
Holy Shoot is a fast-paced roguelite action FPS set in a satirical version of Hell, packed with chaos, blessed heroes, and demonic bosses. Pick your hero, dive into hell, upgrade your build, and shoot your way through sin.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 21 → 4.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Holy Shoot is a fast-paced roguelike FPS packed with chaos, style, and comedy. Start as a Sanctum warrior and battle through sin-themed levels filled with traps, demons, and bizarre bosses. Upgrade your powers, unlock new heroes, and blast your way through hell one ridiculous run at a time.
Holy Shoot is all about speed, chaos, and humor. Blast your way through randomized level layouts filled with cursed enemies and explosive surprises. Every run offers a fresh challenge and new ways to bring the pain.
Start your journey as Supersonic Samuel, a lightning-fast warrior with divine reflexes. As you progress, unlock new heroes like Toshiko Techno. From divine speed to tech-powered tricks, every character brings something different to the battlefield. Their strengths shape how you play, and the rest is up to what you find along the way.
Unlock powerful perks mid-run and earn currencies to buy permanent upgrades back at HUB. Mix and match upgrades to suit your style, and build your own flavor of divine destruction.
After each chaotic run, you return to your home base. This lively headquarters is where angelic blueprints are drafted, cakes are sliced, and tea is definitely preferred over coffee. Chat with quirky NPCs as you regroup, unlock permanent upgrades, and prepare to dive back into hell even stronger.
From chunky shotguns to nail-spitting rifles and boom-happy grenade launchers, every weapon feels unique. Each one packs a punch, looks cool, and delivers comic-style chaos with attitude.
Each level is themed around a different Deadly Sin, with hand-painted environments, stylized hazards, and comic-style effects. From crumbling ruins overflowing with gold to wrath-filled lava chambers, every setting cranks up the absurdity. Combat stays fast and flashy, delivering chaos with a chuckle.

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.49−50% | 357reviews | 76% | — | $78.3K |
| — | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 130 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The new big update is great overall. Completely removing currency pickups makes the game feel much smoother and faster. Build customization is really fun, and the new progression tree is a big improvement. Would love to see more gameplay differences between the two characters though.
First time I played it I was getting about 16fps so quit to wait for full release. Decided to give it another chance and it has performed perfectly ever since lol it's fun and I do recommend it personally. Will update after full release. Buy this instead of Borderlands 4
Media

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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.3K | 178 | 89% | $8.74 | |
| $78.3K | 220 | 83% | $9.99 | |
| $78.3K | 198 | 64% | $14.99 | |
| $78.4K | 167 | 92% | $19.99 | |
| $78.3K | 159 | 68% | $19.99 | |
| $78.3K | 245 | 89% | $13.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $690.8K | 1.1K | 81% | $24.99 | |
| $249.7K | 562 | 75% | $19.99 | |
| $843.2K | 1.5K | 90% | $24.99 | |
| $43.8K | 710 | 94% | $2.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Japanese, Russian, Turkish, Korean, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Hours played at review time, across 130 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is fun, but very buggy and poorly optimised even for early access. Sound is inconsistent and deafening at times even with alterations, enemies' pathing is bad, and I got stuck inside the door for the starting area of the second zone three times. Shows promise, but needs a lot more work.
this still feels like an early access game despite that not being the case the playable characters (of which there are only 2) aren't interesting in the slightest; the only things differentiating them are marginal stat increases movement is pretty fun, gliding is interesting but doesn't really have any use the challenges are a relatively interesting mechanic; they all give the same reward but some of them are wayyyyy easier than others (kill 5 enemies in 30 seconds) the bosses amount to nothing more than "run around in a circle and sometimes shoot the things that it spawns" for some reason you can start off at areas that aren't the first one; there is literally no reason to do this as you will be putting yourself at a massive disadvantage (due to you not gaining perks from the previous areas) was able to beat all the bosses within 2 hours and idk if i've played enough but i didn't see any of the elemental perks in my playthroughs, shame because they look quite interesting this certainly could be something good but as it stands it does nothing to differentiate itself from other fps roguelites (gunfire reborn, roboquest, etc) also the writing is megabonk levels of reddit, at least you can turn off the dialogue
its a roguelite fps that you can experience in its entirety (including 100%ing the achievements) in a little under two hours. if you've played roboquest or gunfire reborn this is kind of like that but with less polish and without any noteworthy elements to make it stand out on its own. the audio is bad, there are consistent sudden bursts of extremely high volume noises from doing normal gameplay things. i wouldn't recommend it.
Fast-paced gameplay is genuinely fun. It's one of those games that keeps making you say, "Just one more run." The sense of progression is satisfying. Gratz to the team for all their hard work. \m/ The animations, weapons, and enemies all feel fresh and unlike anything I've come across before. The soundtrack is especially excellent. It's obvious a lot of care and attention went into making this game. Highly enjoyable so far.
easy pick for fps roguelite players. sit back, relax and just kill some demons
This was fun, but there isn't enough here to really keep me entertained. You're able to get every single upgrade after just a few runs (potentially after just one if you get lucky enough), and the abilities don't do enough to really matter. A lot of the enemies are very buggy and just kind of hit you without any indicator (ESPECIALLY the gremlin dudes that make the weird air bubble directly under you. they have to die before they aggro on you or else you're taking damage). The bosses are pretty forgettable. The Support abilities... work sometimes? The comedy is not to my taste, so I won't comment too much on it - but I did have to turn the voices down pretty quickly. The art style is stellar though - if Borderlands was more inspired by Doom. The guns mostly feel great, and there is a lot of feedback when it comes to shooting. Very few of the enemies are bullet sponges (save for the bosses, which I figure is a reasonable exception). All in all, I had fun, but I don't think I'll be coming back to it. I really can't recommend it for full price.
There are still some bugs and things that could be improved but the game seems to get updates pretty often. Overall good game.
didn't run well or feel good and had audio issues that blew out my ears.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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