚有利比亚和叙利亚的影子,霸主的旗子就是白头鹰,萨其尔是经典的星月旗,整个主线也很现实主义,女主一腔热血想要改变祖国,但是她接受霸主的援助,早已在暗中标好了价格。我没玩过一代的游戏,但是打到后半段我大概能猜出女主的结局了,大结局之前阿卜杜拉的自白既是暴君的辩白,但也有昔日革命者的真情实感,这种复杂性才让故事很鲜活。 另外一些支线寥寥数笔也勾勒出了很精彩的故事,比如一个修地堡的被邻居嘲讽,他想着政局不稳出了变故,他就在地堡里开香槟嘲笑邻居的短见,但是真的等到变故发生,他从地堡的通风管道能听到邻居女儿的哭声终究是没法狠下心来,但是他这一去就无法复返了。再比如一个人贩子的基地,最开始人贩子还记录抓了4个人和他们的健康状况,但是越来越不耐烦,到最后死了两个残了一个(残的还是个孩子,细思极恐)的时候他们就懒得记录了。
没玩过大改之前的版本,就现在版本体验来说,值得给个好评。 但制作组更新一直在压玩家体验倒是真的,良性bug基本都会被修复,玩家游玩限制也一直在增多,增强敌人我不说什么,但是你一直加限制是什么操作?别的游戏都在想办法增加游戏体验,你搁着一直限制玩家到底是什么想法?
刷刷刷的游戏,可以用来打发时间,但也仅限于打发时间了
还算不错的游戏,如果可能的话加上下面一些功能就好了 1.增加一个变速按钮,有的战斗根本就没必要自己打,一群菜鸡自动碾压过去就得了,但是到了后期队伍成型还是要自己一点点推过去,自己搞变速MOD的话又把所有的战斗都加速了,有的时候想慢慢的看自己的小队战斗都不行 2.增加一个指定目标自动技能的技能模式,有的时候玩炊事兵什么的技能就只需要对着某个人无脑放就好了,但是这种自动了会乱丢,手动又有点烦这种没脑子的操作,这时候有个锁定目标就很不错 3.能不能自己考虑俘虏急救哪个人啊?每次对面队伍里出现四个人白蓝紫金,大概率居然是那个白色废物活下来,我就想说凭什么啊?不说金紫,哪怕是那个蓝都比你强的多吧?正常设定应该是每个人都有自己的死亡率,然后由玩家来决定救哪个有价值的人吧?伤重一点没关系,拿我多一点补给,降我多一点救活的概率就是了,但我实在不想救白色废物 4.创意工坊 5.创意工坊 6.要创意工坊 7.我要创意工坊 8.我想要创意工坊 9.我很想要创意工坊 10.我非常想要创意工坊 11.当创意工坊发起进攻一切都会好起来的
就是后期有点枯燥。其他的无懈可击
敌人技能太夸张,选普通难度就想随便玩玩简单一点,结果来个delta全闪避还回血,恶心人就爬
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 17 | 88% | $14.99 | |
| $2.1M | 4.1K | 89% | $19.99 | |
| $1.6M | 2.9K | 91% | $19.99 | |
| $223.9K | 1.6K | 79% | $4.99 | |
| $706.8K | 1.3K | 77% | $14.99 | |
| $461.9K | 955 | 66% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 5.7K | 85% | $14.99 | |
| $3.4M | 42.2K | 72% | $4.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 2.7K | 79% | $29.99 | |
| $3.4M | 6.8K | 80% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 |