
Holy Shoot is a fast-paced roguelite action FPS set in a satirical version of Hell, packed with chaos, blessed heroes, and demonic bosses. Pick your hero, dive into hell, upgrade your build, and shoot your way through sin.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Holy Shoot is a fast-paced roguelike FPS packed with chaos, style, and comedy. Start as a Sanctum warrior and battle through sin-themed levels filled with traps, demons, and bizarre bosses. Upgrade your powers, unlock new heroes, and blast your way through hell one ridiculous run at a time.
Holy Shoot is all about speed, chaos, and humor. Blast your way through randomized level layouts filled with cursed enemies and explosive surprises. Every run offers a fresh challenge and new ways to bring the pain.
Start your journey as Supersonic Samuel, a lightning-fast warrior with divine reflexes. As you progress, unlock new heroes like Toshiko Techno. From divine speed to tech-powered tricks, every character brings something different to the battlefield. Their strengths shape how you play, and the rest is up to what you find along the way.
Unlock powerful perks mid-run and earn currencies to buy permanent upgrades back at HUB. Mix and match upgrades to suit your style, and build your own flavor of divine destruction.
After each chaotic run, you return to your home base. This lively headquarters is where angelic blueprints are drafted, cakes are sliced, and tea is definitely preferred over coffee. Chat with quirky NPCs as you regroup, unlock permanent upgrades, and prepare to dive back into hell even stronger.
From chunky shotguns to nail-spitting rifles and boom-happy grenade launchers, every weapon feels unique. Each one packs a punch, looks cool, and delivers comic-style chaos with attitude.
Each level is themed around a different Deadly Sin, with hand-painted environments, stylized hazards, and comic-style effects. From crumbling ruins overflowing with gold to wrath-filled lava chambers, every setting cranks up the absurdity. Combat stays fast and flashy, delivering chaos with a chuckle.

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.49−50% | 357reviews | 76% | — | $78.3K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Obviously this is my opinion so not everyone is going to agree with me. The play style and the graphic design are great but everything is just a massive let down. The game is just way to easy you can do the whole skill tree in no time. The bosses are also a really big let down the first boss cant hit you if you just walk no need to dash the second boss cant even hit you with anything else apart from when he throws coins at you so you don't even need to move from where you start, the third boss doesn't do anything apart from summoning three minions and that's it and the fourth boss is just a massive glass cannon he does a bit more damage than the rest if you get hit but by then it doesn't matter he just gets melted. levelling up. all the level ups you get after completing each level are just quite bad. the only good one is the one where to do extra damage to demons. Guns. all the guns really need to be reworked obviously higher rarities are going to be better but rarity plays to much of a role like there's no point in picking any guns if it isn't purple or gold. A majority of the guns are also just really bad like I don't even pick up any guns and just use the starting pistol and it does a lot better than the rest of them the only guns that's was useful were the starting pistol, the rifle, and the minigun. I though that on full release there would of been a lot more things but there's barely anything that wasn't in the beta. Abilities. There's just not enough and there all so bad compared to the fairy companion. the fairy companion needs a nerf. Glitches. Enemies glitching into walls. Getting put outside the map with no way to get back in. I've only found one glitch with the bosses and its with the second one if you stand on one of the coin piles you get clipped into it and you cannot get out. If your looking for a easy going game I would recommend this but if your looking for a more hard fast paste game I would not recommend this . Just hope the game gets improved.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Japanese, Russian, Turkish, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
solid gameplay had more fun than i expected
Happy with the recent updates. The game feels much smoother, progression is more engaging, and combat is a lot more fun now.
