
Hoa is a beautiful puzzle-platforming game that features breathtaking hand-painted art, lovely music, and a peaceful, relaxing atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.2Kreviews | 89% | — | $801.2K |
| $14.99 | 1.6Kratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Que joguinho lindo!
Don’t get fooled by the pretty art. Underneath the nice art style it got, the gameplay is janky and boring for a platformer, and the stiff controls do not help either, wrapped with a shallow storytelling. So, what I mean by janky gameplay? Some elements like the swinging vines, and certain jumps which require you to clip the edges in order to get on the platforms. It’s weird, it feels like something you do when you wana cheese games or speedrun them, not normally play them. And what about boring? Well, all you gotta do in this game is open up the map and go to the marked spots, no hidden things, no collectibles, nothing… this is as linear as it gets for a platformer. You might like the simplicity, but it sure as hell gets boring fast, all levels consisting of go pick up butterflies and unlock runes so that the main NPC goes free for you to interact with. Now, I played until the dream level, which I think it’s the last but not sure, cuz I got a crash during it and it sent me back to the start. Normally it would be just a setback, but what made this level special is that it crams mechanics which you did not got used too until then. You get to move 2 characters at once, at some point stage inverses controls, and let me tell ya, couple this up with some janky/stiff controls and I was an immediate “I ain’t trying this again”. Now, before this level there is one where you gotta run from a boss, so you would expect to get ready for some fast-paced action scene where timing matters a lot, but guess what? The whole level is auto! That’s right, the whole chase scene plays by itself, it’s just a cutscene… Before this level (or better said cutscene) you have the boss one where you gotta solve 2 puzzles to pass, these will be the only puzzles in the game, and to add salt to injury, both of these puzzles are the exact same, match symbols. While I did say the controls are stiff, well, they are playable, I played platformers with worse controls, so, the ones in this game aren’t that bad, but neither good. And now for the storytelling, I didn’t liked it. All NPCs which talk to you feel like tutorials, even the main ones (once you free or wake them up they either open paths or give you extra skills like double jump). Their dialogues consist on about 2 sentences referring some part of the story with the rest being tutorial stuff, like “Get me 5 butterflies for X skill” or “Go through there in order to reach the next NPC”, or “The next guy will tell you the rest”, these are things that side NPCs or just text boxes will tell you, not mixed up among story dialogues. To close up, the only ones I would rec this are kids, the game is simple, has no combat, puzzles are simple too, and battling the jankiness will be only challenge. I also see the game got some awards for the art, and I agree with that, the game is gorgeous, it’s just a shame for the gameplay and storytelling.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Vietnamese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $14.99 |
| 551ratings |
| 85% |
| — |
| not modelled |
| $14.99 | 54ratings | 80% | — | not modelled |
| $14.99 | — | 72%* | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
操作比较简单,风景超级好看,很有宫崎骏的风格!最后一关真的很难过,有点气人哈哈哈哈,最后把平板电脑多次倒转,还是过了~
Beautifully illustrated whimsical game with a cute storyline. I played with keyboard and that made playing a bit tedious at times, but overall I enjoyed it very much. Very calming and fun.
好玩啊(除了最后黑白反转跳的我晕晕的,我选择改变屏幕显示方向解决)
meh. it wasnt bad, it wasnt great. slow paced, and some unnecessary back tracking throughout. For a 3 hour game, it was fine. looks beuatiful at least
genuinely one of the most visually beautiful games i've ever played, with a pretty soundtrack it's a bit short but in a way that feels 'fine' - it doesn't overstay its welcome... the only criticism i would really give is that the sfx felt a bit weak, but really, i had a lovely time with this game...
A short, cozy and beautiful game!
short but chill. Downside is probably not a lot of interacting with the environment and the story logic.
最后一关就是经典的策划自以为很精妙实际上恶心的要死的关卡,自作聪明,恶心至极,左右颠倒,上下颠倒,操作也颠倒,2D平台跳跃游戏比3D游戏还晕车,恶心至极,时间不足2小时的流程,就靠这些恶心人的东西硬凑到2小时,今年玩过最后悔的游戏,花10块钱吃屎
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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