
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
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Reviews
Themes across 2375 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Every time they try to recreate greatness, they implement chaos. That's what this game is. A bag of chaos with decent visuals.
Bought close to when put on steam. Community continues to tell them about multi player and to fix it. Devs seem to ignore it. Games seems fine as solo, but don't care to play it. Would just rather play multiplayer with friends. Shame.
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Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Из плюсов: - Хорошая графика, только с перекосом в мультяшность - уникальные "законы" для каждой фракиции - возможность изучать заклинания даже если их нет в гильдии Из минусов: - Какая же "каша" в голове у дизайнеров, когда рисовали юнитов замка "раскол" и "улей". Ужасный дизайн моделек- не понятно где у юнита рот, а где жопа - Сильно переработали замок Роща относительно Оплота ( в Heroes III). Появились юниты в виде бе3форменных камней! WTF!? Где дендроиды, где пегасы. где гномы и драконы? ****!! - Из привычных замков есть только 3: Замок, некрополь и роща. Остальные замки как-то бред. Зачем они нужны если еще целой кучи привычных фракций нет? Цитадель. Болото. Элементали. Инферно. Башня. Из-за этого игра кажется сильно ограниченной относительно Heroes 3 - Дурацкие заклинания. Невозможно выучить "искусное замедление" и "искусное ускорение" обычному герою. И это магия 1 lvl. Вы шутите? Набор заклинаний ограниченный - нет Random maps
Worst money spent , its horrible visual , cant tel lwhere the resources are , where your castle is or where you are .. can't compare this with HOMM , scrap.
Пишу отзыв как большой фанат серии HOMM. Я достаточно предвзято относился к 2.5D героям в 2026 но: В целом по полюсам: - Неплохой геймплей, много интересных моментов - Интересный набор героев - Интересная реализация законов и астрономии - Интересная идея с юнитами стреляющими только через клетку - Интересные бонусы от грааля у разных фракций - Разнообразие режимов, прикольно под сетевой режим, но в хотсите не особо(имхо) - Гибкость настроек меню - Возможность небольшого апгрейда артефактов - Прикольный, но бесполезный внешний декор на карте - Отсутствие сетевых элементов по типу того, что было в 6 части и на текущий момент недоступно, спасибо юбикам, ага. Ну и пошли минусы: - БАГИ, по типу невозможности найма во внешних жилищах(у фракции Раскол, да понимаю, что бета, но все же) - Отсутствие караванов из внешних жилищ! Зае.. откровенно бегать и собирать войска - Слишком унылые ветки умений и их жестко мало, количественно, нет разнообразия, у некоторых фракций, по типу подземелья, реализовано на столько убого, что аж играть не интересно(отсылка к сборному навыку, на 10к?ну это несерьезно, твину может и покатит, но для основы бред!) - Мало фракций! Нужен гибрид между 3(WOG),5,6.(Святилище, академия волшебства, сопряжение, ГНОМЫ) - Интересно было бы увидеть апгрейд внешних жилищ за какую-нибудь алхимическую пыль - Грааль, верните старую систему к монументами и раскопками по карте, а не тупо тянуть его с яйца как дурак - Демоны максимально скучные, без стрелков не то - Наискучнейшие шаблоны карт и старт не в соответствии с номером, выбрал номер 1 стартанул на месте 7, ну бред, малое количество стандартных карт(не шаблонных) и не полная информация об условиях карты, в некоторых картах доступен только 1 герой, хотя пишется, что классический режим. - Чисто для новичка, однотипные иконки апгрейднутых существ, очень сильно путаешься по началу - Некорректно отображается остаток уже нанятых существ и остаток не нанятых на панели замка - ОТСУТСТВИЕ МЕНТОРА, спасибо конечно замку демонов, что спасает от кривой прокачки, но хотелось иметь возможность всеми сбрасывать лишние навыки - Система зонирования, пока не убьешь стража между зонами в другую территорию прыгнуть нельзя через походную магию, лучше бы сделали, захват всех шахт в зоне захваченного замка(по аналогии с 6 частью) - Не особо интересные "особые" недели, в целом ничего не ждешь от новой недели, нет того азарта как если бы выпала неделя меча или магии, неделя существ, неделя той или определенной магии, недели смерти или болезни - В разных режимах необходимо дать пояснения чем они отличаются друг от друга(в меню настраиваемой игры) - Добавить возможность сортировки на 2+ критериям в режиме шаблонов и карт - Много однотипных построек по типу убей монстров получи награду, надоедает, какой то более интересный вариант хотелось бы увидеть - Отсутствие боевых машин, баллисты, палатки и тележки - Отсутствие спавна новых существ на карте - Было бы прикольно увидеть возможность перестройки замка в замок твоей фракции, желательно за очень дорого, а не как в 6 части - Было бы интересно увидеть расширенные настройки настраиваемой игры - ИИ слишком быстро убивают друг друга, чуть-чуть помедленнее нужен характер игры(или как отдельную настройку сделать это) - Было бы очень интересно увидеть реализацию командиров и опыта отрядов(из WOG), а так же накопление опыта артефактами или создание и накидывание на существ мини артефактов. В целом, игра больше рассчитана на сетевой режим, а не хотсит или одиночную игру, это неплохо конечно, но удовольствия меньше чем от классических 3,5,6 частей, стратегический момент утрачивается по сравнению с прошлыми частями... Ну и для тех кто так же предвзят к 2.5D, не так уж и плохо реализовано, да, повертеть модельку не получится, но это не так уж и критично. На текущий момент к покупке не рекомендую т.к продукт сырой, возможно в дальнейшем, если хоть что то из минусов исправят будет интереснее, скачайте демку, потестируйте. На мой взгляд текущая реализация - попытка усидеть на всех стульях(3,5,6,7 части), нет своей уникальности, берут везде по чуть-чуть, но не всегда то, что хотелось бы видеть и было бы полезно! Обзор возможно изменится в дальнейшем, по мере выхода новых патчей и обновлений!
I came to play heroes of might and magic. I left because the developers apparently only care about PVP. I wish they would have been up front about this in the Early Access notes. Oh well, hopefully somebody sees this and learns from my mistake. PSA - PVP is not why people played HOMM3 in the first place...
这帮欧美制作组都有心理问题吧,不想着做新东西,天天就是平衡补丁恶心玩家。
I'm honestly just not enjoying this game as much as Songs of Conquest or the original HOMM3. There are a few updates/redesign of the magic system with Astrology points. But otherwise it's just kind of "meh." The graphics feel neither new and magical like SoC, nor a refresh of the classic HOMM3 which so gripped you the first time you played it. Overall I just feel it is lacking in creativity. The campaign storytelling feels hollow. It's trying to be emotional but it isn't. I really can't think of a reason to play this over the other two versions I mentioned above. *shrug*.
Те же самые герои, но с графикой мобильных дрочилен. Пойду лучше играть в 5-ю часть.
This game was announced as a HoMM 3 ancestor, but this ♥♥♥♥ not even close with visual, sound and atmosphere with a legendary game. Do not recommend, asked steam for refund, also discovered information that developers are russians….
Active players
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Where this game's players are, estimated from review languages.
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