
ZERO 2 is an ARPG with intriguing storytelling, an unpredictable battle system, and endless heartfelt adventure. The story includes multiple subtle metaphors for the relationship between God and humans.
Modeled estimate, not a reported figure. How we estimate →
About









Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
可惜的游戏,美术音乐都很喜欢,玩法确实依托
推薦值得一試的好遊戲 先試試看吧反正不習慣可以退款 真的挺不錯的
不错~但是剧情有很多搞不懂的地方都没说清楚 尾也没完的样子 期待第三季 此作品最强者是商人不管多危险的地方都能见到
it is beautiful, atmospheric, the animation is not very polished but as a stand alone action adventure this is good, not super great but I am glad I bought it
Recently found I had left a finished game of mine unreviewed that I meant to review, and loh and behold I did the same thing with Heroine Anthem Zero 2. While I enjoyed the first experience as a delightful little surprise of a VN/Side Scrolling Action/Metroidvania light (capitalize that L while you're at), the 2nd absolutely blew me away. While still very much the same as the first, but triple in size, scale, game play improvements, and amount of content. I just today booted up the game to catch a event I recently learned about (more on those in a bit) I decided to boot up a save from the beginning, because holy moly, from the visuals to the OST at work, the opening to this game is jaw dropping. The art, Vanilla Ware levels of breath taking, and the music so beautifully haunting it captures you as much as the disturbing, yet atheral visuals your eyes are looking at. What a way to start the player off, especially off the back of the prequel title. Honestly this review would be way too long if I gushed over everything I loved about this game, and there are some critiques here and there, more so on the gameplay. While a big improvement over the last, due to the length of the game and the VERY low difficulty, combat can become rather teduis in the long run. The last thing I wanted to touch up on was the aftormentioned event I had missed. Boy howdy this game has an unreal level of fully fleshed out side events that are completley (and very easily missed) side events. While I respect the VERY early PS1 and earlier era JRPG approach to these side events/side quests, in how as long as you're chatting with all the npc's, you'll see most of them without a hitch. However, due to there not being a chapter select, and how very missable many of those quests are, I also have dock some points for that as well haha. If it wasn't for me diving through the discussion boards (only the ones that were in Chinese ( I assume Chinese based on what Google was telling me, deeply sorry if the language I'm assuming is incorrect) and found a super obscure, mid to late 2000's looking message board (again assuming it was Chinese) with a written guide for most/ all of the events and how to get them, I would have missed much more. If you'd like to find this post, it's in there haha. Wish ya luck. And I know for a fact there's still events I have missed from the different screens. posted in the community hub hahaha. Again huge respect for the ambition, but man it's difficult to find most of it all solo. Especially a shame because the art of this game is just so phenomenal. Very rarely to I feel yucky about not being all to see everything a game has to offer. To wrap this all up, if you're into Visual Novels, and VN's that gamify the experience, I think you'll really find something special here. Characters are great, lovable, fun, with surprising amount of depth to especially the protagonist. The world building is magical, and the story at whole is extremely intriguing. Love the blend of Nordic Mythology and symbolism mixed with some tradional modern Japanese/Anime tropes and story beats. I hope from the bottom of my heart the development for the 3rd game is at least happening, and if so everything is going smoothly. While very much a hidden gem in all meaning possible, it'd be real shame to not see the story of Shama and this world not conclude properly. Cheers to Windthunder Studio and what they've created here. Also I'm still holding out hope for a artbook release for Zero 2 here!
戰鬥最高難度一到中期就沒啥難度,有飛行後迷宮就是在搞笑,劇情還行吧。 最後BOSS單獨來說設計得還不錯,但經歷前面所有的廢物BOSS,到最後你才來個用技術無論如何都贏不了的BOSS,打得讓人異常火大,最後冷靜下來當成機制RPG BOSS來打才解決掉。 前面那條跑迷宮也是,前面無論什麼沒用的東西都要提示一次,幾乎沒半次有用,那裏要用到前面沒正經提過的技能居然不提示了,害我以為遺漏了什麼顯而易見的東西,在那邊死完又死,你要是前面沒那麼多彈出來的無用提示,那裏我反而會自已找到方法,這難道是告訴我最終BOSS也是同一個套路的警示嗎真是……
什么时候出3
出第三部吧,求求了
Very very good game! Highly recommended!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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