
Home Behind 2 is a Roguelike RPG which set in Scaria, a country engulfed in a ten-year civil war. Lead a patchwork group of revolutionary fighters into the depths of the government's territory as you struggle to overthrow a brutal authoritarian regime!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sometimes I'll browse Steam hoping to find the same kind of magic flash games had from 2007-2013. To which end, Home Behind 2 is a great continuation of the "premium" genre of flash games, particularly: Strike Force Heroes, The Last Stand: Union City, Sonny (2) and Sinjid (Remake). Overall, it hits all the aspects I was looking for at the discounted price. With the amount of content and replayability, I'd say the product earns its $10 price tag. The presentation and style are well done. The character/background designs, color tones, overall art style, (and the drawing of the guns) indicate the work of a mature and refined artist. A prejudice I hold against Chinese visual design in modern pop media is the artists and designers will often steal design elements from other IPs without caring about the integrity and "soul" of their characters. I am pleased to say that the art and design is in possession of its own integrity and soul - elements that I see echo SFH, Last Stand, Darkest Dungeon, Sinjid, etc. are done in a artistically respectful manner; borrowing rather than stealing. The one minor complaint I have about the design is that it is slighly reminiscent of "lite" game design - a certain design language in which the animations and sprites are dumbed down in order to make it easier to port to mobile devices (which is far more profitable). This is due to the animation rigging being similar to games such as Earn To Die (2) and Hill Climb Racing 2. Writing wise, it's not going to win a Pulitzer, but I am surprised at the amount of mature nuance (in human relations, in world history, in politics) it has, and how it explores those topics with nuanced justice. Maybe I'm too old to find it as "good writing," but I think the story can likely touch the soul of many young teenagers to think more deeply about the world around them. The worldbuilding is also surprisingly nuanced. The encyclopedia entries are light, compared to Middle-Earth or Gundam, but in spite of that alongside the use of proxy country naming, the overall care put into the worldbuilding is such that Scaria feels like a country of its own - it has it's own generic-yet-grounded/rooted history and culture, rather than being a handwaved caricature of another country. The gameplay loop is fairly enaging, the mechanics are fairly deep in relation to the scope of the game (and its price). One weakness is that it tries to be both a desktop game and a mobile game, this makes the navigation and UI/UX weaker in both aspects. The overall exploration and combat tempo is a touch too slow for my liking. Perhaps this was intentional; for the player to spend more time within each encounter and each stage, in which case, I think the weighing is okay if audience is only meant to play/watch/experience the game once. However, there is a certain lightness, and therefore repetition within the gameplay loop. For players wanting to 100% the game or for speedrunners, the tempo becomes a burden in which the game feels artificially extended. The leveling and powerscaling is okay from the early to mid game, however, it shows itself as rather underdeveloped once you cross the hump into the mid-late game. I think the game should have been designed around a higher player level cap (enemies will outlevel you at the endgame), and there should have been more mechanics + perks to promote synergy and optimisation when it comes to team composition and equipment choice. I still don't know what giving a character their class' preferred armor and gun type does. I have only completed the game on the normal difficulty. I want to challenge the harder difficulties, but optimizing my gear, completing all the side and faction quests was exhausting and challenging enough, I can't say I'm really looking forward to trying it out on a harder dificutly.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German, Russian
Hours played at review time, across 819 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
抱歉ky发言,看评论区说这游戏玩暗黑地牢的可能爱玩就买了 他说的是真的 这不得比暗黑地牢2像暗黑地牢2吗 沟槽的红钩退钱 很有意思的游戏 战斗部分还没完全研究明白,有一种太着急的感觉 整个游戏的升级要素编排得很有新鲜感 跟1代(我是说归家异途1)的美术比进步了很多很多 场景画得很养眼 系统变得复杂了很多,上手难度有点困难 但是一旦看明白了就还蛮上头的 有意思 和1代一样的便宜音效一出来我就笑了(lmao。。。) (所以沟槽的红钩能不能他妈的把你那暗黑地牢2好好做做我草
大号普通难度34小时通关,成就20/30。 总算通关了,太感慨…这个完成度难以想象是只有两个人做出来的游戏, 制作组也没个官博或者社交媒体啥的,一年多没动了也不知道是以后都不做游戏了还是在筹备新作? 缺点啥的其他的评测都写得差不多了,中途被剧情杀强行带走一个主战力角色的确有点血压高,但并不是致命的要素,总体本非硬核普通玩家玩得很满足。 游戏本身还是非常不错,推荐游玩,优秀的国产游戏,买了不亏。 希望以后有机会能看到工作室的新作品。
臭长,后续内容基本都是重复刷刷,又累又无趣,剧情一般
战斗很辣鸡,内容就是重复点点点,丢骰子
不推荐开二周目,有股屎味
可惜了不再优化了,提升空间海很多
归家异途2相比1已经是一个全新的游戏了,听说游戏是一对夫妻做的,真的很强,二代多了基建,载具战,抓壮丁等一系列的内容,玩法丰富了很多,职业选择也比一代多了很多,但是感觉不大平衡,有些职业太弱了,比如说巨盾兵,重装步兵,化学家,生化兵,间谍等等。这一代非常讲究职业搭配,有些职业一起上阵会很强,但是打通一把的时间确实太长太长了,不过总体还是一个不错的游戏,真的希望还能玩到归家异途3。
小游戏竟然有如此丰满的文笔,游戏真的好玩。不枉我支持国产老早就购买了,没想到真能给人惊喜呀。
Сюда бы еще мастерскую. Завести модов. Эта игра очень хорошая площадка для всяких кастомных персонажей, карт, ивентов. Сюда бы пак модов на персонажей из аниме "Йормунганд" и "Пираты Черной лагуны" (да в целом тут, каждый вспомнит подходящих под сюжет персонажей из анимешек) и игрушка была бы просто огонь.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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