
Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. With its storytelling directing the player through open-ended levels, progression through each stage requires usage of parkour-like abilities and martial-arts techniques.
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
仕掛けに当たったらおおむね即死な 横スクロールジャンプアクション。 この開発元の他の作品をやったことがあるなら、 それと大体同じです。引きこもりだの中二病だのは かき氷の味選択程度のフレーバーでしかないので、 そこに期待するのは止めておいた方が賢明です。 即死系ジャンプアクションとして見ると、 そこまで難易度が高いわけではないけど、 一画面が一ステージのような構成になっていて ステージ内での途中セーブは一切ないので、 チェックポイント間の距離はそれなりに長い、みたいな構成。 ボリュームは価格相応ではありますが、 値段分はまぁ遊べます。その辺は手堅い作りです。 難点としては、アクション面の合間に ちょくちょく敵と戦うだけの戦闘面が入るんですが、 これがとても退屈。即死アクションだけだと疲れるので 箸休めを、というのは分かるんですが、箸休めにしては 分量が多すぎるというか。基本的に左右に移動しながら 攻撃ボタンを連打するだけの作業なのに、 妙に出てくる敵が多くて、しかも頻繁にやらされる。 正直これ邪魔なだけじゃないかなぁ……と。 あと、これが作者のイメージするところの中二病なんだと 思うんですが、ダイアログが読んでて正直キツかった。 なんかね、外人が想像するところの典型的な 間違ったブシドー的なバカ丁寧でもって回った物言いを 馬鹿正直に直訳した感じと言いますか。 何?中二病って海外だとこういう理解をされてるの? みたいな謎さがあります。どっちかというとこれ、 薄っぺらい量産型ラノベ主人公のような。 しかもアクションゲームだからテキストなんて 読み飛ばしてもいいかと思いきや、 たまに読んでないと次どこへ進めばいいのか 分からないことがあるという……。 そんなこんなで、ゲームとしての中核である ジャンプアクション以外の部分が ことごとく何か邪魔をしている感があります。 8.5bit風グラフィックですがモーションとかはとても丁寧で、 アクションゲームとしては十分に価格水準以上なんですけどね。 でもこの作者さん、昔っから世界観の方を見せたくて ゲーム作ってるフシがあるんだよなぁ。ままらなねぇよなぁ。
Based on the trailer, I thought I would end up enjoying this game quite a bit. I love retro-styled platformers, and the idea of one that incorporated a free-running movements system into a 2D platformer seemed intriguing. Unfortunately, the parkour system is a huge frustration, as it doesn't seem as if the wall running triggers reliably when it should. Pair this with the unnecessary repetition of screens by having to play every one at least twice on each level, and things get annoying quickly. There are also some issues with being able to tell when the character will grab onto a ledge or hang from a bar, which can lead to seemingly random deaths. The game also seems to have an identity problem, as the parkour movement encourages speed and free-flowing platforming (when it works), but then there will be things inserted into the levels that you have to stop and wait for, such as drones to hide from or precise jumps to time between laser beams. Similarly, the combat sections seem to want to replicate a martial arts fight, and while you have various types of attacks, you can simply mash your basic attacks and get through pretty much any fight. The story also makes no sense. I assume that the concept of "chuunibyou" is something that Japanese people or fans of anime and manga would understand, but I had to look it up. Once I did, though, it seemed like a simple enough idea. In the game, though, it seems less clear what is real and what is in the character's delusion. There are also times where there are sentences that just don't make any sense, and the dialogue is often awkward and unnatural (such as the time the characters are discussing the virtues of manga artists and how they should be viewed, which feels very preachy directly toward the player). It was all very bizarre. It's really a shame, too, as it has a lot of potential, and when things work like they're supposed to, it can be really fun. I try to keep in mind that the game was only $2, so I wasn't expecting something as polished as a Shovel Knight or Freedom Planet, but the four hours I spent with the game were four of the most frustrating hours I've spent with a game in recent memory.
Very Nice Game! The achievements are fairly easy, and the gameplay of the game is nothing to shy away from. There are times where you can't get to a certain place in the game due to how difficult it may be to wall run, but as you proceed farther, you'll eventually get the hang of it. There is also Combat in the game, its your standard beat'em up control scheme: Strong attack, Weak Attack, Jump. I'm not entirely sure if you can die in the game (since there is no indication of a health bar or meter), but if you do get stuck in between two enemies, get ready to struggle to your hearts content to break free. For what it's worth being around 1$~2$ I'd say its a game thats worth picking up if you want something short and fun.
