
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Hours played at review time, across 623 reviews with recorded playtime.
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Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hi-Fi Rush is my first ever rhythm game. Going into this, I figured I would be bad at it since I have no experience in the genre, but I wasn’t expecting to be as bad as I was. In every single fight during the first few chapters, I would only hit around 50% of attacks on beat. I was legitimately trying so hard, even spending a while in the training room, but I barely improved. By the time I got to the end of the game, I was getting around 60% on beat, which, while technically an improvement, still felt pretty terrible. I think my biggest problem is I never knew how to start an attack on the beat. I tried using the visual guides, but it always felt like I needed to press the button sooner than I was expecting. I don't think I had any latency, but even if there was, the game has no setting that lets you adjust for the latency. All this to say that for people who have never played a rhythm game before, I don't think this is a good entry into the genre. I came into the game bad at rhythm games, played through the whole game, practiced a lot, and saw barely any improvement. This game is clearly best enjoyed by people who are already good at the mechanics. Of course, doing the timing well isn’t a requirement. In one chapter, I tried fully ignoring the timing score and just played it like any other action game, but consistently seeing Ds for my timing score was just too soul crushing for me to handle, so I gave up on that. While the combat is satisfying and is a good difficulty, I could never fully enjoy it due to how bad I was at the timing. And as for the other aspects of this game, it doesn't really have anything else going for it. The platforming was quite basic, and the rough movement made those sections not too fun. The story is incredibly basic. The characters range from annoying to plain; not a single one stood out or felt particularly interesting. The comedy was quite rough; I don't want to necessarily call it millennial humor, but the vast majority of the jokes were misses. As for the music, it was just alright. The only songs I took notice of and liked were songs written by other artists, which there were surprisingly few of. Most songs present in this game are originals and are pretty basic. The only other aspect the game has going for it is its animation, which was very well produced. Of course, I recognize I am in the minority; there are many people who really enjoyed the gameplay, and lots who liked these characters. This review is more so for those like me who have never played a rhythm game before. If that applies to you, I'm not saying you should never play Hi-Fi Rush, but rather it should wait until you've played some other rhythm games first. I didn’t hate my time playing, but it wasn’t as good as I had hoped. 6.75/10.
el juego es buenisimo! la historia es bastante decente esta lleno de momentos divertidos. el grupo de heroes es super carismatico y todos te caen bien hasta te pueden llegar a gustar los villanos que tambien derrochan carisma y tienen unas peleazas que te obligan a usar lo que aprendes en cada nivel. el prota tiene un buen crecimiento de personaje y tiene momentos muy xd (de hecho me acuerda bastante Chai a Scott pilgrim). me gusto mucho la variedad de enemigos que introducian de principio a fin hasta las mecanicas que se añadian a medida que se reclutaba a cada miembro del grupo. la musica es buenisma y te la pasas bomba ya que despues de todo tambien es un juego de ritmo ( a mi persona no le gusto esto xd es muy original y divertido hasta cierto punto pero yo me pase como 2 horas entre todos los minijuegos intentado darle bien a la secuencia xd y cada vez que me salia una de estas secuencias me re enojaba pero es por que soy un malo en ese tipo de juegos jajajaja xd). pero lo recomiendo muchisimo sobre todo por el apartado visual que es precioso y super llamativo, como artista me siento inspirado! y no se que decir mas de este maravilloso titulo... Ufff Korsica mi amor! severa mujer! asi esta lleno de waifus xd y robots.
Very colorful game, graphics and story. Loved the super positive vibe of the story and progression of the game. Even though the game is relatively short, I started to get fatigued of the whole rhythm and time your actions to the beat by the end, especially, when it started to ramp up the whole you have to parry attacks. I think it's the least likeable game for parrying in my experience and I started falling out of love when it basically became a requirement to parry so I just lowered the difficulty and rushed the campaign.
