
Luna is an interactive PC and VR fairytale. Solve puzzles in stardust and grow magical gardens in musical terrariums. Re-awaken shadowy forests and sparkling lakes, discover hidden creatures. Reunite the fragmented Moon so Bird can find its way home.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese, Italian, Spanish - Spain, Arabic, Danish, Dutch, Finnish, Korean +9 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The touching story, the beautiful art-style and the relaxing music made it feel like all of it was a dream 🌙 If you're looking to play a bit before going to bed, Luna is a great bedtime story for that
REVIEWING VR VERSION (Played on META QUEST 2) A simple and contemplative story with light puzzle elements. I bought it for the soothing and relaxing VR experience and enchanting art style. It is good to play it seated and enjoy the poetic narratives for unwinding after a busy day. Pros: - Adorable characters - Simple and relaxing VR experience - Soothing sound - Good voice acting Cons: - Too short gameplay (less than 1 hour) - Lack of replaybility - Not recommended at full cost (though I did)
Relaxing and pretty. Light puzzling combined with placing nature objects in a small scene. Picking color of item with mouse doesn't work properly, nor does zooming in. For the price, way too short at around an hour. I wonder if it's because it's also a VR game. Maybe pick up for less than five bucks if you like the style of the screenshots.
Красивая и немного завораживающая казуалка. Расслабляет, умиротворяет. У рассказчика приятный голос. Играла в ПК версию, возможно в ВР игра оставила бы еще более приятные впечатления. Из минусов могу отметить странное достижение, с которым пришлось повозиться. И предварительный уровень с лисой - приятные звуки превращаются в какофонию, накладываясь один на другой. UPD: В ВР игра выглядит просто великолепно! Если есть ВР - не поленитесь достать шлем.
Short colorful puzzle game with very inconvenient controls. Without VR - don't bother.
[i]Note: This review was written after a VR playthrough of Luna[/i] Between the papercraft textures and cozy voice work Luna feels like waking up in a child’s pop-up book. An accessible VR experience with very light puzzle elements, your interaction with the environment helps dinky Bird remember their way home. My favourite recurring ‘puzzle’ was placing greenery on desolate land to return wildlife. There was something delightful about putting trees on a tiny diorama and later seeing that same tree’s proportions at human size. I’d love to see more of this in kind of thing in VR, maybe a city-building game? I digress... Luna’s only an hour long, but my main criticism is it doesn’t make for a particularly variety filled hour; it definitely felt like I’d seen everything it had to offer at the 40 minute mark. For this reason I wouldn’t recommend it at full cost, but at the sale price of £1.13 it is worth your time and attention.
Luna is a 3D Puzzle game where the story requires simple and short song matching and arranging stars into constellations to progress. Once unlocked you can decorate diorama-styled environments for particular animals that represent their respective spaces of the world; and as it turns out are representatives of the phases of the moon. Your character, Bird, is tricked by Owl, into shattering the moon and leaving the state of the world in perpetual night with a new moon. Each spirit animal of their respective dioramas must be healed in order to restore to the moon to its full state. The game offers both Standard and VR modes, players of the former may want to adjust their mouse acceleration accordingly as movement and puzzles may have been designed more fluid with the latter in mind. While the core mechanics of the game are fine, the ability to vary size and color of the fauna you restore can be a bit finicky. Luna boasts 17 Steam Achievements, most simple completion, with several being secrets on specific levels. The levels are short and the game's design does not vary too much, so playtime may be a concern for you. I certainly feel the art style, a comfy and vibrant space of origami and black velvet painting, is quite endearing and an excellent addition for one's gaming library. I most certainly recommend. Cheers.
Добрая интерактивная сказка, пропитанная душевной атмосферой благодаря музыке и звукам) Геймплей довольно детский, но игра рассчитана не на него.
This is a heavily narrated puzzle game... so its more like a story with a few connect the dots and memory puzzles, that kinda repeat. The story is very well done, a bit too deep maybe? but the voice acting was excellent, the graphics look great, and performance also was really good. The story brings a good message, but i do feel it kinda dragged a bit. The game is a bit slow, and the puzzles get a bit repetitive, like the same puzzles with very slight variation between levels. Took me 1hr from start to finish, and i got it on sale which was a steal, so, wholeheartedly recommended.
Played on HTC Vive Pro/Valve index controllers/RTX2060Super. One thing I can say, it looks absolutely gorgeous. The 'puzzles' are all the same for each level, but especially when you have 'connected the dots' it's not clear what you had to do, I thought you had to toggle the strings in a certain order, before I found out through the forum you had to position the strings (by rotating the whole contraption) to a certain position. Also in the diorama world itself it's just putting as much junk on the floor/water and give it some color and that's about it. Also it seems to disable the visible safety boundary, which is not good. I bought the game in sale for 1,49 euro, if you can get it for anything below 5 euro's you should certainly buy it. For me the 14,99 euro pricetag it is at the time of writing is just too much. Don't get me wrong, it's a beautiful game, but I wished they had created some different puzzles.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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