私個人的には、あまり心を射止めてくれるゲームではありませんでした。 2Dゲームは大好きですが・・・・。 やってると思うんですが、なんか足りないなぁーっと思うゲームでした。 個人的なご意見ですので、ご参考までにw
[h1]What is Hikikomori No Chuunibyou?[/h1] Hikikomori No Chuunibyou is a pseudo 8-bit platform-adventure game with beat-em-up, puzzle, and stealth elements. At its heart it is a classically inspired platform game with retro graphics and outstanding storytelling. However, unlike classic platformers the unique selling point here is the utilization of parkour-style abilities and martial arts techniques. [h1]Mixed Feelings[/h1] Unfortunately, I have mixed feelings this time around. There’s something about the gameplay that isn’t as well executed or as fluid. I cannot quite put my finger on it. The parkour-style wall jumping and platforming don’t feel as engaging nor as pleasurable as the Ninjahtic games. In fact, they were often quite frustrating and rage inducing. One of the problems was that there were rooms where I found myself stuck in for extended periods of time. This didn’t happen previously. I breezed through the tutorial and learned the commands required to play the game. However, when it came to the scenes following those early ones I struggled. This is unlike me. Others have reported having similar issues. Many who had successfully completed the Ninjahtic games. [h1]Presentation[/h1] I thoroughly enjoyed the presentation of the game. Blaze Epic have continuity in their games presentation and production value wise. For such an inexpensive game to achieve such a consistent level is pleasing. What I have come to expect from their games is honesty. In many of the games that I play I feel that the screen shots are not representative of the game that you play at all. With Blaze Epic games I know that they are the genuine article. If you enjoy the artwork that is demonstrated in the screenshots then you’re going to enjoy the in game art. The same logic applies with the soundtrack. If the music used in the trailer appeals to you then you’ll find the same type of music utilized in the game. [h1]Is it Steamified?[/h1] Blaze Epic is a developer that understands the needs and wants of the Steam community. Therefore, the game does include trading cards and Steam achievements. The game comes with a set of six trading cards while for hunters there’s a total of 13 Steam achievements. [h1]Verdict[/h1] Obviously I have stated that I found the gameplay to be lacking the fluidity of the Ninjahtic games. However, despite this fact, it would be overly critical to not recommend the game. There are more highs than lows. Those who enjoy platforming games will find much to love here as well. The game scores highly on the value proposition. There’s more than enough content here to justify the inexpensive purchase price. I do recommend that beginners to Blaze Epic snap up The Ninjahtic Series as well. For similar reviews and popular giveaways (including hardware) please visit [url=http://www.steamified.com]Steamified[/url]
タイトルに面食らうが、懐かしい2Dアクションでまあまあの出来で楽しめた 引きこもりの中二病でもこれだけできるんだぞ!みたいなノリなのかな 主人公は何回死んでもリプレイできるので初心者にはありがたいかなと ただアクションは結構難しいです。 全5ステージで、個人差はあるが1ステージ1時間ぐらいのちょうどいい長さ (来た道を戻らないといけない面倒臭さはある) 気楽に懐かしのアクションゲームを楽しみたい方におすすめ [url=https://www.youtube.com/watch?v=uRQRp2hLQtU&list=PLpH9nKtc4btRmEJWa13yzD0XcSqWmeMQJ]一応クリアしたので再生リストを貼り付けておきます[/url]
A boring and extremely stupid plot that makes no sense, and repetitive gameplay that makes me wanna punch myself in the nose. 0/10 will never play again.
I wish there was a "neutral" thumb because this game COULD be good if they got rid of every cheap mechanic and polished controls a little bit. Every time you die it feels as if the game is purposely screwing with you. Some would say it just requires "skill," but the controls are sometimes just intolerable. Definitely one of the most frustrating games I have ever played, not asking for a refund just because it was one dollar.
The style and tokyo music dragged me in. Even with the (somehow, someway) difficult controls of wallrun and walljump. The fighting parts are separated from the platformer parts. I liked the level design. getting a key and then going thru the same screens, only backwards. If you go for all achievements this game needs time and dedication. The game demands 100% timing and precision. I can recommend because Flying kicks RULE
Hikikomori No Chuunibyou is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. You might think this is just another copy + paste of the Ninjahtic game the developer cloned several times (why get paid for a game once when you can get paid 3 times?) but it's not... the brawling is different, there's a lot of differences, but then these are ultimately minor and while the game plays slightly better (but not much), it's got more in common with the Ninjahtic games than it has differences. I guess that's the GameMaker Studio platformer template heritage. One important note is that even though this is an amateur project, it does seem to be sincerely and genuinely made. I couldn't find any flipped assets, plagiarism or any other kind of insincere actions from the developer, but unfortunately genuine intentions alone are not enough to produce a brilliant PC gaming experience. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls and game handling are notably very clunky and unsmooth here. It's janky and unsatisfying to play... and any experienced gamer will tell you, the handling, responsiveness and general gameplay feel of the control scheme must be well polished for this kind of game to succeed. Unfortunately, this is something the developer seems to have phoned in, with little to no apparent gameplay testing. They dropped the ball on this one. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. To make matters worse, there's no mouse input, despite this being sold on PC as if it were a PC game. This is unacceptable and somewhat insulting to PC gamers. It's a good demonstration of the poor attitude the developer has towards PC gamers, and this attitude has resulted in yet another defect in this game. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", Blaze Epic has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Hikikomori No Chuunibyou has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for finishing the tutorial (without dying), trivial to achieve, but less than 10 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a modest spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 10 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. Hikikomori No Chuunibyou is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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