Okay, so let me first of all say that this is one of my [b]all time most favourite games [i]EVER![/i][/b] It is incredibly satisfying to play, the story is incredible. The characters are unique and really awesome! Also the artstyle is superb. And on top of all of that it's not just a rhythm game, but an [i]action[/i] rhythm game. One of the most awesome combinations of genres possible (that is, if you ask me :3). However the game does still have some annoyances, some odd design desicions that can be rather frustrating at times. So here are my points of criticism/feedback: [b]1.[/b] The audio calibration wizard sadly kinda sucks. It's quite hard to actually get it adjusted properly. Only after playing the game for ~80 hours I had finally figured out what I need to look out for to be able to adjust it correctly. A small thing that could easily improve that a lot is to show early/late in the calibration wizard. [b]2.[/b] Checkpoints are allways set BEFORE cutscenes, or the cutscenes just replay every time if you quit to hideout and restart from the checkpoint. Which you do sometimes want to do if you're going for S-Ranks/highscores. To be fair, most of the proper longer cutscenes are skippable, but it still ends up being rather annoying frequently. [b]3.[/b] There's a cheering SFX when you're at S score multiplier, that is confusingly off-beat for some reason and there's no seperate slider/option to turn it down. After playing the game for dozens of hours I eventually just started blocking it out/ignoring it automatically, but eh... [b]4.[/b] There is no way of disabling tutorials that pop up at certain points of a playthrough. All the longer interactive ones are thankfully skippable, but there's still the regular popups. [i] [/i]And two smaller ones: 5. The additional rhythm visualization doesn't stay enabled between stages/quitting and reloading checkpoints. 6. The scoring system is quite odd on any difficulty that isn't Rhythm Master (aka the highest difficulty). On Rhythm Master it's all good and fun and feels intentional. But on lower difficulties (which you gotta play through at some point if you wanna go for 100%) it straight up feels like the devs don't want you to play the game properly? (If you're going for S Rank specifically). It's really odd. Despite all this though, as I mentioned above it still is one of my [b]all time most favourite games [i]EVER![/i][/b] And I'm not saying that lightly. It's an abslutely awesome game! It's right up there next to [i]Astral Chain[/i] and [i]Halo: Reach[/i], and those games have Legendary status for me.
This game has some of the best feeling action I've played in a long time. That feel-good of hiting the just timing and the way the whole world and EVERYTHING (cutscenes, QTEs, the background) moves to the beat of the music extremely seamlessly feels like heaven. Now the story IS simple, and the dialogue IS quite "focus M", but the characters are truly outstanding, ESPECIALLY the villains. You can tell that even though the plot and everything is not exactly high reading, every bit of the characters, world, design was made with a deep love and passion from everyone in Tango Games, and you can tell that they have folders and sketchbooks of the characters and the world of Hi-Fi Rush stacked to the ceiling! SPECIAL shoutouts to Zanzo and Kale for being very VERY funny villains. Now I do have some gameplay criticisms: moving around outside of battle feels way too slow even with the dash trick, shields naturally slow the pace of the battle to a screeching halt because of the bounce, and achieving 100% is ridiculous because it needs minimum FIVE runs of the main story which (if you're not a speedrunner) takes 6 hours each time, and gets VERY stale after the second run. Also, while I like the customisation of special attacks and chips, the lack of very meaningful gameplay customisation does hurt the replayability a lot. But gameplay wise... that's really it. These criticisms really are, however, a drop in the very big ocean of the incredible dopamine hit of playing this game. I also want to highlight the buckets of accessibility options that are in this game. Anything from one-button mashing, to auto-action, to full access controller mapping, and like 5 different colorblind modes are available. This game REALLY wants you to play it. Long-story short, buy this game, and Korsica is best girl.
Excelent gameplay. Really amazing artwork and animation. The comedy in this game is a lost art honestly. Please grab it and play it. Its a must!
This is THE video game
ЧАЙ ПОЗЕР НЕ УМЕЕТ БРАТЬ БАРЭ 0/10
ta bueno
Get hype. Player hyper.
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Engagement
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
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