
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Heroes is back. Fun, as always!
可太好玩了 继续保持更新
Hola como encontrar personas para jugar online?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Слышал, что сетевым игрокам постоянно меняют мету, приходится терпеть ломающие баланс баги, но разработчики со всем этим работают. Мне всё же нравится играть с ботами, сюжетные или сценарные карты. Сейчас пока наигрался. Буду ждать ещё обновлений и выхода продолжения компании. Для меня это точно Герои. Ощущается как 5 часть на выходе после 4 и 3. Натурально собрали в себя наследие предыдущих, сохранили прикольные механики и добавили море всего от себя + фирменный юмор + история из материка единственной части Герои Меча в которые я играл.
I genuinely enjoy this game. The core mechanics are fun, PvP is addictive, and overall I've been having a great time. That's exactly why the following issues are so frustrating. I mostly play Arena (1v1), and there are several things that feel extremely unfair. 1. Summon victory/defeat logic This is by far the biggest issue for me. If I'm playing a summon build and all of my original units die, leaving only summons alive, I lose the match and lose rating. But if I'm playing against a summon build, kill every single one of my opponent's original units, and they only have summons left... I still lose. I honestly don't understand the logic here. In both situations, the player whose original army is dead should be treated the same way. Right now it feels inconsistent and unfair. I've had this happen around muliple times already. 2. Draft/hero selection abuse Another really frustrating issue is players leaving during hero selection. People quit constantly during the draft phase, yet they often don't receive a loss. Meanwhile, if I leave, I get the loss immediately. I've seen this happen dozens of times, and it feels like the system is being abused. 3. Match history isn't reliable I defeated the same opponent twice in a row. However, when I checked my match history, only one of those games was recorded. It's hard to trust the ranking or match history when games simply disappear. I can absolutely accept balance issues, bugs, or abilities not working exactly as intended. The game is still being developed, and that's normal. But problems with match results, rating, disconnect handling, and inconsistent victory conditions are much harder to ignore because they directly affect competitive play. I really like this game and want it to succeed. That's exactly why these issues are so frustrating—they don't just feel buggy, they feel unfair.
Доброго дня. Надеюсь, разработчики увидят этот комментарий. Так как игра берет лучшие стороны культовых частей, хотелось бы отметить механику добавленную в 6-ую часть героев - перестройка замков. Да, для кого-то это может быть чересчур, но есть и часть аудитории (в том числе и я), которые любят долгие партии с друзьями. С точки зрения баланса перестройки в 6-ой части эта механика была плохо реализована (слишком дешевая перестройка). Так же, сохранялись все постройки, что тоже нелогично. Я вижу так - за каждую постройку в городе перестройка стоит дороже на 1000 золота и 2 дерева и камня. Возможность перестройки в города других фракций (при наличии нанятого героя этой фракции, что добавит тактической составляющей, так как иногда необходима ключевая постройка другой фракции, например сброс уровня у улья). Эту идею еще можно развивать, но для этого нужно ее пощупать и смотреть на баланс. Помимо этого пропала интересная вещь из механики 5-ой части - караваны существ. Каждый раз бегать лохами и собирать упырей из каждой дырки - мягко говоря утомительно. Либо как в 6-ой части - добавить возможность скупать существ одной фракции сразу в 1-ом замке (что по моему мнению немножко дисбалансно), либо как в 5-ой - караваны. Спасибо за внимание.
Super gemacht u. passt voll zu den alten Heroes Serien dazu. Wer die alten geliebt hat wird das neue auch lieben.
A nice return to form for the series. Except when the normal AI shows up with a huge army with units up to rank 7 at the 10th day.
Всё кроме магии (хотя даже не магии, а навыков, со школами магии связанных) сделано хорошо. Ребята из анфрозен снова порадовали. Если отбросить сравнения с героями 3 и расслабить булки - получаешь от этой игры кайф. Мягкие анимации, куча механик (больше, чем в героях 3), вполне неплохой базовый пул шаблонов (то, к чем герои 3 шли 20 лет). Вариативность. Работающий мультиплеер. Отличная игра!
Герои меча и магии 3 – в лучшей обертке. Вкуснее, сочнее, ярче. Разработчики славно потрудились. Игра ощущается свежей, приятной, бесшовной. Время течет в ней незаметно и насыщенно. Мы возвращаемся в прошлый мир, но с новыми реалиями, графикой, механиками и историей. Один из редких моментов, когда можно уверенно сказать, что ремейк удался на славу.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 20.2K | 86% | $29.99 | |
| $17.1M | 19.2K | 93% | $29.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $16.8M | 16.8K | 94% | $29.99 | |
| $17.1M | 55.8K | 97% | $14.99 | |
| $17.1M | 37.2K | 89% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 3K | 83% | $24.99 | |
| $755.5K | 934 | 90% | $29.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| — | 0 | — | — | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $14.5M | 9.9K | 80% | $19.99 |