
Mighty Goose is a fast paced run & gun shooter starring a bounty hunter Goose. Use epic weapons and devastating war machines to battle against screen filling bosses and hordes of enemies!
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Languages: English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Brazil, Polish, Russian, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
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positive critical· bar length = how often the theme comes up
Reviews
This review in short: Do you like Metal Slug? If you answered yes, then you'll most likely enjoy this game. To go into more detail, this is a very Metal Slug kind of run-and-gun game, but there are a few things that separate it from Metal Slug in a meaningful way. Obviously yes, you don't play is a anthropomorphic Goose (anthropomorphic in the way Earthworm Jim is an anthropomorphic worm) in Metal Slug, but that's a very superficial difference. For one thing, there's mission selection in this game where as Metal Slug is a mission to mission arcade game. Also, you can equip enhancements to Goose that give various buffs. For example, one enhancement increases the ammo of the special guns you pick up. You can also equip a partner to join you on the mission. You unlock partners as you play through the game (aside from 2 who are hidden and you have to find them), and each one behaves differently. The partner system is also how coop is handled since the second player takes control of the partner you selected. I didn't play coop though, so I can't speak more on that front. Also, you have a dodge roll. As far as gripes are concerned, I have several. First, there's no windowed mode to this game, which feels like a weird oversight to not have for a 2D pixel art game. Second, I felt like several of my victories were less about skill and more about 1) luck and 2) abusing the Mighty Mode. Mighty Mode is essentially when you fill up a bar, you can turn Mighty, which makes you invulnerable to most (if not all) forms of damage and makes your guns get a significant buff in effectiveness. The bar in question gets filled by doing combos (and I think decreases when you take damage), and that includes when you've activated Mighty Mode. Meaning that if you enter Mighty Mode and are able to constantly build your combo, then you could make Mighty Mode last a good while. I essentially did this against every boss fight and won most of them like that. The luck part comes from the fact that killing enemies could result in them dropping a weapon or a full heal (all health pickups restore you to full health). As such, my wins felt more empty. Now, did I have to abuse the Mighty Mode? No, but human nature is to gravitate towards the path of least resistance, so I just kept doing it. Another problem is that there are times where you have to hit a lever to activate something, and even though you have a melee attack, you can't use that to flip levers. You have to shoot the lever. Meaning that if you have a special gun, then you have to expend ammunition just to flip a lever (no, you can't swap back to your standard gun which has unlimited ammo). This, like the lack of a Windowed mode, is another weird oversight. There's also the problem of things often getting too chaotic and taking damage from a projectile. Which isn't a problem unique to this game, but what is more unique to this game are times where foreground objects obstruct enemies. Which doesn't happen often, but the fact that it happens at all is a problem. Last thing I'll harp on is the fact that, when you shut the game down and boot it back up again later, the enhancements you equipped are saved, but the partner you selected isn't (it just gets set back to no partner at all). Why it remembers one and not the other is yet another weird oversight. Overall, if you're just looking for a Metal Slug style run-and-gun game, then this should suffice.
Excelente!
This game is the definition of smooth. As in the mix of animation together with effects and gameplay has zero slowdown (except the actual slow-motion to emphasize explosions). You can turn down the effects if you want, but I kept them on and also turned on the readability of enemy bullets. The controller rumble goes really well with all the carnage on screen, very well put together game.