Excellent arena roguelike with a really satisfying pace and flow. I love how dynamic the gameplay feels and how quickly runs can escalate into chaos in a good way. Reminds me Quake 3 =). My only issue is the bosses. Most of them feel too easy, and the fights often boil down to just dashing left and right while holding DPS. Success feels heavily dependent on your weapon/build rather than player skill. I was expecting boss fights to require more mechanical mastery and pattern learning, and less raw damage output. Still, the core gameplay loop is extremely fun and addictive.
poorly optimized my puter runs doom 2016 much better. humor like ugly parts of borderlands. also shooting and moving feels off. i am i am am i hmm, i see you poop yourself i wouldnt call this a boomer shooter
decent fps and roguelite game
Me dieron el juego de manera gratuita | A simple vista: El juego "SAFA", pero le falta muchas pulidas. Anotaciones generales: No tiene español (estaría bueno que lo tenga), tiene algunos enemigos (y creo que desafios) bugs. Los mapas suben de dificultad muy de golpe a mi parecer. La historia: No es muy relevante la verdad, puede que la parte más floja del juego Gameplay: Es un shooter roguelike, se parece a Doom, no hay mucho para decir (? En la 2da o 3er run se vuelve muy frenetico y eso es lo divertido del juego. Los JEFES FINALES tendrían que tener otro tipo de ataques, les ganas corriendo alrededor de ellos en circulos. Diseños y arte: A nivel arte en los frames esta bueno (cuando se pone a contar una historia) Capaz podría mejorar un poquito en gameplay Sonido: En musica esta bien, pero hay algunos sonidos medio raros jajaja Platinado: Hay 4 trofeos posibles dificiles nomás, que es el jefe final, y el de los "desafios" que tenes que cumplir pero es imposible porque a veces no se entienden o se cancelan (No entendí mucho que pasaba). Además de que el desafio era muy dificil para el mapa que te dan. Rendimiento: Para mi pc, estuvo más o menos, tengo que decir que a partir del 2do mapa ya empieza la RE BAJADA de FPS. Bugs y otros: Desafios que no se entienden, hay enemigos buggeados a partir del 2do escenario del mapa 1. Y aparecen más enemigos bugeados en el mapa 2. Creo que el logro del "arbol de habilidades" esta buggeado, lo complete y no me lo dieron. Conclusión: Creo que le falta mucha pulida a este juego, ojala le metan parches y demás, porque hay enemigos bugs. Esta divertido a partir de una 2da o 3era run que haces, aún así, no descartaría comprarlo en rebaja. Agradezco mucho a los developers por la Key!
遊戲不錯 射擊感有 但進戰攻擊的打擊感就不怎樣 武器種類少 遊戲內容不多 大概就2小時左右 然後音效的部分擊殺音效很糟 超級大聲 尤其是你一次殺掉一群怪 耳朵直接炸掉 不知道後續會不會有什麼新內容 先期待 然後音效部分真的要優化
In short I can't recommend especially with so many better options for a slight (but VERY meaningful) upcharge. Most weapons, skills, and upgrades feel very samey with few notable synergies in my short play time. I beat the first boss and played through the second zone a bit... until I lagged entering a safe room and got teleported to purgatory. In the short time I've played it I can't recommend it - especially for the price. You've got Gunfire Reborn for $7 USD more (off sale), and it more than easily makes that money worth it. Not to mention Abyssus, Roboquest, Deadzone: Rogue for $5 USD more than gunfire and BPM for the same price as gunfire. All of which I would point to over Holy Shoot if you can afford the little bit extra money. The skills I experienced didn't feel fun to use. There IS the possibility for one of the skills I didn't use to be enjoyable (2 of 4 from what I could tell), but both the stun and sentry were underwhelming at best. The second zone really exacerbated an issue of enemy visibility to me. There were a lot of enemies that appeared to randomly just "boop" into your face (or ass) from seemingly nowhere. A bit too much to just be a skill issue, methinks. Better sound queues may help, but I'm not 100% on exactly what would help solve this specific issue A lot of the weapons weren't very fun to use. Very few felt effective, and basically none stood out as enjoyable to use. There were a few weapons that did feel decent - any of the shotguns in particular here, but I do think it a relative comparison. I don't think it helps that none of the weapons I used had any form of meaningful specialty. There was a grenade launcher that did much less damage than any shotgun. A "mini piercer" that I assume pierced enemies, but did so little damage that you were better off with a weapon that actually did meaningful damage. I think there needs to be a complete overhaul of the system making each weapon notably different than it's counterparts, probably by including unique weapon abilities/skills that synergize with additional upgrades/skills
Gameplay matched my expectations, its a easy to learn and easy to get addicted type game.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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