
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Media

About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 751 reviews with recorded playtime.
Reviews
Themes across 749 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Captures the feel of the old HoMM games. Yes, it looks like a game that would have come out a decade ago, but where it matters, in the combat and hero skill planning, it excels.
Игра хороша , радуют новые и старые механики , графика приятная , компания тоже интересная
Une vrai diversité de créature, des mecaniques de jeux très intéressantes et permettant de jouer autour de différentes créatures même au sein d'une meme faction. Je recommande. A noter que l'inteface du jeu mérite d'être encore parfaite. bon jeu
Jogo divertido e cheio de conteúdo.
EA review. I'm kind of torn between whether to give this a thumbs up or a thumbs down. On the upside, this really is a throwback to the classic HoMM II/HoMM III era. Veteran players will feel right at home, and most of the new mechanics and functionalities are easy to figure out just by playing. There are also plenty of small but nice Quality of Life thingies, such as showing movement order in combat and how much damage an attack will do, etc., which in no way make the game in itself easier but does make it easier to get an overview of things. On the downside, none of the factions so far feel satisfying. They're all thoroughly, well, boring. All units are one hex in size, so dragons look small. The fact that all units upgrade to two different higher level versions just adds clutter, as do the various secondary upgrades to buildings and skills. These do offer more variety and possibilities for customization, but also make the game far less streamlined than HoMM III. And that very streamlined nature was a major part of its charm. All of these bells and whistles in Olden Era just feel superfluous. But still... I enjoyed playing Act I of the single player campaign. I'll be playing the rest of the acts when the full game is released. The mechanics and graphics are solid. Essentially, the elements for a worthy heir to the throne are here. I just hope they manage to sprinkle some of that HoMM III fairy dust magic on the finalized version of the game, because that intangible, mysterious, magic SOMETHING is missing from Olden Era at the moment. So a shaky thumbs up.
Excelente, existe um tutorial no youtube que ensina tudo sobre o game para quem não sabe nada ou que queira aprimorar, recomendo muito bom o jogo.
恶心的掉线 闪退
Очень хорошо! Постарались!
птупиу
Лучшая игра серии, с момента выхода 5й части в 2006 году. Данная часть совместила лучшие решения с 3,4 и особенно 5 части, а также неплохи уникальные механики для этой части. В игре хороший саундтрек, хотя частенько проскакивает изменённое звучание саундтрека из прошлых частей серии: тема лугов из 5 части, в мейн меню улавливается тема героя Ордена Порядка, тема Роя сильно похож на Dark Messia
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Party Animals | $28.1M | 55.5K | 81% | $19.99 |
| Sonic Racing: CrossWorlds | $28.1M | 16.4K | 93% | $69.99 |
| Deus Ex: Mankind Divided | $28.1M | 42.1K | 76% | $29.99 |
| Miscreated | $28.1M | 31.6K | 66% | $29.99 |
| BONELAB | $28.2M | 18.2K | 82% | $39.99 |
| Suicide Squad: Kill the Justice League | $27.9M | 17.9K | 61% | $69.99 |