
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
Modeled estimate, not a reported figure. How we estimate →
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As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 800 reviews with recorded playtime.
Reviews
Themes across 798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Shaw!
好评
Hi I'm breaking my streak of reviewing games with just the title of the game to say that this game is incredible and I enjoyed playing it, my friend gave me $50 if I could beat the game and I did, and then I 100%ed it because it was so fun. I recommend as long you're good at being tortured, I would cut off my manhood before fighting black threaded savage beast fly again :) oh yeah one more thing Hollow Knight: Silksong
10分,超越前作 冬促唯一拿下的,三个档断断续续打了一个多月全成就了。 依旧全面顶尖的设计水平,之前看视频感觉手感怪怪的,真上手之后才发现动作之间的衔接非常丝滑优雅,不同护符也适配不同的战斗风格,战斗深度比前作高了很多。 刚出的时候难度好像还挺大的,但是我现在玩起来其实还好,是一个会觉得有挑战性但不会打破防的感觉。被人诟病的二伤其实也是对大黄蜂超高回血机能的一个约束,最关键的其实是要在前作的基础上把他当做一个dlc来玩,这样打完怪没奖励,地图恶意大,各种小巧思,成长曲线不合理,所有的问题都河里了,因为这是dlc,来这里就是享受最纯粹的战斗和跳跳乐,体验的过程就是正反馈。 各种小细节和彩蛋也是一如既往的到位,配乐也是神了,前作的配乐能服务于场景叙事浑然一体已经很强了,这一作在此基础上甚至能够在结束游戏之后令人印象深刻。 唯二的问题就是感觉有些任务的重复性有点高了,点名批评虚空聚合体,虽然本意可能是想让玩家看一下世界各地被虚空入侵后的情况,但是大后期了还在重复跑图找怪真的有点审美疲劳,也有可能是我连打三个档的问题。还有就是念珠掉落入不敷出,全程没丢过念珠的话风灵月影开二倍念珠也就勉强够用,对比一下前作最后还能剩几千。
только начал играть. уже супер нравится
Как продолжение, а точнее ответвление игры от основной игры про палого рыцаря зачет, за свою цену в игре тонна контента который интересно делать за исключением аспектов в игре которые до сих пор балансирую разрабы, есть приличное количество душных моментов в игре, особенно ближе к окончанию игры, но если их перетерпеть то игра покажет достаточно интересную историю и разнообразие геймплея В целом silksong получился немного сложнее первой части в некоторых аспектах, но она интересная Когда ты вроде уже нашел все локации и ты находишь стенку или потолок который ломается, а за ним прячется еще приличная часть скрытых зон или целые локации в которые можно выйти из настолько не очевидных место, что иногда удивляешься как разрабы вообще смогли уложить такую огромную игру в достаточно простой но стильной оболочке в общем за исключением некоторых моментов и боев я готов поставить 9 из 10 оценку игре, это были довольно кайфовые 72 часа, которые показали мне в некоторых моментах довольно серьезный челлендж и очень хорошую историю, которую подали отлично и со стороны звука и со стороны визуальной части спасибо team cherry за то что продолжают радовать хорошими играми, очень жду DLC что бы посмотреть что там будет As a continuation—or rather, a spin-off—of the main game about the Pale Knight, Hollow Knight: Silksong absolutely delivers for its price. There's a ton of content that's genuinely engaging to explore, though some aspects are still being tweaked by the developers balancing-wise. The game does have quite a few tedious stretches, especially toward the end, but if you push through them, it rewards you with a truly compelling story and a good variety of gameplay. Overall, Silksong feels slightly more challenging than the first game in certain respects, but it remains thoroughly enjoyable. There's this particular thrill when you think you've uncovered every area, only to discover a breakable wall or ceiling hiding a substantial chunk of secret zones—or even entire new locations accessible from such unintuitive spots that you can't help but marvel at how the developers managed to pack such a vast world into such a deceptively simple yet stylish shell. All things considered, despite a few questionable design choices and some frustrating boss fights, I'd gladly give it a solid 9 out of 10. Those were a highly enjoyable 72 hours that, in several moments, turned out to be surprisingly intense and memorable
very cool gam
♥♥♥♥♥
连战奖励跳跳乐,跳跳乐奖励连战。
THE FLEAS
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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