
The original assassin is back! Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.43/day in the week to Sep 16 → 16.83/day in the week after.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1567 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gg
Hella good game
Victoria'yı salın lan...
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 15.29/day in the week to Jul 30 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish*, Russian*, Turkish*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
говно
Bölümleri tekrar tekrar oynayıp çok farklı şeyler yaşayabiliyorsun çok güzel bayıldım ama hikaye kısmına çok müdahalemiz yok hatta hiç yok orası biraz kötü olmuş hikayenin ilerleyişini değiştirebilsek hoş olurmuş kesinlikle oynamalısınız
Damn this still looks great to this day. Really enjoyed the more streamlined style levels tbh, made for some cool set pieces. Does anyone have that mistresses contact details?... asking for a friend.
Y'know, in retrospect, yeah it may not have been what we were used to, nor was it how the series would proceed because it's not what we wanted either, but I wouldn't call Absolution "bad", just different. Linear story shooters are okay, look how popular CoD is. This is just that, but for Agent 47. And it does that as well as you would expect. You still get to do lots of stealthy 47 things, and high-octane action hero moments, but it's all in service to a straightforward path, and the level design very much reflects that too. So imo it's a good game, just not a good "Hitman" game. And given how much IOI listened to feedback after this entry to make the greatest reboot ever in the WOA series, I feel it's safe to say positive things about Absolution now. Now that we have peak, I can look back at this older game fondly. It is fun, and that's the most important thing for games in general. And the levels, while mostly linear, are at least aesthetic. The gameplay leans into 47's more "supersoldier" side with the dual-wielding and "execution" shooting, which is the one thing I kinda wish they kept in the reboot, ngl. Canon 47 doesn't "need" to be stealthy when he could easily wipe a squad of 5 before any of them could clear leather, he just prefers stealth because there's less cleanup involved and he has some semblance of a conscience deep down. This game gives you lots of squad-cleary opportunities, and it's a lot of fun to play "action hero 47". It's just a shame that it came at the cost of the stealth mechanics this time around. If you can forgive that, there's a lot to like.
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OYUNDA HEDEFİ KALDIRCAM DİYE BAŞLIYOM POLİSİNDEN AŞÇISINA AŞÇISINDAN BAHÇİVANINA ALLAHIM SEN AFFET
Mass killed people not a thought about the target Recommend
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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