
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 15 → 4/day in the week after.
About
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
'Blood Money' system: the cleaner the 'hit' the more money you receive which can be spent on bribing witnesses and police to reduce your notoriety, weapon customisation, specialist equipment and information.
Customisable weapons: modify Agent 47's custom weapons in a variety of ways including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom.
Strong narrative: who is wiping out the ICA and what is their motivation?
New engine: the world of the assassin has never been so interactive or looked so good!
New gameplay techniques: including disarm, distraction, accidents, body disposal, human shield and decoy weapons.
New control and camera system: Agent 47 now moves independently of the camera.
New moves: Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles.
Improved AI: guards will follow blood trails, investigate suspicious items and behaviour. New pathfinder engine provides improved tracking and movement with realistic enemy behaviour and interaction.
Soundtrack by BAFTA-winning composer Jesper Kyd.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De lo poco que llevo jugando, puedo decir que el juego es bastante entretenido, hay miles de formas de terminar los contratos, si eres alguien que le van bastante los juegos de sigilo, recomendado este y toda la saga Hitman.
Genel Değerlendirmem ► Altın 🥇
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 30 → 5.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Дякую за те, що заблокували доступ до гри за межами моєї рідної країни.
Не работают сохранения
A classic from my childhood. Just as good as I remember, though, more rough around the edges.
херня
This game is such a good game I don't know how I didn't play it sooner I actually kinda hated it at first but then I began to like it
Blood Money remains one of the defining stealth games of its generation. Its open-ended missions, excellent level design, disguise system, weapon customization, and emphasis on player choice make every assassination feel like a carefully constructed puzzle. The atmosphere and presentation also remain remarkably effective
oyun güzel eğer vaktiniz varsa oynayın benim gibi seneye lgsye girecekseniz hemen bırakın bağımlılık yapıyo
Overall game is not that great but also not that bad. But I wouldn't recommend it for following reasons 1. Game is not stable and can crash at random 2. It has many broken scripted events that sometimes make the level very hard to beat with silent assasin rating 3. There is no stealth in this game because there's no such thing as crouch walking or crouch running, the moment you enter "stealth mode" agent 47 gets slowed down to 20% of his walking speed and in return you make no noise while moving which makes this useless mechanic 4. UI is very poorly made. You can't tell when you are in restricted area until you get spotted by guards. 5. Boring gameplay loop. Even though game has 11 missions (not counting tutorial and epilogue) most of the missions played out almost exactly the same for me. I got a guard outfit which gives free access to most of the level, I found a target, I used lethal syringe on them (which counts as accident for some reason?) and left the mission. 6. And the last thing that I really hoped would make the game worth playing was the story. After completing a level game would show you a cutscene that served as a build up for the ending of the game. I really liked them but for some reason in the middle of the game there are missions that have no cutscenes after completing them and there's nothing that ties these missions with the next one. It's like devs forgot about adding a cutscene or ran out of ideas for the story. Anyway those cutscenes that serve as a buildup for the ending are really well done and genuinly made me want to play the game just to see what would happen next in the storyline. But to my surprise when I reached the ending I was left with a huge disappointment. TLDR Game is badly optimized for today's PC's, Very buggy, Poorly designed, Story sucks. The only way I would recommend someone this game is if they are a fan of the woa or absolution and would like to check out older entries to the series.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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