
HIVE JUMP is a sci-fi action platformer for 1-4 players blending run ‘n gun gameplay with roguelike elements.
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Reviews
australian pest control simulator
Bought this game years ago in early access. Unfortunately, it hasn't changed much since then- they've added tons of content but the core gameplay remains just as buggy as ever. Now I absolutely love a lot of this game- the monsters explode into bursts of yellow goo as your rifle tears through lines of them, flying around with your jetpack feels awesome, and there's a huge variety of weapons and paraphenalia to play with. The backpack health system is really cool, and helps make the brutal kill-you-quick gameplay feel fair. The guns feel awesome. Sadly, it's [i] extremely [/i] rough around the edges. The aiming feels very weird, as you're allowed a strangely limited number of angles that don't line up well with the animations at times. This may have gotten better over the years but it's still a bit goofy, and it's impossible to snipe at certain shallow angles. Enemies are another big problem- when they kill you this fast, it should be possible to dodge everything. Unfortunately the enemies don't like to play by the rules. Big melee guys jump around at all angles, and often come in from off the screen at breakneck speed to unreactably headbutt you into oblivion. This is made worse by their tendancy to clip through smaller chunks of terrain, meaning sometimes just when you think you're safe, they jump at you [i] through a wall [/i] and bonk you in the face. Flying dudes are no better, as they fly in confusing loopy patterns, patterns that [i] also [/i] cause them to boogie through walls occasionally. And all this happens in tight corridors where you often are swarmed with so many enemies that the best option is just to book it to the end and hope you survive. Thankfully the backpack health system helps a lot- when you die, you can move the backpack around and protect it's health bar for a few seconds before another marine drops in to fight. This means that despite the constant death, you won't be set back too easily. However, this doesn't excuse the unfair gameplay, as eventually all those deaths will add up. In conclusion, this game feels awesome but falls apart very quickly. It needed a bit more polish, but it never got that, sadly. If these issues were to get fixed, I would recommend this without a second thought.
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Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
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Денис игра только в 2 экземплярах покупается
Купил игру в надежде поиграть с кем то, в итоге поиграл один так как желающих не нашёл. Если исключить мультиплеер то это обычная аркадная стрелялка, таких и беспатно можно найти достаточно много хороших.
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With the forthcoming release of BLACKOUT, which looks like and I hope to be a spiritual successor to Hive Jump, I realize and regret that I've never posted a review for this game here which captured 60+ hours of my time and attention. It's a shame that Hive Jump ended up where it has in Steam's history, which at time of writing is a 7 year-old game with just 188 reviews and a current disposition of Mixed. I think this game is misunderstood and a lost gem, well worth the jump when on 75% sale or better, and I think its reviews should be higher - but only buy on sale and under specific conditions. [h1]Premise and synopsis[/h1] Hive Jump is a 1-4 player side scrolling couch coop pixel art roguelite twin stick shooter. You play a combination space/Doom marine on a mission to descend through bug hives in order to find and nuke the queen. There is a campaign mode with a brief story and cinematics, an arcade mode, and these modes can be played in local or network or Steam Remote Play multiplayer. There are weapons and grenades to unlock and level up which are tracked under each local player profile. Depending on difficulty, hives are 3-12 levels deep with a random selection of biomes and minibosses. While easy to play with friends thanks to Steam Remote Play Together, there is no bot support and little accommodation for solo players. [h1]Gameplay[/h1] The game feels like it could have thrived on the Sega Genesis. You punch through the roof of a bug hive, descend through the winding and randomized levels, hunker down for bug waves a la Left 4 Dead, find offshoot caves with NPCs and various challenges, pick up powerups during your descent (that only last during that run), and then win or lose take your bug ... juice ... currency with you, which is used to upgrade your guns for future runs as well as for fortifications in the campaign mode. One thing that sticks out to me after all these years is the inventive respawn mechanic. Unlike Helldivers 1 (which came out 2 years before this) or Helldivers 2 (which came out 7 years after), in Hive Jump you'll note there are infinite respawns with new soldiers (each with a randomized name) forever warping down to replace your felled troopers - most of the time. This player-friendly respawn mechanic turns out to be due to a communications backpack one of the players carries. The deeper you go, the harder it is to communicate with HQ and the longer it takes to warp in a replacement. If the team leader with the backpack dies, watch out! Surviving players can grab the backpack to protect it or the dead player can scoot it with little maneuvering thrusters to try and avoid enemy bug melee or ranged