
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thoroughly enjoyed the gameplay loop and the multiplayer experience really shines at low level. The core level design, enemy/boss design, and trap builds are well thought out. Sadly, there's really no player base beyond low level. The dev has made significant balance updates since release, added a few side missions, a new class (dlc), and more to come with the 2026 roadmap. Each class plays with fairly unique style, but once you play each class to 30, it hits a wall as you've seen everything the game has to offer and all that's left is replaying the same few levels and bosses without much variety beyond random map layout.
⚔️ Seven classes, all genuinely different — Warrior, Paladin, Ranger, Wizard, Rogue, Warlock, Sorcerer. Each one plays its own way and has three sub-specializations on top of that. 🏘️ Town building hits different — Upgrading your town between runs feels rewarding and actually changes how your next run plays out. Nothing feels wasted. 🔄 Respec anytime, no punishment — Found a crazy weapon mid-run? Rebuild your whole setup around it on the spot. Love this. 🎲 Procedurally generated floors — Eight different floor types, all randomized. Runs never feel identical to each other. Missions are the best, offering other bosses and scenarios. 👥 Multiplayer is a blast — Open lobbies, play with friends or randoms, scales well. Way more fun with a crew. 📈 New Game+ keeps going — Beat the game? Good. Now do it harder. Infinite progression for the hardcore types. ⚠️ Not-So-Good Stuff 🐢 Early game is a slog — You're genuinely underpowered at the start. Not because you're bad, just because the numbers aren't there yet. Push through it. 🎰 Trinket RNG can feel unfair — Some runs the loot gods love you, some runs they don't. The gap between a good and bad trinket pool is too wide sometimes. 📦 Content runs thin for hardcore players — The loop is great but there's only so much of it. 🏁 Final Score: 9/10 💰 Worth every euros; paid with discount around 8€ it feels a good choice! 👫 Better with friends — seriously, grab someone and play co-op at least once. 🔁 Easy to replay — the randomized runs and class variety keep it fresh long after the credits roll. No, I was not paid to do this!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这个游戏没有回城功能么?还是只能死回去
I bought this for 1 USD, and at that price I'd say this is an okay game, but at full price I wouldn't even consider it. The graphics and the music are good, and nothing wrong with the game mechanics, but it's just soooo slow. If you're thinking about buying this, don't pay more than a dollar.
its just very boring, generic, and not fun even with co-op. i'm definitely not the target audience.
Great coop game the more people you have the harder it gets. Progression is nice and after 10 hours it feels good to complete first run and unlock new game+. There are multiple variants for every class and specialisations. Its really detailed pixel action rpg but it has slow start, same replayability as before. Good sequel.
It's been nearly 2 years and just the same as HoH1, desync is still a unsolvable problem.
Gostei muito do game! Vale a pena na promoção! Único problema é que passei para meus amigos, Pipokeiro e Trevor Valusk, para jogarem comigo e eles gostaram tanto do jogo, que zeraram sem mim (T.T)... Então não acabei a primeira run, e fiquei com menos amigos... Dito isso...jogue solo!
An incredibly boring game. It is the only game I have ever consistently fallen asleep while playing
看了这么多差评还是打折入了。玩了的感觉自己真是不听劝,真的是不好玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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