
Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.57/day in the week to Sep 3 → 41.71/day in the week after.
About
This newest entry in the renowned Heroes of Might and Magic series brings strategic empire building, epic turn-based tactical battles, and in-depth RPG mechanics to a world of fantastical beasts, formidable spellcasters, and fierce champions. Explore a vibrant world full of secrets and dangers as you play through an epic narrative campaign that heralds impending doom, or conquer both procedurally generated and hand-crafted maps, building magnificent cities and raising massive armies of mythical creatures to vanquish your foes.
Made for series veterans and newcomers alike, Heroes of Might and Magic: Olden Era is built on the familiar foundations of some of the most critically acclaimed strategy games of all time, introducing multiple classic and new game modes whether playing solo or with friends online.


Choose from six powerful factions to lead in a fantastical world where stalwart heroes command armies of mighty warriors and magical creatures in battle. From the armored knights of the Temple and the elemental spirits of the Grove, to the fire-breathing dragons of the Dungeon and the animated corpses of the Necropolis, each of the factions wields its own unique selection of units and heroes on the battlefield.
Each faction in Olden Era has a great variety of unique units with which to forge your own playstyle and match your tactical preferences. Will you choose to lead armies of deadly but fragile vampires and liches, able to sap the enemy’s strength with every strike and drain life to raise fallen warriors? Or do you prefer more robust combatants like the noble griffins and their ability to counterattack multiple times, or honorable knights that lead devastating charges? Use varied active and passive abilities to teleport troops further than their movement range would typically allow, summon additional forces to the field, hamper your opponent’s ability to cast spells or use abilities of their own, or otherwise turn the tide of battle.
Build the appropriate structures in your cities to recruit and upgrade your units into more formidable variants, or seek out dwellings across the strategic map to bring creatures from other factions into your armies, unlocking new opportunities and synergies to overcome your foes.
Recruit powerful heroes to lead your armies, each exerting their own effects on your empire and its warriors as they grow more experienced over time. Where one might help their army move more quickly across the world, another may increase the initiative of all units within their army, favour the recruitment of a particular unit, or generate essential resources to bolster your economy. With over a hundred unique heroes each bringing their own starting armies, skills, and spells with them, there are a great variety of strategies to employ.

Whether fighting for supremacy on procedurally generated worlds or playing on handcrafted maps built by the developers or community members on the in-game map editor, Heroes of Might and Magic will always take you to an unknown world awaiting exploration. Send forth your armies to pull back the veil and reveal great opportunities and dark threats, racing against your enemies to capture points of interest and secure the foundations of a strong economy. Navigate the treacherous terrain and varied biomes as you do, and seek out the mountain passes, chokepoints, and alternate pathways guarded by fearsome creatures and deadly armies.
Start with a single town where you can construct buildings, recruit and upgrade units, and hire additional heroes. Then venture forth and seek out structures in the world beyond that can generate vital resources, provide you with arcane power, or aid in your defense. With limited movement points per turn, every fork in the road becomes a strategic decision – will you rush to a well and replenish a hero’s mana, betting that the enemy lies in wait just beyond what your eyes can see? Or perhaps the glittering of a treasure hoard and its offer of great reward is more pressing?
Valuable landmarks will often be guarded by powerful armies, and the first to overcome this force will reap rewards that can hold the secret to success. With valuable artifacts ranging from weapons and armour to magical rings and trinkets, heroes carrying the right equipment can strengthen what first appears to be a weak army, or otherwise unlock surprising combinations and synergies.
Capture additional towns to gain access to reinforcements closer to the ever-shifting frontlines of war, and secure your grip with garrisons stationed at their walls. Develop each town in different ways to gain access to the specific needs of a certain front as you face off against your enemies.

