
3DA opens virtual windows to the past. Is there anybody out there who would be interested to look 80 years back when the largest flying machine ever built cruised the sky? Slightly colorized by imagination but still the detailed and genuine 3D reconstruction of largest flying machine ever built - LZ 129 Hindenburg.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
I've always heard of the Hindenburg disaster, but I never truly thought about the mechanics of the airship. This title allows you access to every inch of the ship and even has models standing at their posts just like a real crew would. Comprehending the complexity of maneuvering this machine was an amazing realization, and ultimately increased the dread I felt putting myself in the shoes of the crew and passengers that were present during the disaster. Excellent narrative gives you an incredible amount of info on the ship's history, operation and other cool info. There are other experiences outside of the exploratory narrative. You can witness a reinactment of the disaster from ground view (very sobering experience). You can stand alongside it in the hangar to get a sense of scale. You can even pilot a little RC Hindenburg. It does some pretty unique stunts that I don't think the original crew could duplicate. :D
I played this experience on Vive Infinity before, and now I got it for my Steam library and revisited it again. It's an excellent experience to explore such a massive historical aircraft and witness its tragic disaster. The ship is modeled with great detail, and the graphics are quite realistic, even though the textures are low resolution and grayish, as if they came from old video footage. So, the photogrammetric effect adds to the atmosphere of the time period, which is cool.
I've had this app for the ipad, and iphone. I'm half a decade late, finding the VR version. The handheld model is amazing, as is the full sized model. My only gripes are, that the movement control is counter intuitive. You have to pull back on the thumb stick, and then press in on the thumb stick just to move forward, ONE tick. No, no, no. We can't be doing that. DEV! Please! Fix this! LOL We need smooth, free stepping, in a logical motion of the controller. Forward to move forward, left to move left, right to move right, back to move back, and the diagonals, in between. We shouldn't have to hold the stick in a direction, and then press it in, to move. Not happy about that. The other gripe is that we can't board the Hindenbug whilst it's ON THE GROUND, where we SHOULD be able to board it. Not when it's up in the air! LOL Other than that, I'm amazed with the detail of the model, and very glad to see the project has been continuing. Looking forward to seeing an update. I played this, using the Oculus Quest 2, via Steam VR. The app is a great, educational tool.
First of all, this is more like an educational software and not an experience or game, so I recommend this at a discount since you will probably playing this for 30 min or so. I believe it successfuly replicate, with constrains, the Zeppelin itself however the textures and models used are extremely date what is a pitty. You can walk around the Zeppelin and the hangar (at day and night) including its passagens and crew areas - also you can play around with a remote controler (just dont expect something very exciting). There is also a mimic of the Hiddenburg incident that you can see from the ground or from inside the Zeppelin. The controls were kinda confuse initially and to walk around I had to press the D-pad and while pressing it then point to where I wanted to teleport. Recommended when discounted. VR Device: Pico 4
内容太少,贴图也很模糊。价格上不划算。
不好玩
I been reading books on Zeppelins and was overjoyed about a Zeppelin in VR but I was disappointed to see this was just card board cut out graphics in VR. I couldnt even figure out how to go inside.
This was supposed to do just two things to get a positive review out of me: Recreate the Hindenburg with high historical accuracy, and let me be on board while it crashes. However, it does so in the least convenient possible way, especially considering modern VR controllers and this game's total lack of support for them. Dev, if you're reading this, please create a better control profile for the Index, and if possible, implement normal, non-teleport VR movement, and standardize either that movement, noclip flying, or both as the way to navigate the experience across all modes. This is a great game for any airship history buffs. It's the most accurate full-scale replica of the Hindenburg we're likely to ever see, and you can even be aboard it while it crashes! But putting aside that the graphics are horrible (which I don't fault the dev for), it has serious accessibility and control issues, and is horrifically dated back to the Vive era, and not up to snuff for modern SteamVR headset control schemes, like the Index. Besides that, and a desire to be granted more freedom with exploring the model (particularly during the disaster), this is a great experience that scratches any massive-blimp lover's itch thoroughly.
HINDENBURG VR on OCULUS and OCULUS QUEST 2 Download Steam app. and install Purchase Hindenburg VR on Steam Download Steam VR app. and install Connect headset to computer via USB C cable Enable Oculus Link on headset Select Steam VR app. on headset Select Hindenburg VR in Steam VR app. Hindenburg VR loads and works perfectly. Note: to select an icon in the game, use your right controller, pull the select trigger, reach forward with the pointing finger and touch the icon representing what you want to play. It will turn green and actuate. A number of controls are actuated using the joystick controls, moving them in a direction, and clicking them to select. Enjoy!
(Vive) У меня не было звука. Да и выглядит это не очень. Из всех подобных, во что я играла, эта понравилась меньше всего.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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