attacks. The backpack itself has health - and when destroyed, that's it, everyone still alive is now on their last life. I found this to be a welcome balancing mechanism and innovative way to both tell and sell the story of an army going deep underground to wipe out the bugs, to immerse you in something that of course is not terribly immersive as a pixel art side scroller, and to add tension to the missions. Weapons and gear is varied with expected sci-fi aliens/starship troopers fare. The ability to upgrade guns and gear is nice and gives a reason to play the various game modes. There are some clear winners for soloists but also some synergistic combinations when in team play, and no friendly fire to worry over. Ammo is infinite except for grenades which makes for lots of mindless, and fun, shooting. [h1]Singleplayer and progression[/h1] The devs should be applauded for putting in the effort to wrap this shoot-em-up game concept in a full fledged campaign with an overworld map. Playing the campaign gives the arcade nature of the game some structure and purpose, where you'll find yourself being briefed, trying to capture and hold zones, fortifying and defending them, and branching out and taking over bug hives while on the hunt for the queen. These may just be buttons to click and animations that play out, but it reminds me of a simplified version of XCOM's base gameplay between combat missions, and I have no idea why it's in this game but I sure do appreciate it. To fully complete the story you have to beat the campaign on Easy, then Medium, then Hard... And I don't think I ever got to the true ending. The fact that you can do couch coop in the campaign mode with friends is a delight since not all coop games with unexpectedly fun or deep campaigns support multiplayer within the campaign mode (looking at you, HALO: Infinite at time of initial release or Crime Boss: Rockay City to this day). [h1]Multiplayer and grind[/h1] There is grind, and that's partly due to some flaws in multiplayer. Over the net when using separate game copies you're locked to 30 FPS which in hindsight was a bad move. Locally (and presumably when using Steam Remote Play, which came out a few years after this game) you can set it and keep it to 60. One frustration is that the more players you have in the game, the more the yellow bug juice loot (critical for the roguelite meta weapon progression) gets split between the players, and there's no balancing or currency replication mechanism like in Helldivers 2. This is a real shame and for a game meant to be played with friends, the individualized loot actually works against that concept for those who might notice the mechanic and really just want to focus on upgrading their guns. If you play this for a while, you'll notice the bolder and brasher folks in the family or friend group will end up far ahead of all the others with local player profiles in terms of gear and upgrade levels. That should have been rethought, especially as the campaign mode requires bug goo to fortify and hold your bases. If you're player 1 and have little siblings or children tagging along, you may have to let them hoard the goo in order to have fun with the upgrades... Which in turn worsens your defenses and chance of winning the campaign mode, since only player 1's war chest can be used. [h1]Technical notes[/h1] [list] [*] There are occasional glitches with the camera in local coop mode, since the shared camera (no split screen here) tries to keep everyone on screen. This is a gameplay mechanic in itself to be dealt with, a la Helldivers 1. [*] However, the 30fps framerate limit is frustrating if you were going to buy multiple copies and there are also occasional glitches with players flying across the screen or suddenly warping. This happens most often in the ice biome with certain actions on ice. [/list] [h1]Reasons to buy it[/h1] [list] [*] If you like couch coop games, shoot em ups, twin stick shooters, or retro pixel art games, I would strongly consider this when on deep discount. [/list] [h1]Reasons to not buy it[/h1] [list] [*] However, I would not recommend this for those easily frustrated, those who would only play single player, or those who could see their friends hogging all the currency and blocking their own ability to progress. [*] The game hasn't seen a significant sale or bundling per SteamDB in 5+ years. This is fun, and I like it, but not a $20 game. [*] Levels are also simple - run left or right, then down, and go into all challenge doors, but otherwise preserve backpack health and run through the levels. [*] Finally, enemy and level variety is low. We're talking 2 variations of three main enemies for a total of 6, then a hidden enemy, then a spoopy hidden enemy, then little mob trash around the levels. You will see and internalize every enemy and biome combination in the first 5-10h. It's only if you like the concept and want to beat the campaign or unlock all the guns that there's more. [/list]
Five minutes into the first hive I fell into solid ice and got stuck inside the floor, immortal, and unable to die. Just stuck there. I'm not going to say it's a bad game, got good reviews. I'll just say that I'm to the point in life where if a game ♥♥♥♥♥ up 10 minutes in I just don't bother with it anymore.
Helldivers con graficos de Metroid
excellent game i love everything about it. except i think there should be a mode that takes you to the boss of an area
If you can get it cheap and you have friends to play it with, go for it.
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