The battlefields of Olden Era put warriors and spellcasters to the test as humble footsoldiers stand shoulder-to-shoulder with and against hydras and phoenixes and minotaurs and more. Powerful magic courses overhead as heroes conjure the arcane to strike enemies down or reinvigorate allies, drawing from four different schools of magic to turn the tide of battle.
Turn-based tactical battles will test your strategic mastery as you seek out devastating synergies among the large variety of units at your disposal, the heroes that lead them, and the spells and artifacts they wield. The right combination can make even the lowly skeleton warrior a formidable opponent, and a shrewd tactician can find advantages in surprising ways. The battlefields of Olden Era encourage smart but aggressive play – ranged units are able to fire across the field, distances close quickly, and spells can strike from anywhere.
Earn Focus by causing and receiving damage, and spend it to use powerful and unique units abilities, unlocking options that range from more devastating attacks and increased defenses to higher initiative and mobility. From the Graverobber’s ability to summon Skeletons to the Locust’s ability to jump to a nearby corpse and devour it for buffs, each unit provides a litany of interesting options in combat. Will you spend this precious resource to heal weakened units with the help of your Hierophant, keeping them on the battlefield for just a few more crucial turns? Or perhaps your Arbitrator can teleport a powerful allied unit forward, surprising your opponent where they previously felt safe, shifting the tides quickly in your favor? Every decision you make is critical, and if the odds are overwhelming, you can always pay the price to flee the battlefield and fight another day.
Whether you seek a non-linear narrative campaign, skirmishes against the AI, or battles against friends and strangers alike across three different game modes, Heroes of Might and Magic: Olden Era brings a fantastical world to life across its massive roster of factions and units, great variety of powerful spells and abilities, and endless options to pursue your unique playstyle.
Updates
Engagement
Reviews
Themes across 2399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В игре изобилие читеров, создатели игры ни как с этим не борятся. Все читы в открытом доступе, любое преимущество характеристики героев, урон существ и так далее.
Нет, нет и ещё раз нет. Это не Герои, не приемники, не продолжение, не наследники. Это паразитизм на памяти Героев.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17M | 20.2K | 86% | $29.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $16.7M | 45.5K | 95% | $17.49 | |
| $16.7M | 71.1K | 91% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.5M | 2.7K | 83% | $24.99 | |
| $756.5K | 934 | 90% | $29.99 | |
| $7.4M | 6.9K | 83% | $39.99 | |
| — | 0 | — | — | |
| $19.6M | 36.5K | 96% | $19.99 | |
| $14.5M | 9.9K | 80% | $19.99 |
Latest in each market: best DE #58, worst CA #99 · 10 markets collected
Reviews, worldwide (the counter carries no country): 29.29/day in the week to Jul 26 → 41.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Czech, Hungarian, Japanese +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best Heroes ever
They only adjust PVP balance again and again, never give a st to PVE content. Few PVE large maps are interesting, amazing PVE strategies have been cut and ruined with PVP balances. It confuse me, if i am not a H3, H5 lover, but a PVP zealot, why don't I gonna play CS, DOTA, LOL, DF, etc. what games are more exciting and fierce, bring better k/d feedback, and take less time, why should I choose Olden Era.
For some reason we are not allowed to have a chat anymore for this game. Then what is the point to play online vs other people?
Sadly not ready yet for co-op play. Tried several times with friends - couldn't finish one game. The experiences was plagued by problems and recently we cannot even load into the same game.
[h2]The Complete Idiot's Guide to Olden Era[/h2] After 16 hours in single-player, I still cannot say that I understand how to properly enjoy this game. I see the potential, but my overall experience has been mostly frustrating rather than engaging. [b]What I like[/b]: [list] [*]The addition of insect-like creatures is an interesting direction. [*]No traditional "popular fantasy elves" - the Grove faction feels more like a collection of fantasy forest creatures, which is a refreshing change. [*]The art design is absolutely excellent. The game looks beautiful and has a very strong visual identity. [*]Creature evolution is a great idea: after building the required structure, you unlock both upgrade paths, not a forced "choose one or the other" system. You can use both versions of the same basic creature. [*]The battlefield and interface readability are generally good. It is easy to understand what is happening on the screen. [/list] [b]What does not work for me[/b]: [list] [*]The campaign is not very engaging. It does not create enough interest to keep pushing forward. [*]Loading times feel too long for a modern game running from an SSD. The loading screens are also very basic, mostly showing a single piece of artwork. [*]The Challenges mode is not a good introduction to the game. It either explains things that are already obvious or creates frustration instead of teaching deeper mechanics. The actual understanding of how to play often comes from searching Reddit rather than from the game itself. [*]Map layout has a huge impact on difficulty, but the game does not explain the different map options clearly. The icons for map layouts have no proper legend or explanation, leaving players to guess what they mean. [/list] I do not think the game lacks ideas. Quite the opposite: the art direction, factions, and creature evolution system show a lot of creativity. But after 16 hours, I still feel like I am fighting the game interface and hidden rules instead of making interesting strategic decisions.
Overall the game is fun. BUT lacks a TON of depth so far. HOWEVER: It seems to be very 1 note: at the beginning most things on the map are way too difficult for you to fight, but once you play like 10 - 15 more min & build up a semi-decent arsenal 99% of the map creature try to flee the battle & the forced battles like towers etc.. are just EXTREMELY easy. So you basically just run around collecting items / resources without a single meaningful battle until you encounter the enemy AI hero & even then they're extremely easy to beat. (I haven't tried the last 2 difficulties - however considering the game has been exactly the same in the other ones I wasn't particularly inclined to put more time into it). In this state, It's fun to try out the different factions & see how they work however the battles after you establish a somewhat OK army are completely meaningless and boring..
While there's a lot to love, in the end it's just not where it needs to be. Not a lot of feedback from developers acknowledging issues or even much of a roadmap. Unless you're a major fan of the series, in which case you likely already bought in, I wouldn't recommend purchasing at this point.
Thus and IV part are the worst and most boring... III and V are the best parts. This one is soooo repetitive and just a copy paste of V but worse
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