
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
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This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
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Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 728 reviews with recorded playtime.
Reviews
Themes across 726 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Takes everything that's great about peak HOMM (HOMM III) and modernizes it. Tons of fun, just enough depth to be interesting but not too much to turn it into a micro-management slog fest. Great turb based strategy RPG.
mush have game IF they will realease forever and ever DLC for free, considering they are now milionaire thanks to this game. otherwise, best I can do is blacklist the company... but it seems they are good guys. I hope so. If they are good, I will just buy next games they will publish.
годица
The game is in a very good state as of right now, though I would love for some additional factions to be added.
A worthy successor to Heroes 3, and a worthy reboot as well. It is somewhat sad to see Ashan left behind as a setting, but that is a matter of taste and probably an unpopular opinion, since most of the community is still all in on the great third game and its setting. The factions play differently, which is cool. The balance is constantly being improved, the story campaign is interesting and has fairly lively characters, which is very nice to see. It is also pleasant that this particular game has not only pathos, but also some pretty sharp jokes here and there. The cultists, or the Rift, are somewhat surprising. I do not really remember anything like that in either Heroes 2 or Heroes 3. Still, it is another continent, plus it gives the developers a way to add summoning mechanics that are not tied to demons. What is missing: **1. Caravans!** There really should be a mechanic for transferring troops between towns, come on, guys. Yes, Heroes 3 did not have this, but when did Heroes 3 come out, however great it may be? Hiring a runner hero is a very archaic solution. Removing such a mechanic is only really justified on PvP maps with a single hero, where it can at least be understood as a limitation and a tactical problem of the “how do I recruit troops without exposing my back to the enemy” kind. In every other case, there is only one question: why? **2. More precise preservation of the selected unit upgrade.** Right now it works like this: you upgrade a unit, choose the upgrade variant, then recruit it. A week later, you recruit again with one button, and the troops you get are unupgraded. It is not a problem to upgrade them through the upgrade button, but it is still extra actions. **3. A skill wheel, so we can see how to build a hero.** The icons next to perks when leveling up do help, of course, but they are not very obvious. And the current ability selection feels like something you have to test many times to understand what you are going to get, instead of being able to look at a skill wheel, think it through, and build the hero the way you want.
круто парни
I am someone who was unfortunate enough to not have played and heroes of might and magic until late in my adulthood. As such I haven't played nearly as much heroes III as others. Anyway... The game is awesome. I haven't even tried all the modes or victory conditions yet, but still nothing feels stale. The music and sound work is great, although the music is not as bombastic awesome as heroes 3, but some of the melodies remain, especially inferno. One of the sounds is the ancient ruins discovery sound from civ 5 which I love. Anyway, the gameplay is very thinky and strategic, with lots of layers of strategy. Most mechanics are explained well up front, but there is still stuff to figure out. It's still in early access, but primal magic and heroic strike might be a little too powerful. Shooters also seem very powerful too, but I haven't played competitively so my perspective is maybe kess value. The inferno equivalent faction seems very weak with so little long range or shooters. I could go on and on about the game, balance and sone strategies, but really,, just get the game yourself and play it. 100% worth even if they don't add more factions that I would love to see. Also give me more dragon heroes and maybe a Boreoloth campaign.
Хороший ремейк, хочется играть в него, сегодня это редкость. Писать про проблемы сетевой игры, багах, читах и проблемах UX не буду, это ранний доступ, все отполируют к релизу и дальше с патчами. Есть просьба к разработчикам, добавить возможность перестройки захваченных замков, т.е. смены фракции. Иной раз играя получаешь такую солянку из замков всех рас, что становиться не интересно всех их подвергать микро-менеджменту, так как понимаешь, что не будешь ими играть в принципе на этой карте. В общем, механики переделки фракции замка очень не хватает.
Ugly graphics, stupid AI, superior gameplay - this is simply upgrade of many things in Homm3
Как в старые добрые!
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Engagement
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Audience
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