
CommanderVideo returns in Runner3's heart-pounding saga! Conquer villainous villains, drive wild vehicles, and navigate thrilling environments. Meet quirky characters and face retro challenges for an adrenaline-soaked rhythm-music platformer adventure!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
customizable difficulty is great, more checkpoints, fewer or no enemies, etc. make it more accessible for folks like me who only very rarely dabble in runners/rhythm games. however, [b]non-rebindable controls[/b], especially in a game like this, make it a lot less accessible and completely unacceptable. they never had plans to add rebinding, already bad enough, but they didn't even bother to list every available key in-game, had to search [url=https://steamcommunity.com/app/516130/discussions/0/1693795812311414744/]the forums[/url] for a full list. ♥♥♥♥ off. and if you play without enemies, kick won't be tutorialized, you'll first face it (sans prompt) during a boss fight. furthermore: settings, controls and the exit button are only available in the main menu, not level select and definitely not while playing a level, so forfeit progress and press esc 15 times, or try random keys with each attempt. ♥♥♥♥ off. regularly not being able to see where you're going or falling because of the scenery and the constantly changing camera angles is another ♥♥♥♥ move, on top of random ♥♥♥♥ suddenly appearing right in front of you. these would be bad enough on their own, but some of it has to be done while the character is sped up. what joy. the narrator becomes annoying after a while but muting it won't remove the wait before starting a level or the game itself, as obviously lines still play silently. the world 3 music is horrible too but turning off music in a rhythm game is not a great idea. and menu navigation sfx seems to ignore volume settings, making it really loud regardless. can't remember how difficulty worked in runner 2, pretty sure it wasn't this customizable (neither were the controls btw), but I got further there (gave up somewhere in world 5), whereas here I stopped near the end of world 3 with the vertical fans and precise landing positions and zero checkpoints.
Runner3 is one of those games that could have been really strong but ultimately falls flat. There's some really good bits & bobs in here that get overshadowed by the developer overwringing the core concept to the detriment of enjoyable gameplay. [h3]The good[/h3] They did expand the gameplay from RUNNER and Runner2 by the introduction of the double-jump and ground pound. From the get-go, these both help the player learn that there's more than one way to skin a cat, and that mistakes can be recovered form with fast enough reactions. The first two games were far less forgiving, and this adjustment gives the player greater agency. The level design eventually catches up with this mechanic and it's largely exploited pretty well, making the player think quickly (especially with Speed Gates introduced, doubling Commander Video's speed) and leading to some satisfying Running. Levels now have a gold path the player must complete first to progress, followed by a harder gem path. These gem paths were usually the more interesting. Accessibility is further increased here from Runner2 with difficulty managed through obstacle density and checkpoint frequency. Where as the original game (like much of the BIT.TRIP series) was unapologetically hardcore in terms of gameplay loop, Runner3 allows itself to be beatable in some way shape or form by almost anybody - that's a good thing, in my book. (Not that I have a problem with how RUNNER or the BIT.TRIP series more widely handled things. But I don't have any accessibility issues that I'd be unqualified to talk about anyway...) However, these positives are significantly overshadowed by... [h3]The bad[/h3] The most egregious nonsense in this game is the horrific camera angle switching. RUNNER and Runner2 were unashamedly 2d and they worked all the better for that. I criticised elements of Runner2, but compared to this it was a masterpiece. All too frequently, Runner3 would have the camera pan to some weird angle to make depth or height perception near impossible and increased reliance on rote learning sections... ugh! Combine this with vehicle sections and you have a double whammy of awful vehicle sections and we have some pretty dreadful gameplay. Beating any of these levels first try whilst achieving a Perfect (all gold