
Ho Tu Lo Shu: The Books of Dragon offers a highly freedom to play in an wuxia style open world. With realistic art style and rich character development, you can explore a vast wuxia world and create your own adventure with the company of various memorable characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Ho Tu Lo Shu: The Books of Dragon inherits the trademark feature of Heluo, high degree of freedom for players, creating an wuxia style open world for the first time. With realistic art style and rich character development, Ho Tu Lo Shu:The Books of Dragon allows player to explore a vast wuxia world and create their own adventure with the company of various memorable characters.
Vast open world without loading screen
The biggest open world CRPGs ever made! Explore caves, mountains and all the secret areas hiding on the map, roam free and experience the beauty of this world. Run into rare encounter around the corner or chase mysterious legend across this breathing wuxia world where every NPCs have their own inventory, property, works, preferences and routines.
A quest to find a way home
Drifting in time and space, you accidentally came to this unfamiliar wuxia world. Eager to find a way back home, you begin your search on Ho Tu and Lo Shu, the two lost books of dragon. Follow clues and questlines, learn various styles of martial arts and gather fearless characters into your squad in order to fight your way through dangerous foes and sinister plot. Or simply venture off the track and dig into the story of the people you meet on the road. Help them along the way or betray them, it’s all your choice.
The next generation of turn-based strategy battle
No loading screen and background changes, fierce battle begins right on the spot. Spend your action point carefully on moving, using martial arts and items. Command the four members of your squad and face the challenges and surprises of fearsome beasts, honorable masters and cunning villains of Wulin.
Rich character development with flexible martial arts combination
Firmness, Softness, Quickness, Calmness, Cleverness and Dullness, among the six paths of inspirations, which one will you take? What kinds of profound techniques will you choose to master in each of the martial arts skill trees? With careful planning of your inspiration and martial arts, you will be able to build the one and only Xia of your ideal.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
武学及战斗设计一流! 可惜没有主城 明显的场景偷工减料 《乡村奇侠传》 已经三只游戏是半成品了 下一作我还会买 但不要再整这种半成品了 河洛工作室各位大佬!!
。。好评都是刷的吧
最会做武侠游戏的工作室。 不过他家的游戏最好发布至少两年后再玩哈哈。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 833 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典
我玩这种国产单机武侠游戏包容心很强的,但是我是没想到这个游戏是真会恶心人,彷佛我不是来玩游戏的,是过来被游戏折磨的,花钱找罪受,游戏优化就不说了,依托,各种BUG,人物僵硬的跟僵尸一样,建模做的跟学了两年半动画一样,不知道有没有毕业,同时,游戏性上,这个是让我最恶心的地方,游戏里面的引导少的可怜,地图跟儿童简笔画一样,也没有很清晰明确的标注,做个任务在问号区域晃悠半天,里面的支线解密也是无聊,很简单也很折磨,可交互的地方太少,导致需要各种猜测,接着是游戏养成方面,作为武侠RPG里面有关于武侠元素的养成系统拢共也就那两个很老套的天赋加点和武功秘籍学习,毫无新意,然后最劝退我的地方就是前期的战斗,有的主线遭遇战,没有任何提示进入战斗,猝不及防地开打,角色本来就是残血状态,进去就是被秒,导致我一直回档,游戏里面的野外怪判定范围也很迷,离得那么远也能展开战斗,总是一波打完走着走着又开始一波,前期很多遭遇战总是等级比敌人低,我以为是剧情杀,毕竟敌人三十多级,我二十级也没到,结果就是直接BE,太恶心了,也没有什么地方能刷经验(也许有但是没有提示我也不知道在哪里)一本秘籍得打很久才能解锁一个技能,战斗还得提心吊胆打,每次都是丝血赢,还把1000药全吃完的情况下,原谅我真的不能支持这部国产单机武侠游戏,因为这个游戏实在是太烂了,不是任何打着这个标签的游戏都能获得玩家无条件支持的,玩家也是花钱玩的,你可能没有完全做好,但是你既然把他上架了并且标注价格了,你就得承担花了钱去游玩的玩家的差评,我承认第一次看见这种3D类型的武侠RPG心里很是高兴,制作人选择了最新颖的风格,而不是像素了,但是玩了几天我连一周目都不想打完,劝退,我也就不想多说什么了,尝试是好事,但是你不能把他直接做成答辩摆出来让玩家尝试,你可以多投入资金研发优化,可以定价到三百多四百多,只要你做好,我肯定会支持,但是你做成这个样子我也是有理由怀疑你压根就没想着好好做,就是单纯拿噱头圈米然后润走,投入在这个游戏里没有一丝热爱全是贪婪。
沉浸感方面无出其右者。武学设计用了心思,昼夜变化使世界真实不少。文字功底也非常深。比如白虎妹子的一系列跑腿任务本来颇无聊,但做完后看着她的称号由“银钩皓彩”变成“镜花水月”,那一刻真的被击中了。
真是太好玩了,就是后面有点拖沓,期待河洛2
打架的视角太逆天了,居然调不了视角,太过粗糙了,不如作成俯视角
笑死,小复盘下不交图后李狗的行为,先是扬言杀他老婆的师兄,没杀成只是赶人走。然后对主角哈气,回白马居逢人便说主角坏话,目的让老乡对过来的主角哈气。对仇人的报复方式是:用小偷小摸这种老本行说仇人坏话(流汗黄豆了)真想问问李狗了:你是除了背后说人坏话泼人脏水外还能干点人事吗?还侠盗呢,这不纯纯大沙笔吗哈哈,谁都打不过就跑塞外隐居了,太飞舞了吧?这也看出这游戏的人物塑造真是依托,一点不讨喜,就塑造了个工业糖精CP还按头磕,就这种真的能和太华门的奖励比吗,寒冰和九六VS两飞舞队友吗,那我肯定选前者,制作组可以强制让我的任务失败,反正我始终认为李狗CP的死活与我无关,谁老婆谁救,我忙活半天就为了张图没理由去换一个和我毫无塑造的女路人。从这也可以看出剧情的逆天了,光李狗这个能入队的角色给了这么多女角色和他互动,叙事上把主角当背景板硬生生捧他,最后捧成李狗,编剧的爹,玩家的狗罢了,哈气直接扇 ps:这游戏的建模垃圾,优化也差,bug还一堆,不会做3D就别做,还有孝子也经常出来拉踩,也没有很打遍天下无敌手吧,无脑吹别太过了
大部分时间都在找找找人,有的人在犄角旮旯,有的人藏在不知道哪个房子里,有的人昼夜更替后又不知道去哪儿了,玩个屁玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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