
Earth has flooded and the planet is doomed, but there’s still time to enjoy the view. Guide Nikos and friends through the flooded world of Highwater and beyond in this story driven, adventure game where they’ll have to fight for their chance to escape.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Spanish - Latin America, Thai, Traditional Chinese +1 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Highwater, the second entry of the Demagog franchise, and the third one I've played. Formerly an exclusive on Netflix for whole 6 people, the game is now released on Steam for all of us to play. The story is set after the environmental disaster and floods took place but before humanity's departure to Mars, and the game takes the form of third person exploration instead of two dimensional sidescrolling Golf Club: Wasteland or The Cub chose to adapt. The main plot of the story is very straightforward, a band of refugees are trying to get inside a rocket to escape to Mars, their last chance at salvation. but the developers must felt a certain amount of pressure lengthening the game with the core plot this simple because the writing here is subpar to be honest. all characters, for some reason have this overly chill, laidback attitude that's almost nihilistic. there's no sense of urgency and the game encourages this vibe by putting slow paced boat rides and indie folk music. Insurgents are referred to as a serious threat but they're depicted as an incompetent laughingstocks who don't even think to confiscate crowbars from their captives when you meet them, and there's a bandit Viking gang which I suspect is only put there to insert humor aspects into the game which I felt just dumb and off putting. Subtle worldbuilding that comes with collectibles feels stale now, while I agree with the most of the points the same message of technology ridden society sucks megacorpos bad multibillionaires evil is being preached to players without any difference in tone for 3 whole games at this point. Also some of the early areas are cheaply paced lore dumps and just riddled with collectibles. Okay, Elon Musk is an insufferable egomaniac, I GET IT. The predecessor of Radio Nostalgia, Highwater Pirate Radio, still exists with the same host but with not enough caller stories to fill the gaps between songs and public announcements it feels much less genuine than the one from Golf Club. Turn based combat, tolarable, but hardly enjoyable especially with Josephine being too overpowered with her chain attacks paired with ranged attacks from other characters. it's so easy you don't even need to spend the consumables given to you. The last boss is a pure joke, with only 2 weak enemies serving as guards your goofy band of rejects will effectively make a pinata out of the boss. I also experienced few glitches, easy to spot ones like dialogues getting attributed to wrong characters and two word balloons spawning outside of the screen boundaries. A lack of QA on their part. I admire their effort in trying new approach to expand their IP but sadly this installment failed to meet my expectations set by their other games. recommended only for people who are really invested in this franchise. 5/10.
Personally I'd rate it second after Golf Club Nostalgia and better than The Cub. Though all 3 games in this "Trilogy" are quite unique from each other, so take it with a grain of salt. Just recommending, cause I feel it deserves more than 44 reviews with a mixed reception.
The water could be a bit higher but its pretty good overall
I cannot figure out the controls for this game. It behaves like a smart phone app that was pushed to PC. I might try it later, but many in Community Hub have said this game might be abandon.
Could be better! A very casual, turn based game with witty story-line. However, considering the previous two games made by the developer ([i] The Cub [/i] and [i] Golf Club: Wasteland [/i]), I've expected much more. Seems like a downgrade compared to the other two, as its seems that they've changed the 2D platformer to a 2.5D isometric "open world" game without any good reason whatsoever. Not a strong dislike, however far from a recommendation.
I expected more. Hardly any free exploration, you always have to follow the markings. I didn't want to believe the other reviews but the battles are actually uninspiring and boring. Too bad, the flooded setting actually seems interesting. Unfortunately not recommended
combat is very boring and long. gameplay is not fun at all. seems good but the clunky mechanics and gameplay makes it a solid 2/10
ОЧЕНЬ линейное приключение. Прям очень. Жесткая последовательность роликов и сражений, между которыми мы плывём или бежим по "коридору", слушая прекрасное радио. В игре уйма персонажей с разными боевыми абилками. Так вот, линейность здесь настолько линейная, что даже постоянно меняющийся состав партии уже заранее прописан. Сражения представляют собой простенькую пошаговую тактику на очень небольших аренах. Несмотря на незамысловатость механики, они не успевают надоесть потому что их во-первых мало. А во-вторых, почти каждая битва это какая-то новая головоломка, которую надо решить. То часть уровня можно обрушить, то врагов надо просто скидывать, то бегать вокруг электрического столба,. который в конце хода бьёт током всех вокруг. Разве что под конец есть пара скучных сражений, где просто закидывают мясом и нет интересных возможностей в окружении. Но основная часть игры это путешествия по атмосферным локациям под шикарно сделанное радио. Разговоры персонажей. Чтение местных газет и книг, переполненных отсылками и мемами. Посещение концертов. По большей часть это walking simulator. Геймплея тут минимум. Исследования мира тоже почти никакого. Меланхоличное атмосферное перемещение от точки А до точки Б. И это не плохо.
De repente el combate puede ser muy tieso, pero tiene mecánicas interesantes. Sin embargo la historia es muy original y toda la música y canciones originales están increibles, si le metieron mucho corazón.
It's not terrible, but hard to recommend. There's some alright mechanics, but they're not very well utilised or polished. Things feel like they're just about hold together. Soundtrack is nice, but the story makes little sense. Tesla city on Mars? Sure. Things feel drafted, checkboxes feel ticked. Sometimes a cutscene is just everyone standing still and you're wondering if game froze.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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