collected) is nigh-on impossible. Sure, these sections are eminently beatable, and far from the trickiest things to contend with, but they're dull, boring and antithetical to Runner. How either of these got past play-testing is beyond me. The retro worlds are just a series of bland 2d platformer levels that aren't really worth bothering with. The music is also pretty lacklustre, consisting of fairly tedious loops that lack much life and relying on the gold and gems to do the heavy lifting, but they're not up to the task. World 4 of Runner2 had pretty bad music - that's the bar for nearly all of Runner3 (the Impossible levels excepted, but you only get that one track for nine levels). Springs are no longer melodic but make a generic "boing" sound effect that adds nothing to the experience. Blocking beats is no longer a thing, one of the strongest obstacles of the first two games. I imagine this is because of the camera-switching nonsense, meaning the left and right dpad are needed to move left and right with the camera behind. I really missed beat-blocking. Controls - don't even bother on keyboard. The path-switching mechanic completely screws up any sensible mapping. I never bothered and went straight to the controller (I completed all gold in RUNNER (excl. Retro) and Runner2 (including Retro) and 100% in RERUNNER on keyboard with no issues). Controls cannot be rebound for some reason. The keybinds on controller are intuitive and responsive enough, though - I picked them up seamlessly. [h3]The meh[/h3] The story is completely superfluous, adding or detracting nothing. There's a lot of filler collectables that necessitate revisits of some levels (they're off the gold path in many cases) - do yourself a favour and either skip them or toggle the difficulty settings to the easiest. I'm not convinced skipping this means you're missing out on anything. The whimsy from Runner2 seems to be in overdrive here. Again, it's nothing that makes or breaks the game in any way. Charles Martinet turns in a decent performance as the Narrator, but if that wasn't in the game at all you'd really be none the wiser. [h3]Conclusion[/h3] Runner3 made me appreciate what a good game Runner2 was. My review of that game was quite harsh (but, fair, I think), but I had no hesitation to recommend it. I can't say the same here. This one definitely feels like it should have "Mixed" reviews; I'm quite baffled how, at the time of writing, they're "mostly positive". This one's worth skipping if you're not absolutely committed to getting through all of the Runner games. The other three are far superior and a better use of hard earned cash.
This game feels like a complete misunderstanding of what made the first two so special. But eh, it's not bad
A super solid game that I'm surprised I didn't try out until now, even when I'm a BIT.TRIP fan. I have a couple of complaints, mostly belonging to visual touches on characters (specifically the lack thereof), but those are moreso my bias towards Runner 2, which I favour a bit higher over this one. 9 impossible levels + 1 Commandgirl Video/10, wish she had better outfits.
I really do love this game, but I feel it has its flaws - more so than Runner2. So while I had a fantastic time with this game, I still think its predecessor is the overall better experience.
Ouhlala. Mais que s'est-il passé ? Le jeu est correctement noté, donc visiblement ça doit venir de moi, mais je trouve ce Runner3 vraiment en deçà du précédent opus. Pour moi, les nouvelles mécaniques sont venues détruire tout ce qui faisait le sel de la série. Mais genre, il n'y a plus rien qui va :p. Alors déjà, l'angle de caméra a changé. Elle n'est plus exactement sur le côté, mais légèrement un peu plus derrière le personnage. Elle va même de temps en temps carrément se placer derrière dans certaines phases. Je trouve que ça rend souvent la distance avec les obstacles difficile à appréhender. Et on a un peu l'impression de perdre ce côté runner exigeant pour juste du plateformer avec un personnage qui court tout seul. Ensuite, c'est peut-être un détail, mais la musique n'est plus du tout liée au gameplay. Certes les lingots d'or forment une mélodie lorsqu'on les ramasse tous, mais ça ne s'harmonise pas très bien à l'ensemble. Il y a d'ailleurs trop de lingots d'or, et les niveaux sont bien trop longs. C'était justement l'une des force des deux jeux précédents de varier les rythmes avec des niveaux courts et des niveaux plus longs. Il y a également beaucoup