
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
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This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
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Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 751 reviews with recorded playtime.
Reviews
Themes across 749 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Мне понравилось.
Старые добрые герои
Проблеми з втратою мережі просто жах! Грати не можливо. Тільки почав, 10 хвилин і тобі дізконект і тех луз. При тому що інтернет ідеальний і грати в Доту і інші ігри дає без проблем!
Игра довольно интересная в плане лора. Неплохое слияние графики и механики третьей части и пятой. Ставлю твердую 10/10
打不开。进不去。弹出对话框进不去
Ю маст ворк хард, Год блес ю.
Любимые Герои возвращаются! ))) Только теперь всё лучше, красивее, удобнее и с учетом пожеланий игроков...
Поскольку в основном играл в Герои 3 и 5, моё впечатление будет иметь к ним референсы. ОСОБЕННОСТИ - Новая механика с магической пылью, позволяющей улучшать артефакты и заклинания, одновременно необходима для улучшенных жилищ существ. Это добавляет разнообразия в принятие решений но нужно выбирать главное. Некоторые артефакты не имеют предела улучшения специально, а некоторые это удобная лазейка для имбалансной прокачки в кампании. - Система законов и их очков позволяет более точно распорядиться бонусами для фракции и получить преимущество. Также новая механика, добавляет разнообразия. - Очки астрологии можно использовать для улучшения походных заклинаний, улучшенная версия позволяет значительно усилить мобильность и логистику, при этом геймплей становится похожим на цирковое представление. - Две новые фракции, одна из них насекомоподобная противостоит нам в кампании. Вторая вроде подводного мира и "хозяева" насекомых. За обе можно поиграть но в дуэльных режимах или против ИИ. - События и диалоги в кампании зависят от выбора игрока. Если освободить пятого ангела в предпоследней миссии - он будет участвовать в диалоге. - Одновременные ходы реализованы нормально и завершаются при сближении игроков. ВПЕЧАТЛЕНИЕ - В целом игра стала более сложной и требует расстановки приоритетов ещё сильнее. - Кампания интересная и заставляет задуматься, при этом для всех достижений стоит попробовать альтернативные решения про поддержку. - Некромантию порезали (возможно слишком), теперь легионы мертвяков поднимать стало сложнее. - Ящики пандоры вносят много рандома в геймплей и могут сильно повлиять на результат в ПвП и против ИИ. Также здания с освобождением пленников по карте иногда добавляют хаоса. ИТОГ Могу порекомендовать игру фанатам предыдущих частей, а также тем у кого много свободного времени или есть возможность параллельно что-то другое делать.
I played HOMM3 way back. This is a great ode to that era and it certainly has its positives! This review is only for Campaign and for Random Scenarios. So when you hit New Game and load in, you begin the original game mode that we know and love. When we hit Campaign, we enter the Dread Zone. The campaign, only about 5-10 hours in, has been seriously underwhelming. I've been playing on Hard difficulty, and the only difficulty modifier that seems to be in effect is the amount of units the enemies have in their armies... That's it. And I have to say, it's pretty tedious and ridiculous, how unbalanced it feels. In the Random Scenario, Heroic Strike = GGEZ. That's it for this review. So far, I would give it a solid 7/10 without playing any PvP (it looks/sounds terrible). The spells are okay, but there are too many debuff/buff spells. Nobody gives a ♥♥♥♥ about a 15% increase to damage for one turn lol. Pocket Dimension? So stupid. Creative ideas but overall falls flat in comparison to typical spells found in typical RPGs. Either nerf Heroic Strike or buff Spellcasting. Heroic Strike should not kill a tier 4 creep with 50+ units. Wtf?
great game
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Engagement
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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