
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am highly enjoying this game! Giving me children of morta vibes. I have been diving into this genre of gaming a lot lately and this is in my top 5!
还行,玩的下去,开荒就尽快解锁第二职业吧,单技能组的强度就跟蛆一样。
Ідейне продовження попередньої частини. Більш деталізована графіка, більше ефектів. По контенту, монстри залишилися здаєтсья ті самі, тільки що боси нові з'явилися. З нових фішок це трінкети(не памятаю чи вони були в першій частині), які суттєво змінюють забіг.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Borderline Thumbs Down I had fun with this, but the first Heroes of Hammerwatch is better in literally every way. This game does okay enough on its own, but it lacks much of the charm of the first game. This game tries to be something it shouldn't and fails to capture the allure of the first Heroes of Hammerwatch. This one seems like it tries to give more of a campaign feel rather than the roguelike dungeon dive, and it doesn't work quite right. The campaign is far easier, robbing you of the feeling of progression when you can beat the dungeon on your first attempt rather than having to progressively work you way to the final boss. This game is clearly more about the meta progression of NG+n than it is about developing individual characters. I don't like that. I feel cheated when a new level-1 character can beat the game without a challenge. The campaign is also far longer, taking over an hour even with an over-leveled character. Each floor of the dungeon is far bigger than necessary rather than a neatly designed package. Even the town where you upgrade your character is massively spread out, forcing you to walk back and forth all over the place just to upgrade your character. It's as if the developers deliberately thought how to waste the players' time and this game showcases what they came up with.
Extremely fun & deep enough that even 9 hours in there's new depths to this game, other than dungeon levels.
The game has a novel design and gameplay that makes me think of a less messy vampire survivors.
HOH2 is a nice little roguelite game. It's very grindy and repetitive, which makes it probably not great for something to play for many hours on end, but it's still very suitable for a few hours of chilling out here and there. I'd love to see some updates that make main campaign runs a little bit more varied. And maybe get just a little more control over guaranteeing certain skill upgrades during a run, since most classes have ~3 clearly optimal upgrades that you more or less absolutely need to roll in order to have enough survivability and damage output to make it through the last couple areas on runs commensurate with your character level. And runs are too samey and too long (about 2 hours casually) for missing these rolls and losing the run so close to the end to be fun. Also, axes and daggers/dual daggers outclass all other weapon options by such a degree that you should basically never use anything else, even on mage characters, which is kind of a bummer. (Axes have the best melee DPS and daggers give a massive damage reduction bonus via a parrying mechanic.) I also have a bone to pick with the obstacle courses that often surround loot chests. I really do not like having to focus in, wait, and do precision timing and movement challenges in the middle of my chillout roguelite about mindlessly running around and mashing weapon attacks and/or spells at big crowds of fodder enemies. Devs, please consider an option to just not have this. I strongly prefer the NG+ chests with a combat encounter over the obstacle courses and mazes and stuff. Also, the default pixel font is very hard to read. Fortunately it was possible to fix this with a mod. (Check my workshop.) I suppose that's a lot of complaints, but I still played this game for 60+ hours and will definitely be playing it for more. I just think this game could be something pretty special with more variety in main campaign runs and with a little more balancing on builds and difficulty, to either make more options more viable or at least make the current most important upgrades less easy to miss. I played HOH2 single-player, but it seems like it could make a nice co-op experience as well.
For the rest of this year, you need to pay more if you want the updates. 2 DLC incoming. and a free pet for everyone. Don't buy this game
Heroes of Hammerwatch II is honestly a blast to play. The gameplay feels addictive in the best way possible — every run is fun, rewarding, and makes you want to jump straight into the next one. The co-op mode is one of the biggest highlights for me. Being able to play with up to 5 players makes the dungeon crawling chaotic, hilarious, and incredibly fun with friends. What I liked most: Fast and satisfying combat Great replay value with tons of progression Different classes feel unique and fun to experiment with Loot and upgrades are very rewarding Excellent co-op experience for groups of friends Beautiful pixel art and atmosphere Good mix of roguelite mechanics and RPG progression Devs seem active and keep improving the game with updates If you enjoy roguelites, dungeon crawlers, or pixel-style action RPGs, this game is absolutely worth checking out. Easily one of the most fun indie co-op games I’ve played recently.
Great game, good feel. Classes feel unique. I did face game breaking bugs when playing online with randoms but not with my brother; idk why. (I would have to reset my monitor every new dungeon or else I would get 12 fps, and at one point my character became invisible and uncontrollable which caused us to have to abandon a scroll mission which sadly go away forever if incomplete.) It works perfectly with 32:9 and has fine tuning options for most things! More updates (like new characters and maps) are still to come all throughout this year (2026). You can't go wrong!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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