
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 423Kreviews | 89% | — | $144M |
| $19.99 | 53.5Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关了,比一代稍微难一些,期待一下DLC
PERFECTION IF IT WAS A GAME
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
| $19.99 |
| 18.3Kratings |
| 88% |
| — |
| not modelled |
| $19.99 | 2.7Kratings | 94% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常好玩,很容易就沉浸了!虽然手残但好玩!!!!
more of a masterpiece than the mona lisa
Obra maestra
great sequel to hollow knight just play that game first
高庭的无数波小怪连战给恶心坏了,特别是后面两个一起出的大锤哥。部分BOSS挑战前需要重复的跳跳乐,还得应付中间必须过的恶心小怪。送熏肉路程不仅要长时间跑大半个地图,时间还卡得特别死,碰撞1下基本就得重来。太多恶意刷小怪的位置,很多碰撞掉2血的设计,为了恶心而恶心。高庭从椅子一路跳跳乐,到了齿轮蜂的位置还要金属,往下又是无数波小怪连战,设计的真恶心!!!
太难了,实在熬不到通关了
Баланс был убит в угоду "ну это же Хорнет вот и враги будут сильнее потому что потому", игра стала строится буквально где постоянно душат и весь геймплей превращается в рубрику "без получения урона", ещё видно у разрабов жёсткий стояк на комнаты с волнами врагов, ведь другого объяснение этому нет, считай в каждой локации будет такая комната, отхил в три маски становится бесполезным на большинстве боссов, особенно на тех кто призывает врагов, ведь даже уловив момент для необходимого отхила ничего не получится, большая часть "сложностей" сделана только для того чтобы душить игрока.
我究竟犯了什么错打个BOSS要跑这么远的路?途中还要被各种陷阱跳跳乐消耗 为了延长玩家游戏时间买个地图还得满世界找商人 某些设计就是纯纯为了恶心玩家 拖延时间 让购买者通关后觉得 哎呦这游戏我玩了四十小时 才七十多真值~~~~纯纯大傻子设计 我通关是真没感觉到有成就感
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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