
Do you like puzzles, fruit and the notion of crossing a snake with a bird for no good reason? If the answer to at least one of those questions is yes, then Snakebird might be the game for you. Solve your way through this headscratcher of a puzzle game and help the snakebirds sate their hunger.
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Languages: English
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Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
贪吃蛇+重力+三个小机制(多蛇配合、传送门、异形块推箱子)+“点点点点点” 也是靠简单机制玩出花,关卡数不多,45+6+1关,流程大概12~20h 一开始是被好友差评吐槽说“地狱难度”勾引来的,不过自己推完后感觉还好,确实有难度但并没有难到极端。个人感觉是香肠卷同级别的难度。 蛇鸟的难点主要在身位上,初期要适应重力蛇的移动方式,需要仔细考虑次序和位置,这点我觉得和香肠卷有些许类似。有人说是蛇鸟是纯腾挪,不过我觉得很多关卡是可以倒推思考的,能分析得出来中间关键点是什么位置什么姿势,不否认个别关(比如21、*2关)确实有较大挪移成分,但其实边推边想都能找到一个大概的方向,并没有感觉到纯靠试纯穷举才能解出的关。 音乐和画面走的是欢快风格,推起来很舒适,并没有烦躁感。对于能享受纯粹解谜的玩家非常推荐。
你的美术如此可爱,你的难度如此感人,关卡设计有意思,难度略高,有一个简单版本的,可以帮助了解机制,推荐给欢推箱子的玩家,缺点是不能快捷键撤回(考验整体思维),第一次点击成就有点折磨。
Don't let the cute UI fool you, the game is not sweet at all and features puzzles that seem completely illogical and impossible to work through. If you are the game's target audience, that being a huge puzzle game fan, then this game is for you. It's hard, it's unforgiving. I have played some puzzle games, and with all of those, it felt like there was a way to work backwards from the solution, but with this game, every time I try to play it, I get stuck. It just feels like there is a huge barrier between me and understanding, when I solve a puzzle, it feels like I finally guessed right instead of a rewarding moment of understanding. The game is just not for me.
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
exceedingly well crafted puzzle game - a testament to quality over quantity. while comparatively light on content relative to many other puzzle games, it largely dispenses with any sort of filler. after a few basic introductory levels, it ratchets up the difficulty, and every level requires you to figure out a unique strategy. it never feels repetitive or tedious. exceedingly hard, despite the cute presentation - the amount of potential permutations with your bird's body and gravity can often be very confusing. however, because of the design, solving even a single puzzle feels like a massive accomplishment. i was able to get to the final stage without hints, albeit with great difficulty. still, I *never* felt like there was a moment that was unfair or counter-intuitive. the game's not trying to trick you, it just wants you to think really hard.
Its a brilliant game. But like with many other puzzle games I felt like the reward is not really proportional to the amount of effort I am putting in to solve a level
从此不再相信任何一款画风可爱的解谜游戏的友好度 ……真的会给小朋友留下创伤,或者以为所有解谜游戏都这么恐怖
this was incredibly difficult but nothing in my life has felt greater than beating the final level hooly satisfying solutions across the board gg snakebird
Excellent puzzle game. The cute graphics and music might lure you into thinking this is a game for kids, but it's far from that. It's like, a combination of the classic Snake, with some Sokoban with gravity. Move the snakes to eat all the fruits; each time you do so, the snake extends by one, of course. Then get all the snakes to the exits. It's a pretty simple premise, but the level design is so delightfully evil. These are not easy at all. You get a few introduction levels at the beginning, but after that, every new mechanic is introduced in a level that's not entirely trivial. It's a delight trying to solve every single level; there's basically no filler. Unfortunately there's not really any kind of hint in the game. Fortunately, the world map is pretty open, so you can usually go for other levels and come back later. It's very much an easy recommend. If you're having trouble with the difficulty, you can also look for Snakebird Primer, which uses the same mechanics but with much simpler puzzles.
? 远超本人能力的腾挪经典 过于困难,五个多小时只打到三十多关,卡关卡了一个多小时,最终放弃,考察腾挪的推箱子对我来说还是太不直观了,不知道该从什么角度开始思考,从最源头开始就卡死了,前面的关卡还算是循序渐进地提高难度,三十关左右难度直线上升,解谜乐趣在毫无头绪的卡关中消磨殆尽,恐怕只能推荐给极其硬核有精力的解谜高手
the difficulty curve is diabolical but the puzzles are peak, cinema
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