
The original roguelike/4X strategy game where every turn is one year of your life. Explore, find a mate, build a home, and raise a child before you die to keep your legacy going. Praised as "the offspring of Sid Meier's Civilization, Passage, and The Legend of Zelda." IndieCade Finalist.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
While I wanted to love this game so much, I can't. It's dull, repetitive, and you age so fast that exploration is a nightmare. As soon as I reach some nearby cool land I have to run back to find a partner again or it's Game Over. There are different "worlds" that you can travel to. Each is basically more of the same but with a theme. The way I wanted to play it was to have one land cleared of enemies, build lots of buildings to train powerful heroes and then go explore the rest of the world. Except I went to some land without towns, and died on my way back home so I couldn't mate. As a summary I'd say the same as everyone else does - it's not a fun game. If people lived longer then perhaps it would be fun... but as it is, you barely have time to go to the next world and come back. Even worse because "mating" at later stages of life gives you penalties so you're encouraged to end your turn around age 40...
Hra se velmi rychle stane repetetivní. Obsahuje spoustu mechanik, které jsou dosti podivné a spíš odraďují hráče aby hru dál hárl. Např. zamlžení mapy s každou generací, i když už jsem ji dřívě objevil. Nebo to že mám přes 10 kol do konce života, díky postihům mám velmi malou sílu a a jiný charakter mě trolí tak že se nedostanu do města i když všechen jeho dmg vyblokuju. Tedyto že jenom jeden charakter může být na jednom políčku je nesmysl. Nebo to, že klíč mi zabere slot stejně jako štít. Hra se navíc s každým vstupem do města (což je jeden pořád stejný obrázek a jedna postavička načítá, u nového světa to pochopim u města ne) , animace souboje trvá zbytečně moc dlouho - panáček jenom stojí na místě, pak se teleportne a dá dmg.
Great game to play in the background while watching a film.
Probably not a bad game, but too complex for my understanding.
HowLongToBeat.com says that Hero Generation is a game for just several hours of gameplay, from beginning to end. Having that in mind, I pretty much enjoyed the game first, especially its innovative and simple though captivating mechanics. I rushed forward from one game "world" to another (there is a total six of them), trying to reach the final boss and beat the game as fast as possible (I don't mean any "speedrun" here, just wanted to see the end titles in a reasonable amount of gameplay hours). And then came the disappointment. I killed the final boss within a lifetime of 15 "hero generations", in full accordance with the in-game quest requirements, but then the gameplay... just didn't stop. It went on and on, encouraging me to keep playing and breeding heroes "ad infinitum". "Hero Generations" turned out to be endless, and as such it granted me no feeling of satisfaction for reaching its final point. After reading some reviews, I realised that "Hero Genrations" is more of a management game, so instead of rushing forward crushing monsters, I should have built and combined numerous structures (for what purpose?) and repeating the same tasks over and over again. All this seemed totally justified when I was having in mind that it will take me just a couple of hours to finish the games, but stopped making any sense after I understood that the game is intended for much longer (ideally - endless) playing periods. "Maybe I did something wrong and had not finished the main quest", thought I, hitting the "New game" button time and another, but the result remained the same. Thus, "Hero Generations" is a POINTLESS game where one should spend many-many hours after completing the main quest... doing a lot of things for no particular reason. For me, it was a bummer: I like completing projects, even if the "project" is just beating an indie game in one evening, and I think that turning an innovative game into an endless process for no particular story-related reason is outrageous.
Not bad, and it is fun, but it could use a serious update or two, not a remake called Hero Generations: Regen...
☀️
Cant recommend
Не понравилась, успокаивает то что куплена по скидки. А теперь о самой игре: - действительно генератор персонажей - не понятно при чем здесь стратегия так как элемент тактики вообще ни пойми как можно задействовать - бои построены по принципу у кого циферка больше тот и круче - не понятен механизм прокачки - эволюции... воооообще не понятно как в это играть больше 30 минут
Fun little game, not something that will keep you entertained for weeks, but well worth the price
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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