
As the enigmatic Hitman, you must use stealth and tactical problem solving to enter, execute and exit your assignment with minimum attention and maximum effectiveness. For a price, you have access to the most devious devices, but how you use them will determine if you retire as a millionaire or get permanently retired.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 1 → 1.57/day in the week after.
About
As the enigmatic Hitman, you must use stealth and tactical problem solving to enter, execute and exit your assignment with minimum attention and maximum effectiveness. For a price, you have access to the most devious devices, but how you use them will determine if you retire as a millionaire or get permanently retired.
The Hitman is the world's most accomplished and wealthy assassin; however, he is plagued by a troubling past of deception and genetic butchery. The ingenious story will evolve over five chapters of heart-stopping action. Remember, the world of contract hits rewards a quick intellect more than a quick trigger finger.
Features
Plan each assignment carefully to account for a variety of weapons, surveillance data, and multiple paths to completion.
Sharpen your skills through a comprehensive weapons and agility training session.
Access black market weapons, decoys, traps, and personnel from an innovative currency reward system.
Artificial intelligence redefines the genre of the "Thinking Shooter."
Gripping and mature plot driven by stunning cinematic visuals.
Ground-breaking 3D engine offers full object physics, deformations, weapons modeling and unsurpassed character animations
Genres
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лысый мужик просыпается в румынских ебенях, в какой-то больнице, и сбегает оттуда, и вступает в некое агентство. Ему поручают: «убивай всяких других мужиков ради денег». Ну, он чё ему сказали, то он и делает. Убивает, убивает и находит документы, а там оказывается, что мужики не простые, а, считай, его батьки, а сам он - клон. Ну, он и пытается найти своего главного батьку, кто создал его такого, с дополнительной хромосомой. Находит он не только его, но и своих братков 48-ых, ещё более хромосомных, чем он сам. Ну, наш мужик конкуренции не любит и убивает их всех, включая батьку своего, Ортмайера. 5 лысых мужиков из 10 (Игра морально устарела и сейчас играется крайне херово, но чё сказать игре уже 26 лет считай)
Look, as a huge fan of the Hitman series, I understand that Codename 47 is important as it provided the foundation for the series to truly develop and reach the great heights of Blood Money and Hitman WOA, and I'm happy that the original trilogy of games are getting remasters. HOWEVER, you can absolutely tell this is a game from the turn of the millennium: this version of the game is difficult to get running on modern systems (and even then, it's not particularly stable: crashes and bugs should be expected), the controls and gameplay are painfully stiff, there is zero form of handholding or any general indication of what you are supposed to be doing, and generally any sort of attempt at improvising or experimenting is punished, usually quickly, lethally, and puts you right back at the start of the level. Overall I'll admit this game absolutely isn't for me, and if you're a fan of this game then all the more power to you: again, if it wasn't for this game, we wouldn't have the absolute GOATs that are Blood Money and WOA. But if you're looking to play the game for the first time, either go play Contracts (which remakes most of the best levels from this game anyway, on a much superior engine with improved mechanics), be prepared to either look things up constantly with guides, or if you play without help, accept that you likely won't make it past the first quarter of the game if it hasn't made sense to you by that point. Either way, here's hoping IOI do some form of modernizing in terms of gameplay accessibility, and that the remaster isn't just a 1:1 copy.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is great, you learn to appreciate it more as an adult who has played it during your childhood. control scheme is alright, with the mulderland patches the game is perfectly playable, the rotterdam missions suck. people who say it's unplayable should just git gud.
