
Test your abilities in two new game modes, uncover new rewards and even a few secrets in the Arcade Challenge! Update! Feel the beat as wannabe rockstar Chai and his ragtag team fight against an evil megacorp in a world that syncs to the music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 36Kreviews | 97% | — | $18.6M |
| $29.99 | 23Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 951 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ممتعه
最后一个boss招式设置唐到不行。抽象的跳跳乐手感。整体玩下来还是偏向失望的
pretty damn cool
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Spanish - Latin America*, Portuguese - Brazil*, Polish*, Russian, Simplified Chinese, Traditional Chinese +2 more
| $29.99 |
| 6.9Kratings |
| 96% |
| — |
| not modelled |
| $29.99 | — | 97% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 951 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No pensé que un juego rítmico me gestaría pero god la verdad...
I suck at rhythm games but this is my exception
将节奏与动作完美融合,配上极致的视听体验的惊喜之作!上手门槛低,游玩反馈爽,非常推荐喜欢动作游戏与节奏游戏的玩家和想尝试动作游戏或想享受视听体验的玩家游玩!个人评分9.4/10分 剧情王道直白,一句话讲就是摇滚小子与邪恶公司斗争的故事,但演出极其炫酷,2d动画与3d即时cg无缝衔接,追番级的体验让原本直白的剧情变得更加引人入胜,增强代入感。 游戏性方面,整个游戏的核心就是跟着音乐节奏行动,只要按着节拍操作,攻击防御都会自然而然的得心应手,这种随着节奏攻击带来的反馈爽感是其他动作游戏无法带来的。为了让玩家更能沉浸在节奏之中,制作组让整个世界环境都刻意节拍化了,无论是路边的草的摇摆,灯的闪烁,电梯的变速上升,还是ui的闪动变化,亦或是cg动画的节奏变化,一切都在跟着背景音乐的节奏而动,在视觉和听觉上都能让玩家能轻松熟悉节奏并将其刻入肌肉记忆,在无心间便能按着节奏打出招式,变相降低了操作的门槛,因此我说游戏适合想尝试动作的游戏的新手游玩。 美中不足的是,游戏的操作上限不足,主线10小时左右的较短流程导致其耐玩性不如其他动作游戏,还有就是援助技能的长按操作比较反人类,手柄操作很难在长按援助技能的同时闪避,很难将其融入连招,不过耐玩性降低是降低操作门槛不得不面对的事情,而游戏本身优点足够多,导致它只能算是一点小遗憾,甚至不能算缺点。 总而言之,hifi-rush整体还是一款亮点十足,富有特色,在同质化日益严重的单机市场中能够脱颖而出的优秀之作,其23年tga最佳音效设计的奖项实至名归。
The combat is super fun and entertaining! The idea of making this hack-and-slash a rhythm game is great; you don't need to follow the beat but it helps in getting better combos and damage. Compared to Devil May Cry, or similar games like Bayonetta which also has long missions, I'd say it is a good entry point to get the hang of combo-linking and seeing what works and what doesn't. You don't really get a lot to work with until mid-way through the game, and it opens up a lot more as you progress. There are a lot of attacks and upgrades to choose from but they all have a use. The characters and story are great for me; I enjoy the conversations and various parts of the story with the characters and how they interact. I can't say much since I'm not too critical of the story for the most part; it's not that deep but it's also not corny or boring. Overall, a great game that also runs pretty well on older hardware, and really has a lot of replayability.
the best music game/ combat ever. Now I crave for st like this
挺好玩
ta bueno me gusta la mucica y si a ti tambien te va a encantar
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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