Very fun game really love it and like what they did specially if you pause you can buy items and a vehicle hopefully with get a sequel to this diamond of a game definitely recommend to friends and fellow rog ally and steam deck fellows
[h2]Pros[/h2] [list] [*][b]The gameplay works and is fun[/b]: controls are solid and fluid, bullet sprays are plentiful and the feedback is so satisfying [*][b]The weapons are varied[/b] enough to avoid becoming repetitive, considering the game's length [*][b]Good variety of enemies and enemy vehicles[/b]... the overall variety isn’t particularly high but it’s well supported by the game’s short length [*][b]Well-crafted animations[/b], although those in Metal Slug remain far superior due to their “squash and stretch” nature, which Mighty Goose does not adopt (the explosions however are impressive and strongly reminiscent of Metal Slug) [*][b]Well-balanced difficulty[/b]: it’s challenging from the start and scales alongside the gradual unlocking of upgrades and companions, resulting in satisfying progression [*][b]Damn fun boss fights[/b], well-designed and well-balanced (the bosses themselves are excellent in both design and artistic style) [*][b]Special mention to the bonus level on Planet Ceto[/b], great level design [*][b]Excellent soundtrack[/b], perhaps the game’s strongest element as it evokes the classic arcade cabinet mood [*][b]Sound effects are also state of the art[/b], fully in the style of Metal Slug [*][b]Controls are fully customizable[/b] [*][b]Very easy to platinum[/b] [*][b]Bonus[/b]: the [spoiler]Downwell[/spoiler] easter egg is greatly appreciated [/list] [h2]Neutral[/h2] [list] [*][b]Pixel art graphics are generally well done[/b], though not always consistent (especially in the cutscenes, some of which feel rushed and less polished)... I personally find the pixel size too large, which risks losing more detailed expressive potential [*][b]The dialog system might feel a bit off[/b] compared to the chaos, it may be subjective tho [*][b]The parallel universe mode[/b] (essentially New Game+) [b]is far too easy for what it’s meant to be[/b], and as a result can feel repetitive compared to the standard levels [*][b]Achieving an S rank in standard levels is extremely difficult[/b] unless God Mode is activated… at which point it becomes far too easy [*][b]Very short duration[/b]: even including New Game+ it can be completed in under five hours [/list] [h2]Cons[/h2] [list] [*][b]The game suffers from heavy, perhaps excessive visual saturation[/b]... to optimize the experience I recommend disabling all graphical effects and enabling the outline for enemy bullets [*][b]An option to purchase medkits with coins would've been welcome[/b], as their spawn rate feels unbalanced and illogical (I often found myself facing the final boss with just one HP remaining) [*][b]Level design is generally mediocre[/b], aside from certain sections... Many times you wish you could shoot diagonally due to the terrain’s morphology, which often obstructs aiming, and additionally, the platforming sections are nothing special, overly simplified compared to Metal Slug, which made strong use of vertical shooting mechanics [*][b]The dash is way clanky[/b], dashing over platforms sections might be deadly 'cause it's so difficult to control [*]Sorry but [b]melee attacks are annoying[/b]... amid the chaos, a single enemy right in your face is enough to completely compromise your ability to fire and leave you vulnerable [*][b]Menu navigation is a bit cumbersome[/b], especially in the upgrades screen [*][b]The in-game UI is actually well designed[/b], but it has a major flaw: [b]it doesn’t fully update when you’re inside a vehicle[/b], still displaying actions that are only available on foot [/list] [h2]Conclusion[/h2] As more of an amateur effort than anything else, and despite its various flaws [b]the result is fairly distinctive and entertaining[/b]. It attempts to pay homage to Metal Slug in its own way, without fully succeeding, yet still managing to carve out its own identity. Recommended without particular reservations.