Say what you want, but I love Codename 47. Aside from the fact that it defined the franchise, I genuinely enjoyed replaying it and don't think it aged as poorly as people say. You could call it nostalgia goggles, but the first time I played it was about 12 years ago, after Absolution and plenty of other modern games. Social stealth probably wasn't completely new when this game came out - Wolfenstein already had enemy uniforms back in the '80s, but Hitman was the first proper 3D game to build its core gameplay around this mechanic (or at least I think so). Most of the levels are structured as sandbox puzzles with a heavily guarded target, and your job is to find a breach in their security. Some of them are non-linear and have more than one solution, but obviously it's not like World of Assassination with a kill opportunity around every corner. That's not a bad thing, however - the game is designed for one playthrough and is more about the challenge and puzzle solving than messing around and ticking-off achievements. Sneaking is technically possible, but it's really slow and only viable for secluded kills. In hostile areas enemies aren't half-blind like in other stealth games and spot you instantly, so you have to use disguises. There's no rating yet and no way to pacify non-targets non-lethally, just a cleaning cost for civilian and police casualties. On one hand I did like the addition of Silent Assassin requirements in the following titles, but on the other - I'm glad we don't have them here, since it allows for more aggressive approaches to shine. It isn't necessarily mass murder (although no one stops you), it's just that more things can be done if shooting a couple of guards on your way is an option. Sometimes small gunfights are outright intended - usually like 4-5 guys you need to clear the area of. I think it's good that the combat mechanic actually gets used, while in the later games it's something you ideally should never rely on. The soundtrack absolutely slaps. The main theme is one of my all-time favorites, and the rest of the score perfectly sets the tone for each level - Jesper Kyd did an incredible job. Visually, it still holds up in its own way. Obviously, the graphics are dated, but the locations themselves look diverse and interesting. They even managed to add some ambitious details for the time, like cloth physics and plenty of mirrors with reflections. Yes, the jank is also there. Bugs, glitches, jerky animations, dated UI - you name it. The ragdoll physics were impressive for the time, but they can also produce even more jank. Bullets are actual projectiles that come out of the barrel realistically, but that sometimes makes them land way off the crosshair, especially when leaning. The movement gets criticized a lot, but to me it's fine once you get used to it - it does the job and isn't much worse than 2:SA or Contracts. The default controls are weird though, but you can easily rebind them. The worst thing about this game, in my opinion, is the lack of polish in some levels, which makes them that much less enjoyable, especially on the first playthrough. For example, Say Hello To My Little Friend - one of the most infamous missions, and all it really needed to be decent was a few tweaks. If they toned down the tower guards' hivemind and fixed the confusing "go away" cutscene at the drug lab, it would be infinitely less frustrating and counterintuitive. One or two extra entrances, the ability to actually snipe Ochoa from the tower where you can find a sniper rifle - and the level would be great. The same thing applies to other problematic missions, but apparently, the development was rushed, and post-release patches weren't a thing yet. The story is the most memorable in the series and my favorite by far. It’s simple yet really striking, almost like psychological horror. I'd also argue it's the most important, since it establishes 47's origin and lays the groundwork for everything that follows. Unfortunately, it's also the most overlooked one because the game never made it to consoles, and these days, not many people are willing to go back to it. The Contracts is often called a remake of Codename 47, but it really shouldn't be treated as such. It's more of an impressionistic take on some of the Codename contracts among others, which are neither depicted accurately, nor story connected. If Codename 47 is too janky for you, you can skip it - but don't expect Contracts to be a proper replacement. It's good, but a different thing. Hitman: Codename 47 is an ambitious eurojank banger. It kicked off a truly unique franchise that barely ever had competition - aside from that one Russian commie thing, which never really came close. It's definitely not for everyone, but if you like hardcore games and can tolerate some jank, it's absolutely worth checking out.
Конечно я понимаю что игра старая и в свое время она была норм, но играть в это скучно и нудно даже как по мне в то время. Так еще и 8 миссия с поганым Пабло выбесила, дофига попыток ушло пройти, а как пошел на финальную попытку, после того как взорвал лабораторию, игра вылетела. Моя оценка 4 из 10
While I assume it was considered a good game when it released, nowadays it feels very dated and hard to get into. The game is pretty linearly structured, with not much room to experiment in how you approach the levels. The stealth is very primitive and offers little feedback. I recommend moving on to newer games in the series, or if you want to experience parts of this game’s levels, play Hitman: Contracts, as it’s a partial remake.
В это тупо нереально играть, пальцы надо согнуть в три погибели чтобы просто персонаж начал ходить. Эта игра понравится либо мазохистам, либо олдам которые играли её ещё в детстве. В общем на нынешнее время игра крайне устаревшая, если и хотите опробовать серию игр [b] Hitman [/b], то наверное лучше начинать с более современных частей
Lo mejor del primer Hitman es que te hace valorar aún más Silent Assassin y Contracts.
Игра среднячок, ооооочень плохо состарилась. До 7 миссии кое-как дополз без гайдов, но там меня окончательно добила гениальность этой игры и я открыл гайды. Каково было моё удивление, когда даже играя по гайду я всё равно не осилил эту миссию. ИИ противников работает очень странно, иногда вообще создаётся ощущение что тебя видят через стены. Ну или без поднятия тревоги по тебе могут начать стрелять потому что??? хз. В итоге дропнул и досмотрел на ютубе. Тем не менее не скажу что игра прям плохая. Если очень сильно захотеть и запотеть, можно пройти и наверное даже получить удовольствие, но у меня всё удовольствие закончилось после 4-ой миссии.
Я это прошел в 26 году и это было сложно и больно.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 1.3K | 76% | $29.99 | |
| $1.1M | 2K | 95% | $29.99 | |
| $1.1M | 3.7K | 96% | $7.49 | |
| $1.1M | 1.3K | 72% | $24.99 | |
| $1.1M | 11.1K | 90% | $7.99 | |
| $1.1M | 1.3K | 87% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 4.9K | 82% | $8.99 | |
| $2.6M | 63.6K | 93% | $1.99 | |
| $354.9K |
| 16.1K |
| 94% |
| $0.99 |
| $786.3K | 3.7K | 87% | $8.99 |
| $7.2K | 58 | 41% | $5.99 |
| $8.1M | 18.3K | 85% | $19.99 |