plus de checkpoint, et on ne retrouve plus ce sentiment de risques et récompense en les évitant (oui on peut changer ça dans les options, mais c'est bien plus intéressant selon moi de l'intégrer aux niveaux). Il n'y a plus non plus ce petit plaisir de se dire que l'on peut faire un niveau à 100% du premier coup. Là non, il faut terminer un niveau une première fois pour débloquer de nouveaux chemins pour un autre 100% du niveau avec les gemmes. La mécanique de changer de chemins ne sert d'ailleurs quasiment que si on refait les niveaux. Le contenu du jeu est je trouve faussement important. Je n'ai vraiment pas eu envie de refaire les niveaux pour trouver toutes les gemmes ou les machins cachés. Il n'y a que trois mondes (heureusement j'ai envie de dire, la torture aura été plus courte que prévue), et globalement vous voyez le bout en 3h. D'autant que les boss sont nuls à chier. Alors oui il y a des niveaux bonus, mais en difficulté normale, ils sont tout bonnement infaisables. Vous pourrez enfin débloquer carrément trois mondes bonus en trouvant des VHS, et je peux dire qu'au moins je ne m'attendais pas à ça :p. Ces mondes bonus sont des petits niveaux très très courts... de plate-forme, où vous pouvez bouger comme bon vous semble, sauter et frapper, le but étant de ramasser des pièces et de trouver la sortie. Honnêtement, c'est très cheap. Mais bon, ça existe, et ça permet de débloquer des skins rigolos. Et j'en viens à ce qui m'a complètement tué, les nouvelles mécaniques de gameplay, et notamment le double-saut. Je sais que c'est impossible de parfaitement illustrer ce que j'ai ressenti manette en main, mais pour moi, ce double-saut vient détruire tout le level design. En plus de ça, il est maintenant possible de provoquer une sorte d'attaque rodéo en appuyant sur "bas" en étant en l'air, c'est-à-dire que vous chutez plus vite si vous le faites. C'est simple, certains ennemis et plate-forme n'ont alors plus aucun sens. On peut sauter par-dessus les trucs à détruire ou les ennemis pour lesquels il faut se baisser, descendre plus vite pour ressauter à partir d'une plate-forme pour passer au-dessus de tout une série de trucs, etc... Le pire, c'est les marches prévues pour des sauts simples avec des ennemis dessus ; il faut timer son double-saut de manière à ne pas se prendre les rebords, et la plupart du temps ça se fait au pif total. Alors ok, le jeu marche quand même hein, mais on a complètement perdu ce côté maîtrise du level design et du rythme. Bref, ça m'a énervé. J'ai vraiment l'impression que le jeu n'est juste pas fini. Je suis certain que le jeu peut plaire malgré tout, et il faut dire aussi que je l'ai enchainé directement après le deuxième opus, mais je pense que si vous recherchez justement les mêmes vibes que Runner 2: Future Legend of Rhythm Alien, vous ne les trouverez pas. Si vous voulez vraiment retrouver quelque chose de récent d'un peu similaire, tournez-vous plutôt vers le très cool OlliOlli World, qui conjugue à merveille défilement horizontal, scoring et habileté. Voilà. Reverra-t-on CommanderVideo dans une meilleure aventure ? Je ne sais pas trop ce qui est arrivé à Gaijin Games / Choice Provisions, mais comme le disait le dernier Dúnedain, il y a toujours de l'espoir.
As much as I really want to like Runner3, it feels so far removed from the the first two Runners and it's got really weird gameplay changes (and why do all the levels feel so much longer? maybe cause they had to fit a hundred gold in each of them for some reason). Of course the effort in the game is evident but it just doesn't do it for me like the others.
這系列的遊戲被低估了。比olliolli world 好玩多,但銷量和名氣差太多。 若遊戲只求過關,難度會顯得相當低。甚至steam trading card 尚未掉完便結束了。以金條和寶石全取為目標,則難度適中。
game tried to live up to the second one and instead the true villain of the game is the visual clutter
I loved Runner2 on the Xbox 360 so much so that it's one of only 4 games that I have 100% of the achievements in. The simplicity of the movement, the perfect and upbeat soundtrack and the incredible narration kept me going through I don't even know how many hours of extremely fun and simple gameplay. Runner3 is no different in any single one of these aspects. Everything from the controls, to the visual and level design, to the perfectly crafted difficulty of the "impossible" levels seems to be perfectly in line with the games they've put out in the past. Thanks for another great game guys, and please make a Runner4.
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