Mighty Goose, developed by Blastmode and MP2 Games and published by PLAYISM, is a high-energy run-and-gun shooter that channels the spirit of classic arcade action while embracing a modern sense of fluidity and spectacle. It doesn’t try to reinvent the genre so much as refine and celebrate it, delivering a tightly focused experience built around fast reflexes, constant movement, and overwhelming firepower. At the center of it all is its unlikely hero—a heavily armed bounty-hunting goose—whose absurdity sets the tone for a game that never takes itself too seriously, even as it demands precision and skill from the player. The premise is intentionally straightforward. You step into the role of Mighty Goose, a legendary mercenary traveling across the galaxy to dismantle the forces of a tyrannical enemy. The story exists largely as a backdrop, providing just enough context to move from one explosive encounter to the next. Dialogue and narrative beats are kept minimal, allowing the pacing to remain uninterrupted. This approach works well for the type of experience the game is trying to deliver, keeping the focus squarely on action while letting its humor and visual style carry the personality. Gameplay is built around a familiar but highly polished loop. Players run, jump, and shoot through waves of enemies, navigating environments filled with hazards and projectiles. The controls are responsive and intuitive, making it easy to pick up while still offering enough nuance to reward mastery. Weapons are varied and impactful, ranging from rapid-fire guns to heavy explosives, each with limited ammunition that encourages players to think about when and how to use them. The constant need to balance aggression with survival creates a rhythm that keeps players engaged, as every encounter demands attention and quick decision-making. One of the standout mechanics is the transformation into a powered-up state often referred to as “Mighty Mode.” As players defeat enemies, a meter fills, and once activated, it temporarily enhances firepower and survivability, turning the tide of battle in dramatic fashion. These moments serve as bursts of intensity within already fast-paced combat, giving players a sense of dominance that contrasts with the usual struggle to stay alive. The inclusion of vehicles and mounted weapon systems adds further variety, allowing players to shift into more destructive roles for short periods and break up the standard flow of combat. Level design supports the game’s relentless pace, introducing new enemy types, environmental challenges, and boss encounters that test both reflexes and pattern recognition. Each stage builds on the last, gradually increasing complexity without straying far from the core formula. Boss fights, in particular, act as climactic moments, combining spectacle with mechanical challenge. However, the sheer volume of action can sometimes become overwhelming, with screens filled with enemies and projectiles that require constant awareness to navigate effectively. Visually, Mighty Goose stands out with its detailed pixel art and vibrant presentation. The environments are richly animated, and character designs are expressive, giving the game a strong identity that blends retro aesthetics with modern polish. Explosions, effects, and enemy animations all contribute to a sense of chaos that feels intentional rather than cluttered. The soundtrack complements this with energetic tracks that reinforce the intensity of the gameplay, helping maintain momentum throughout each level. Despite its strengths, the game’s focused design does come with limitations. The overall length is relatively short, with the main campaign capable of being completed in a few hours. While this aligns with its arcade-inspired structure, it may leave some players wanting a more extended experience. Additionally, while the game introduces new elements over time, the core gameplay loop remains largely unchanged. This consistency ensures a cohesive experience but can also lead to repetition, particularly for players who engage with it for longer sessions. Difficulty can also be a point of contention. The game can be demanding, especially in later stages where enemy density and attack patterns become more complex. While generally fair, the intensity of the action can lead to sudden deaths that feel more chaotic than strategic. For players who enjoy a challenge, this adds to the excitement and sense of accomplishment, but it may be less appealing to those looking for a more forgiving experience. Ultimately, Mighty Goose succeeds by delivering exactly what it sets out to do: a fast, stylish, and satisfying run-and-gun shooter that captures the essence of classic arcade gameplay while adding its own personality. It may not push the genre in new directions, but it executes its ideas with confidence and clarity, creating an experience that is consistently engaging from start to finish. For players who appreciate tight controls, explosive action, and a touch of humor, it offers a compact but memorable ride. Rating: 8/10
Ótimo jogo. Diverção garantida.
Zerado
Unfortunately, Mighty Goose is not up to par with the better options of action platformers here on Steam. Although it has somewhat charming pixel art, the presentation is a little rough. On many occasions, the screen ends up cluttered with enemies and glitchy visual effects, making it hard to read what's happening. The floaty jump doesn't feel good either, not meshing well with the character's fast, long-distance evasive dash (this gets highlighted during the few platforming sections). The game is short and easy enough though, so you don't get too frustrated about it. Anyways, I would skip this one.
es buen juego perfecto para pasar el rato aparte se nota el cariño que tiene perfecto para aquellos que hayan jugado metal slug
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