
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
云存档删不了,申请退款了
I'd refund if I could but I left it running too long. The UI on this game is INCREDIBLY shoddy. It feels incredibly unfinished. Buyer beware.
Очередной забег, очередная смерть... Но погоди, в этот раз всё иначе! Хватай свой меч, посох или лук — мы возвращаемся в Хаммервотч, и на этот раз город стал ещё больше, а подземелья — ещё опаснее. Обзор из городской ратуши: Наследие в камне: Ты умрешь. Много раз. Но в Heroes of Hammerwatch II твоя смерть — это лишь инвестиция. Приноси золото в город, отстраивай кузницу, академию и гильдию, чтобы твой следующий герой не загнулся от первого же укуса летучей мыши. Город растет вместе с твоим мастерством, и этот цикл затягивает сильнее, чем водоворот маны. 🏰 Классовое безумие: Хочешь быть Паладином, принимающим удары на щит? Или Чернокнижником, сеющим хаос? Каждый класс ощущается уникально, а система прокачки позволяет вылепить из героя настоящую машину для зачистки комнат. Собери правильные артефакты, и ты станешь ходячим стихийным бедствием. ⚔️ Мир за пределами стен: Забудь о тесных коридорах одной башни. Теперь перед тобой раскинулся целый мир с разными биомами, секретами и боссами, которые заставят твою ладонь вспотеть. Исследуй, находи скрытые проходы и надейся, что за углом не притаился элитный враг с аурой заморозки. 🗺️ Кооперативный хаос: Играть одному — весело, но играть с друзьями — это настоящий Hammerwatch. Комбинируйте способности, делитесь (или жадничайте) ресурсами и поднимайте друг друга после неудачного прыжка в яму. Вместе вы — сила, по отдельности — просто еще три трупа в статистике. 👥 Вердикт: 10 сброшенных с лестницы налогов из 10. Идеальное продолжение, которое взяло всё лучшее от оригинала и умножило на размер новой карты. Бери свою кирку и готовься к спуску. И помни: золото важнее жизни... пока ты не донес его до города.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deeplly Flawed Game -You struggle with ressources to upgrade your town and there is also have upgrade that use the same ressources needing to be bought on each character -You can't skip "Mission result" (where it shows gold and ressources gained after your run) and need to watch it slowly for 10-15s each run - The characters are as pixelated as the envvironment so they are hard to see (same for ennemies) -When you create character they all look like big viking man and sometimes they have female voice by default, and their picture is ugly (that's just a fact) -When you start a run you have temporary run upgrade that costs ressources (f u tavern) -You need to upgrade each classes to gain bonuses for all the others but the ranger is the most op one and the most rewarding to upgrade, some other are fully useless (even if they are also achievments that rewards stats they're meh , like the rogue gave -1.5% less damage of traps per level lmao) - Ranger > mages > melee classes - You loot sh*t , 5 temporary buff/trinkets and 1 equipment that often is not for your class per 20 min - Build and possibilities are very small , you have 2 attacks linked to your weapon 2 main spells of your class 1 passive and off you go -There is no invulnerability phase for your character , they can be stomped by a swarm of ennemies in 0.5s -There are swarm of ennemies that spawn in certain area around your character suddenly and can quickly kill you if you alt tab or check inventory (inventory doesn't pause game even in solo)
This hits a sweet spot between nostalgic gaming somewhen in the nebulous region of SNES-PS1 era combined with a modern ARPG gameplay loop
While yes, it's technically a rouge-ish, it's on the easier side of the genre. It's shorter than I'd like, but what's here is pretty good. I suppose it could also be described as an incremental in a very roundabout way, another genre I have a fondness for. Comparing to the previous Heroes of Hammerwatch: The main meta progression is largely the same, building up your town and buying upgrades within it for your characters using the resources gained during runs. Just like in the previous game, you will want to play all of the characters, as levelling them up gives more meta progression bonuses to other characters. Unlike the previous, resources lost due to taxes on a "failed run" also contribute to meta progression. What we've lost: Keys and locked chests/doors (yay). Puzzles (boo). While it makes sense for a rogue ish game in this style to do away with keys, I do wish that puzzle rooms would have stayed. Those were a standout from the original Hammerwatch. Also, it's reasonable to beat the main dungeon without modifying it (yay, ♥♥♥♥ the fountain, if you know you know). What we've gained: Every "level" has a unique flavor. Even the ones that are 'the same' have a unique flair to them. One forest level is in the day, another at dusk, another at night. One dungeon level is clean and sterile, the next is bloody and corrupt. Gone are the days of back to back identical tilesets. Also, you can do a lot more to customize your character now. Not aesthetically (boo), but mechanically (yay). There's diablo style loot, and the weapons you have dictate your first and second abilities. Third and fourth (and first passive) are dictated by the character you have chosen. Fifth (and second passive) are based on a sub class you can choose after progressing to character level 10. And then there's the buildcrafting IN THE RUN. Draw 3, pick 1. I want the devs to add more options in future updates, but what's here is pretty good. Trinkets return from the previous game, but there's also options for your character abilities. In short, it looks like the devs learned from their previous games and built what the community wants. What I want: More post launch support than what the previous Heroes of Hammerwatch got. That one got a couple DLC's one of which kinda sucked. Endless Mode: I want it, I don't like having my run cut off right when I finally have my build in 'go mode' just because I've 'won'. Warn me that it's not supported, and give me the option to throw myself into increasingly harder chaotic levels that are a mixmash of everything else in the game. Let me play my build intil it breaks or the game breaks me.
Boring
Sooooooo boring.
Fun little ARPG rougelike. Around 12-14 hours to finish the last boss. After that, you can start infinity new game plus, if you wish. My only pet peeve is that a full run is long. It took me about 3 hours to do an all-boss run in the end. At least if you quit the game, you can continue the run. Still, I had my fun with it, so I can recommend it.
List of my unsatisfactory aspects on this game: - Main story: just The Dark Citadel, no chapter II whatsoever. (Due to being newly released maybe, but still not a great start). - Monster spawning: still have bugs on the alpha wolf summoning skill - Player character mechanics: Some class that have an ugly kit (skillset) that are not suitable for early gampelay (really neede that unforgiving replay over and over) - Equipment drop are way too low, all I get is WOOD (stone is scarce btw). And if Im getting one, only the scrappiest one (quite hard to make a meta build for certain class) - That one shadow minion that TOO OVERPOWERED, even the last boss. It can move through terrain, evading almost every hit, and being a killer (in SWARM??) and especially that freaking Wraith that seems deliberately being the most mechanical boss rather to the other bosses. - Issue on gamepad controller which affects the targeting crosshair in the game. - Delayed actions due to over execute skills (not interested in button smashing, huh?) - Upgrading systems both in player character and the town building seems unforgiving due to post lvl.20 cap (you need to go through the NG+ which is just the same).
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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