
In this fast-paced rhythm runner, every action has an explosive reaction and no amount of mayhem is too much. Take on the role of Hexplosives expert Ziggs as you rampage through the neighborhoods of Piltover!
Estimated range $419.7K – $2.1M. Studios' own sales figures fell inside a range like this about 8 in 10 times.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $9.99 | Score80% | approximately $839.4K |
| GOG | −75%$2.49regular price |
Hextech Mayhem: A League of Legends Story™ price historyHextech Mayhem: A League of Legends Story™ player count
Hextech Mayhem: A League of Legends Story™ has sold an estimated approximately 95.2K copies on Steam, for about approximately $839.4K in gross revenue.
About approximately 95.2K copies on Steam (mid estimate), modeled from its 2,345 reviews — a standard range estimate. Not a figure the developer has reported.
About approximately $839.4K gross, estimated range approximately $419.7K to approximately $2.1M — roughly approximately $507.9K net to the developer after refunds, VAT and Steam's cut. Standard range: see how often ranges like this hold on accuracy. How we estimate →
Typical error ~27% · 8 in 10 in range · Checked →Checked against the copies sold that studios have published, our estimate is typically off by about 27%, and the real figure lands inside the range we print about 8 in 10 times.How we checked →
| Score60% |
| Chart— |
| Epic | $9.99 | Score93% | Chart— |
| Nintendo | $9.99 | Score— | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Cumulative reviews from Steam's monthly review histogram.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Some windows are missing. The store's reviews total went down over this period. Stores remove reviews as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Is this your game? Tell us your real sales — we'll mark the estimate as developer-verified and use it to calibrate everyone's. Share your numbers →
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $12.2K | 272 | 80% | $2.99 | |
| approximately $51.2K | 432 | 82% | −80%$0.99reg. $4.99 | |
| approximately $1.6M | 4K | 86% | $9.99 | |
| approximately $1.8M | 3.1K | 92% | $14.99 | |
| approximately $190.6K | 301 | 75% | $19.99 | |
| F2P | 67 | 75% | Free |
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $839.2K | 1.8K | 97% | $9.99 | |
| approximately $839.2K | 3.3K | 84% | $8.99 | |
| approximately $838.6K | 1.1K | 61% | $14.99 | |
| approximately $840.2K | 1.7K | 72% | $19.99 | |
| approximately $838.5K | 1.5K | 75% | $16.99 | |
| approximately $840.3K | 2.8K | 93% | $7.99 |