
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 623 reviews with recorded playtime.
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I suck at this
Insanely good and fun rhythm game
Main story completion on very hard, and normal clear of BPM tower. Probably my favorite game that mixes the rhythm genre with another. I am about to go play Metal Hellsinger for the 2nd time which previously was that. This game is great, I highly recommend it. The combat is extremely fun, there is so much player expression that I can easily tell I haven't reached anywhere close to the ceiling even though I was making my fingers cramp with the combos and speed I was pressing buttons at. There are mechanics added at a consistent level that it never gets old during the first playthrough. Mechanics added felt like they were naturally stacking on-top of the mechanics you already knew, and added to the flow of combat rather then taking it away like some other hack and slash games, or even boomer shooters can end up doing. (definitely not talking about doom dark ages here) However it does have some issues, level design is good but there is a lot of platforming, and I just don't really find it fun in this game. The sections that are on the rails, and just have you timing button presses and dodges, those are amazing, they are all in rhythm, but the actual platforming is just a bit boring. Yea you can jump in rhythm and sure sometimes the obstacles move in time to the beat as well, but it never felt like a requirement to do it in rhythm, and typically it was difficult to time your jumps and dashes to the rhythm because of the movement speed, lack of horizontal air movement, and extremely high jump distance. Outside of traversal, I have one large complaint about the combat that causes another large issue. The targeting system feels more like a suggestion. Point your left stick at the enemy you want to hit, but it will often go to an enemy that is very close to you, even if they are to the right of where you are trying to go. Combine this with the slow horizontal air speed, and end-lag on falling, it can be frustrating to get to enemies in the air, or enemies that will dodge in the air. This also applies to the partner tag system, which sucks when multiple enemies cannot be hit until you hit them with the right partner. It was never bad enough to where I felt like I was going to bite my controller from frustration, but there were enough times that I recognized where the game was messing up my flow rather than my own doing (tbf most of the time it was my own fault) The 3rd to last boss in the game also killed me a total amount of times more than all of my other deaths combined. I don't think she was supposed to be that difficult, but even then my problems with said boss aren't exactly due to difficulty but due to some other issues. Some enemies can place down a static field of damage, normally I don't mind these like fire on the ground you have to avoid, but others act as just, a giant laser that you can't touch, but it can be very limiting when you have no way to deal with it and just have to wait it out while the enemy sits inside. I'm sure if I was better I could've timed a directional parry on some other enemy then use the i-frames from that to go and hit them but this feels like a big demand compared to the rest of the game, especially since the boss mentioned previously uses this type of attack constantly, with no other enemies nearby to try to get i-frames off of. (also at the time of fighting the boss I didn't purchase the upgrade that makes this possible) I recommend keeping music, and dialogue at max, and turning down all other volume aspects, sometimes it can get drowned out by the sfx. (I think there is one more for like game audio warnings or smth, idk that one can also be kept at max.) If the game ended shortly after that boss I honestly probably would've disliked this game but thankfully this has one of the best endings I've ever seen in a game. I highly recommend this to anyone who enjoys music, or hack and slash games.
Rodou bem no meu pc. Batalhas legais, dificuldade calibrada e musicas boas
JUEGAZO 10/10, me encanta la historia, las mecánicas, los personajes, LA MÚSICA, el diseño, aprendí a chasquear los dedos al ritmo de la música del juego y ahora lo hago todos los días, una joya, RECOMENDADISIMO.
pretty much an interactive comedy/action anime with catchy rock songs, had a good laugh and fun gameplay
리듬 액션 RPG, 하이 파이 러시입니다. 갓겜. 갓겜이에요. 아니 이 게임 이거 왜이렇게 재밌죠? 우수한 연출과 BGM, 느낌 아주 대박인 전투, 미쳐버린 타격감. 그리고 '리듬 게임에 전투를 접목했을 때 어떤 걸 해야 할까?' 라는 고민에 대한 정답에 가까운 답안지. 아 정말 너무나 즐거운 게임이었습니다. 강추.
总体八分,非常有创意的作品,美术和音乐顶级,探索体验很不错,除了流程有点短挑不出毛病
把格斗和音乐节奏相结合的简直是天才 可惜又是一部前无古人后无来者的创意之作 再见了 Tango Gameworks:(
Podría quedarme únicamente en que el juego es repetitivo y solo es algo novedoso los primeros 30 minutos pero además puedo añadir que los jefes son una puta mierda que o son demasiado fáciles o no se sienten justos en ningún momento y te tiran un patrón de ataque repetitivo e inbloqueable de manera indefinida hasta que te engancha, mientras que el resto del tiempo se lo pasa volando inalcanzable. Putisima mierda de juego.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| GRIS | $19.6M | 95.7K | 96% | $14.99 |
| To the Moon | $19.5M | 86.1K | 96% | $9.99 |
| ABZU | $19.6M | 27.5K | 93% | $19.99 |
| Wargame: Red Dragon | $19.7M | 19.7K | 89% | $29.99 |
| House Flipper 2 | $19.8M | 19.5K | 87% | $25.99 |
| VTOL VR | $19.2M | 21.7K | 98% | $29.99 |