
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容はまずまず、ボリュームは少ない。 6面あるステージを延々と回すだけのゲームです。 クラス(職業)があり仕様上の都合で全てを均一に育成する必要あり。 ビルド要素はある。しかし、ボリュームが無いので幅はない。 周回要素がありフロムゲ(ダクソ、エルデン等)のように強化も進むが敵も強くなる仕様。 しかし、周回によってステータスデバフを受ける為、相対的に敵が強くなるだけです。 2Dを好み、変化のない内容、同じ事を繰り返し続ける事が好き、これらに苦痛を覚えない人であれば楽しめると思います。
Fun little ARPG rougelike. Around 12-14 hours to finish the last boss. After that, you can start infinity new game plus, if you wish. My only pet peeve is that a full run is long. It took me about 3 hours to do an all-boss run in the end. At least if you quit the game, you can continue the run. Still, I had my fun with it, so I can recommend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Совершенно не понимаю за что такая высокая оценка у игры: вы выбираете героя и вперед. Ни цели, ни мотивации, ни объяснения какого фига мы вообще что-то делаем, какая валюта для чего. Вот карта, вот мобы, тыкай одну кнопку до убийства моба или тебя, и так по кругу. До этого я рамсил на Hero siege и chronomicon, но по сравнению с этой игрой там даже маленькие шедевры. Тут даже не видно когда по тебе стреляют, если ты используешь огненную магию, твой герой только ойкает и получает урон. Искал что то типа The slormancer, все в одно горло твердили, что вот оно, The heroes of hammerwatch 2 это прям твой бро...но нет, это не бро, а гуано.
⭐⭐
great game! not so easy tho, so dont think you will have an easy time :D
像素字体又小又挤成一坨,看两分钟就忍不下去了,后悔激活了...
lacks depth
List of my unsatisfactory aspects on this game: - Main story: just The Dark Citadel, no chapter II whatsoever. (Due to being newly released maybe, but still not a great start). - Monster spawning: still have bugs on the alpha wolf summoning skill - Player character mechanics: Some class that have an ugly kit (skillset) that are not suitable for early gampelay (really neede that unforgiving replay over and over) - Equipment drop are way too low, all I get is WOOD (stone is scarce btw). And if Im getting one, only the scrappiest one (quite hard to make a meta build for certain class) - That one shadow minion that TOO OVERPOWERED, even the last boss. It can move through terrain, evading almost every hit, and being a killer (in SWARM??) and especially that freaking Wraith that seems deliberately being the most mechanical boss rather to the other bosses. - Issue on gamepad controller which affects the targeting crosshair in the game. - Delayed actions due to over execute skills (not interested in button smashing, huh?) - Upgrading systems both in player character and the town building seems unforgiving due to post lvl.20 cap (you need to go through the NG+ which is just the same).
I played about 4 hours and feel like I've played everything this game has to offer. Not worth the $$ imo.
This game is $2 on G2A btw
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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