
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fasza jatek
Honestly, I was really impressed by the quality of the game. I’d been following its development on Discord for two years. I expected it to be a bit like *HMM7*—an absolute piece of ♥♥♥♥—but I was completely wrong. Within just a few hours, you can tell the developers are pouring their hearts into it and aren't just doing it for the money. Ultimately, I have to say a huge THANK YOU to Unfrozen for resurrecting this legendary franchise—and, above all, for not ruining it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩
It's already very good, I cannot wait for full release. Also, as I always play as wizards, I love spell effects!
Игра произвела хорошее впечатление, разработчики вложили весь дух линейки "героев", есть свои нюансы конечно, но со временем, я уверен, они их исправят. Игра получилась годная, всем фанатам рекомендую.
[h1] This is a love letter to Heroes III fans. [/h1] [b]GRAPHICS:[/b] Crafted with care, all 3D models are incredibly detailed. Animations fit perfectly with the game's atmosphere and bring the game alive. Textures, town screens, and the UI make everything feel alive and give a satisfying feeling to the player. [h2]5/5[/h2] [b]GAMEPLAY:[/b] The core of the gameplay is based on HOMM3. If you played that game, you'll feel at home. Even so, the new additions, whether it's paths for creature evolutions, Law Points, Astrology, or other mechanics, are introduced in a way that feels like a natural addition to the game, greatly enriching the gameplay experience. Battles are satisfying, and while it's impossible to talk about every single aspect of the gameplay here (given there are way too many!), it all comes together in a way that makes you immersed and addicted (in a good way). [h2]5/5[/h2] [b]SOUND:[/b] Ambience, sound, and music were high points in HOMM3, and they kept that in a way that isn't disruptive. As a strategy game where you would play for hours (or sometimes a single match could take hours), it's very important that the music and sounds don't get old or annoying. The only point I would add is that the game is missing some of the banger tracks from HOMM3. [h2]4/5[/h2] [b]PERFORMANCE:[/b] Even on older video cards, it runs well, and there are multiple performance options to make the gameplay smoother. The loading times, though, can be a bit excessive (especially when you open the game for the first time) and can freeze your game for a few minutes before you can get into a match. [h2]3/5[/h2] [b]CONTENT:[/b] Right now, as an Early Access game, the game seems to be more focused on multiplayer, and there are some modes missing (team play, for example). But there is enough content for an early release. [h2]4/5[/h2] [b]MULTIPLAYER:[/b] Tournament modes, pick/ban, and Arena, combined with simultaneous turns, make a somewhat idle strategy game that could take ages to finish a turn into a very dynamic game well-fitted for multiplayer. It would be good if they keep adding more options for multiplayer in the future, like a Team Ranked mode (2v2, 3v3, etc.), for example. [h2]5/5[/h2] [b]CAMPAIGN:[/b] The low point of this game. The campaign is not well designed, and the writing feels borderline childish. Sometimes campaign missions can feel more like a chore than actually diving deep into the lore. I couldn't be bothered to go past a few missions, given how bored I was. My suggestion to the team is to take feedback and the opportunity, since the game is in Early Access, to rework the entire campaign mode. [h2]1/5[/h2] [b]VALUE:[/b] Even at the full price of $40, this is an incredible deal, and you will definitely get enough gameplay value for your money. [h2]5/5[/h2] [b]OVERALL:[/b] 100% recommended for HOMM3 fans or strategy RPG enthusiasts in general. This is an incredible game designed with love and care for the fans, and the team behind it deserves all the support and praise for this amazing project. [h1]FINAL SCORE: 4/5[/h1] **NOTE: This is the Score for Early Access version of the game, I will update this once it hits full release**
히마메3 올드 유저로서, 아직 첫 번째 캠페인 후반부까지 밖에 진행하지 않았지만, 난이도 조절 및 튜토리얼이 잘 되어 있고, 향수도 일으키면서 새로운 요소들도 있어서 재미있게 하고 있습니다.
Great remake of a classic game.
I have been a fan of the Might & Magic family of games for decades and I believe that this game has been an extremely worthy addition!
super
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 20.2K | 86% | $29.99 | |
| $17.1M | 19.2K | 93% | $29.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $16.8M | 16.8K | 94% | $29.99 | |
| $17.1M | 55.8K | 97% | $14.99 | |
| $17.1M | 37.2K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 3.6K | 83% | $24.99 | |
| $755.5K | 934 | 90% | $29.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| — | 0 | — | — | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $14.5M | 9.9K | 80% | $19.99 |