
A murdered priest. A secret list. Hunt Nazi fugitives across the globe in this gritty 1971 detective thriller. Analyze evidence, follow leads, and make sharp deductions before the trail goes cold. From the creators of Family, Rivals, Conspiracy, Echo Beach and Riley & Rochelle.
Modeled estimate, not a reported figure. How we estimate →
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"I loved every minute of the demo"
Lucas Pope, Return of the Obra Dinn
"Delivers layers of clever puzzles and satisfying reveals all the way through to the end"
Jeremy Johnston, The Roottrees are Dead
“Roottrees fans will really enjoy sleuthing in The Ratline”
EvilTrout, The Roottrees are Dead.
“If you love the Golden Idol games, you'll love the Ratline”
Will Ackerman, Lead Designer, Rise of the Golden Idol.
The Ratline is not optimised for Steamdeck. Please use Mouse and Keyboard for optimal experience.
1971. A dead priest. A list of Nazi fugitives. The hunt begins.
When a Catholic priest is found murdered in Budapest, a secret list is discovered —names of Nazi war criminals who escaped justice through a covert network known as The Ratline. Now, the case is yours.
In this gritty detective thriller set in 1971, you play an investigator chasing shadows across continents. Use your wits, intuition, and network of contacts to follow leads, dig through documents, and piece together the truth.
Examine documents, photographs, and recovered artifacts
Make independent deductions with no hand-holding
Act like a proper sleuth, working contacts and shaking down sources from Rome to Buenos Aires
Hunt down your marks - put together their identities, check your work and bring them to justice.
Made by Owlskip, the studio behind acclaimed narrative detective games Family, Rivals, Conspiracy, Echo Beach, Life & Crimes, and Riley and Rochelle.
The war may be over—but the reckoning has just begun.
The Ratline
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这作者完全学杂了,属于是什么都想要,连typehelp都要硬融,结果反而最核心的游戏引导和操作简直依托 跨关卡记忆没有笔记功能也就算了,找个文件还得一样样翻,我不知道大家有没有发现文件其实是有搜索功能的,我是到了倒数第二关才发现,结果搜了却发现搜不出来,直接一秒红温。 解密过程纯看脑电波对不对得上,本地化也搞了个寂寞,有一个谜题我是服气的,攻略思路是这样的,给你外号X(英文),它是XYZ的缩写,XYZ是个西语,翻译回英文是ABC,我就? 那么卡关的提示也是,后期前两个提示非要搞得很隐晦,根本对思路启发不明显,然后第三个直接跳答案,我看到答案完全是蒙的。 总之不推荐,不如回去玩几个游戏里致敬的老前辈
I hate the Sonitron so much. It makes no sense as an object and the fun of the game dives off a cliff when it's introduced. Everything about it is backwards. Figuring out who is in a conversation you already have a transcript of? Sure, that's regular gameplay! Figuring out the roles and ranks of everyone who was in a conversation and where it happened so you can get the transcript? WTF.
5.5/10。 虽然很高兴看到作者同样喜欢奥伯拉丁、鲁特里和type help,但不得不说这个游戏做的还是太粗糙了,雄心壮志结果步子迈太大扯到裆。作为一款推理游戏,它首先得是一款游戏,然后才是推理作品,但这个ui实在太烂以至于完全玩不进去,要么是怎么检索都出不来想找的文献,要么就是打一个字结果本没想到的线索直接全蹦出来了,官方剧透可还行。。。案子设计的很巧妙,每一案之间的线索都是共通的,但问题也正出在这里,完全没有线索整理系统和游戏内笔记以至于只能凭印象在往期的几个案子几十条线索里重新翻找人名和照片,况且这游戏的字小的离谱不开成图片全屏根本看不清,开了全屏又不方便交互。。。真是灾难 再说回游戏玩法问题,我不是很懂一共就那么几样工具非得切成两个界面,左边线索板右边放电话号码簿和那个type help里来的神奇妙妙工具声创机,放一块不好吗,那个声创机也是很离谱,游戏一共9案这玩意第7案才登场说明了用法,我以为只是个彩蛋性质一章结束,结果在没有明说的情况下第8案又用了一次,拜托你是真觉得那个图片里的小红点就能算摄影机?几个小的看不清的编号往那一放玩家就能明白你什么意思吗? 同时这个游戏的推理做的也令人皱眉,我不知道是翻译问题还是什么,我总觉得这个逻辑推断链条大部分案子里都是碎的,充满了强行关联、臆测和猜谜,同时这个线索提示也很难用,一共三个提示前两个不明所以第三个直接告诉你答案,看的人一脸懵,我到现在都不知道第8案的诗到底起了个什么作用,都按小黄鸭了咱们就别当谜语人了好吗 总之属于底子还行但开发者完全不会做游戏,不行咱们重制一下吧
