
Take flight in one of three unique ships to battle a legion of enemies and massive bosses across a city sky, through a dark cave, along the bottom of the sea, and into a secret laboratory! Confront a buff, flamboyant crawfish scientist to retrieve the Power Pearl and save your job!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
buy the game or you'll be crushed under Tony's massive package
- La venganza laboral (you had one job!) - Tony el cangrejo te ha robado la Perla delante de tus narices, y tu único trabajo era protegerla, así que como eres un inútil integral, te toca ir tras él y recuperarla, cueste lo que cueste. Con este emocionante y profundo argumento comienza el que ha sido uno de los horizontales del año para mi: Inteligentísimo sistema de asignación de power-ups, consistente en sacrificar un segmento de energía propia para evolucionar tu arma, equipar un escudo temporal o disparar un láser gigante, con un pequeño retardo de utilización cada vez que usamos este comando de mejora con cualquiera de ellas. La gracia es que los enemigos, algunos ataques y algunos elementos del escenario recuperarán tu energía, por lo que Pier Pressure pivota sobre un delicado equilibrio entre tomar la mejor decisión cada vez. Este componente estratégico marca total diferencia, girando toda la curva de dificultad en torno a ello, y debiendo tener un cuidado especial en jefes y ante ciertas encerronas. Hay tres naves y también un botón para darse la vuelta, algo bastante útil. Me ha recordado mucho a una disparatada mezcla entre Cho Aniki, Battle Mania, Gynoug y algunos otros shmups de Mega Drive y PC Engine (como Coryoon), que destila buen hacer absolutamente en todo. Menuda BRUTALIDAD de batalla final, es apoteósica. Y qué música gloriosa, es fenomenal, me parece una auténtica pasada. La recta final es de verdad una cosa única, y el juego va a más, tanto en rutinas enemigas como en el diseño de las fases, que aunque puedan parecer largas mantienen un buen ritmo (debiendo memorizar lo que hace cada pequeño enemigo). Es un shmup con una dificultad justa y que no llega a desesperar (será sencillo para los curtidos). Cuenta con varios modos de juego: Normal, con guardado de progreso y vidas infinitas, Pressure, que es el modo que convierte al juego en un shmup tradicional (con vidas y sin guardado), y el Boss Rush. Por 4€ no creo que se pueda pedir más. Uno de los mejores shmups de 2020. Enhorabuena a todo el equipo. PD: Estúpido y sensual Tony.
This game is really fun, you should get it. But if you wanted to actually know something about it first, here's some stuff you might like to know: - Running into walls doesn't kill you! - You can turn around to shoot behind you whenever you want! - I may not have a full understanding of it yet (so don't mind if I have some details wrong), but the power up system is neat! Everything you destroy emits energy towards your health, which in turn can be sacrificed towards powering up your main weapon or using a special or bomb attack. If you get hit, you power down, but you immediately have a choice of whether or not to try to regain more health or to retaliate by powering up at the cost of additional health. Basically, the game gives you options that are friendly towards new players, but also has a lot of room for advanced players to effectively bomb their way through whatever obstacles they want, and newer players may enjoy the "puzzle" element of figuring out when they really need to have a bomb ready to go and ensuring that they have the energy at the right time. - Obviously made by Sega fans. - Only $5USD! Cheap! Bottom line, the game is friendly enough to be very accessible to players who might like the idea of horizontal shooters but often find them too difficult or unfair while also being interesting enough that expert shooter fans should play it just so they can argue about whether or not it's interesting. Pier Pressure is worth your time!
Really amazing indie shmup with many unexpected twists and turns! I'd absolutely recommend this game to those who might not even be into shmups. Can definitely guarantee that you'll still have lots of fun despite the constant dying. Both the soundtrack and art are amazing! ♡♡
Fantastic indie title. Challenging, but fun and rewarding! Been enjoying myself!
Shin Megami Tensei V: Vengeance
>Make a shmup with two-player support >Every enemy prioritizes Player 1, so Player 2 gets hit for free by mechanics built around giving Player 1 room to dodge Like there's these fish on stage 2 that zoom up to player 1 and encircle them before dashing through, and P2 justs gets whammed on their way in with no predictability whatsoever, it's the dumbest ♥♥♥♥ I've ever seen Also stages are way too long for how much of the same ♥♥♥♥ you sit through in them
RAD! Has that juicy game-feel of Treasure Games - and a lot of the humor too. Interesting game design mechanics that are intuitive and fun to play with. Cool bosses!
Un shmup excelente desarrollado por algunos de los devs de Sonic Mania, a un precio muy asequible. Sólo hay cuatro niveles, pero estos son largos, y la dificultad está bien ajustada. Los fans de la Sega Mega Drive lo disfrutarán de lo lindo.
This game has great music, and graphics, but the gameplay is hindered by the upgrade system. In stage 3 i got in a deathloop where if you die after the checkpoint, you might as well quit because you cannot upgrade yourself to deal enough damage so you will keep dying repeatedly.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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