
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一応おすすめ、というレベルです 現在日本語化はされていませんが、ワークショップが利用可能でその中に日本語化MODがあります 浅すぎず深すぎずのちょうど良いビルド性、ローグライクでありながらレアな装備を引き継げるという、装備堀りのハクスラ性などがあって基本の部分は面白い・・・のですが [h3] 周回の要求がキツすぎる [/h3] まずこのゲームには7種類のジョブがあり、それぞれに3種類の上位職が存在します。 上位職になるとビルドの幅、自由度が大幅に上がって楽しくなってくるのですが、上位職に転職するにはレベル10まで上げる必要があるんですね(レベルはリセットされない永続のもの) で、この10レベルまで上げる作業がものすごくダルいんですよ。 基本職はビルドの幅は狭いですし、そもそもレベルの上がり方が遅いので延々と単純作業を強いられるのが面白くなかったです さらにですね、このゲームには「ジョブのレベルを上げると全キャラクターのステータスが上がる」仕様があるんですね 例えば、物理職のウォリアーのレベルを上げるとその分全キャラのHPが上がります。 この仕様でどうなるかというと、結局全ジョブを下位職の状態でまず10レベル上げるという作業をやることになります。 上位職の操作が楽しいだけに、ここが本当に残念で仕方なかった。 序盤の作業ゲーを耐える事ができる人にはすごく面白いゲームだと思います
Tedious and ultimately boring.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏真的是设计恶心到我了,,,,,,开荒简直如同吃屎!!!!!回城居然要通关??我好不容易把第一关BOSS弄死!!!!我真服了,,,,,,强行扣40%资源 拉长培养期!!!!你是不是脑子有屎????
Game starts at 50% volume and has mod support.
This must be a game designed to prepare kids for the real world because every time you die it's like looking at a paystub and seeing all the taxes mandatorily deducted from your gross income. You lose 40% of your looted resources on death and it's a roguelike so death is your final destination 99% of the time.
Get Heroes of Hammerwatch 1, graphically better (imo) - not a pixelated filter on a 3D game and more of a voxel art game. Somehow they made it more boring and way slower than the first one, nothing is really as satisfying or as snappy as the first one. 60 hours in the first one, 30 minutes in the second one to realize that it just looks cheap, weird font, no animation for buying buildings or anything of the sort, just a camera pan and a name at the top of what you just bought. If you really wanna play one, get the first one <3
wtf am I high? just started heroes of hammerwatch 2 and I deal literally no damage to even normal mobs, it takes like 10 shots just to kill 1 mob early game. ♥♥♥♥♥♥♥ retarded balancing. I didn't buy a game just to get ♥♥♥♥♥♥ by normal mobs what is happening?? At least risk of rain 2 lets you stack items endlessly, this ♥♥♥♥♥♥ of a game (which everyone is retarded enough to recommend) removes all trinkets from you at the end of every run like how stupid is that? Like literally people play games to relax not to get ♥♥♥♥♥♥ in the ass with a big wall of difficulty IN THE EARLY GAME. Where is the dopamine hit???
Gostei muito do game! Vale a pena na promoção! Único problema é que passei para meus amigos, Pipokeiro e Trevor Valusk, para jogarem comigo e eles gostaram tanto do jogo, que zeraram sem mim (T.T)... Então não acabei a primeira run, e fiquei com menos amigos... Dito isso...jogue solo!
I bought this for 1 USD, and at that price I'd say this is an okay game, but at full price I wouldn't even consider it. The graphics and the music are good, and nothing wrong with the game mechanics, but it's just soooo slow. If you're thinking about buying this, don't pay more than a dollar.
Great coop game the more people you have the harder it gets. Progression is nice and after 10 hours it feels good to complete first run and unlock new game+. There are multiple variants for every class and specialisations. Its really detailed pixel action rpg but it has slow start, same replayability as before. Good sequel.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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