Update: I'm at chapter 7 and this new game mechanic just ruins it for me. It's making it unnecessarily tedious with the room number combinations. it was already tedious but manageable, but adding this game mechanic just feels useless; it isn't even how wiretaps work in real life. Great story and a great game to play for 15-30 minutes before ending the day. Graphics are also well done. The game mechanics are very familiar if you have played the Roottrees and similar games (are there any others because I'd like to know). One main improvement point for me is the archive search. The search results appear only for certain keywords and isn't full-text - so you have to really guess what to type. So in some cases you already know what to search, but keywords that you think should pop up the articles just don't work; you really have to type the exact word that the story is looking for. Also the articles get unlocked per chapter, so if an article pops up in your search accidentally, it "spoils" the story because you know that it is part of the plot. It would have been nice e.g. to have searches only show up after confirming the keyword. But overall it is a minor thing. Game-wise it would have been nice if it was longer with more chapters, but story-wise I think it makes sense as it is. Looking forward to the next one from the developer!
玩到第五案就有点玩不下去了,可惜超过俩小时不能退款了,也不是完全不推荐,但是不值得,作为鲁特里代餐更是完完全全不知道,系统有点难用,只能通过打电话和搜索图书馆获取资料,好像也不能复制文件里的文字内容,所以搜索的时候就要不断把前面的证据拉出来确保打字搜索的正确性,太麻烦了。前后线索的串联不是特别环环相扣,要回头去看前面的线索的时候特别麻烦,如果能出一个搜索历史的功能会更好,有时候证据版都摆不下了只好关掉一些,回头再看的时候就有点难找到。有些谜题设置的还是比较有意思,比如[spoiler]通过星象来推理位置之类的[/spoiler],另外总体完全没感觉是串联成一整个故事,看了提示才发现要回头看前面的案子,引导做的比较一般,没玩到结局所以不知道后续会不会有一些整体故事德串联,但目前来看给我的感觉就是非常零散,对我的吸引力不强。
做翻译的自己笑了没,只翻译UI不翻译游戏是吧,在愿望单好久了,因为有中文了买来玩了一下,进去就卡关了,找了半天地点和姓氏发现必须要用英文原版来填?那我为什么不直接玩英文版,还有游戏的UI也是纯纯的一坨,左上角的提示关不掉也就算了,竟然还会挡线索?
搜索都做不好,第一关位置就搜索不出来 线索都很牵强,完全就是猜谜,走入了非要恶意误导玩家的怪圈,不坑玩家好像就体现不出开发者的小巧思,和鲁特里完全不能比 垃圾
A logic deduction game that hits all the right spots to test your brain, while also telling a reasonably compelling story about tracking down hidden Nazis. I managed to get through everything in a couple of sittings, didnt find myself getting stuck for long, and the one time i did get stuck i found the hint system to be one of the better systems i've seen in these types of games. Its not quite at the same level as the Obra Dinn, Roottrees, or Golden Idol games, but it was definitely worth my time.
中评+1。推理的内容还是过关的(有少量瑕疵但问题不大),但是作为游戏来说设计上有一些问题。最明显的一点是玩法上缝合了一大堆不同的经典作品,又不是全缝了就会更好玩。倒数几章突然给我一个type help同款系统让我哭笑不得。界面功能也有很多改进空间。 Made by people very enthusiastic about the mystery genre. That said, there are problems with game design and development. I agree with other comments that the Type Help like element does not fit in well with the rest of the game.
来你告诉我1970年怎么做到打完一通电话就能有一堆照片和文件瞬移到我面前的 为什么纽约公共图书馆档案库能搜到开罗大使馆内部对话的转录 这种设定上的问题确实不影响玩但是实在是太破坏沉浸感了 type help玩法的接入做得实在是太差了 有没有一种可能这种玩法和鲁特里的玩法并不能完全兼容啊 而且这种游戏的玩法还是得以文字提供的信息为主吧 你把一堆照片拍到我面前让我推断都发生啥事 我连做点标记都不行 这合理吗? 连内置笔记功能都没有我还要自己拿个本子写人名 越玩越难以忍受 不推荐
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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