
Hellpoint is an intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci fi atmosphere. Fight dreadful creatures, face the Cosmic Gods and unravel their twisted story. Should the challenge be too great, play with a friend in local or online coop.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.25/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 4.5Kreviews | 73% | — | $555.6K |
| $34.99 | 1.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to love this game, as the world-building and level design showed a lot of potential.. However, Unfortunately, this all falls apart after a few hours of playing... Throughout my playthrough, I encountered numerous bugs, including enemy spells clipping through walls and my character falling through staircases. While the environments look interesting at first, exploration feels unrewarding; the maps are structured like tedious mazes with long, empty pathways devoid of enemies or points of interest. Armor sets are far too rare, and two of the three sets I managed to find were identical. It does feel like the devs put a lot of work into the game.. but I struggled to push through it...another issue is you have to have an item to link rifts together so you can teleport... don't have the item? well you can't go back to the central hub now or travel between rifts... the game just felt like a chore to play.
Getting really tired of losing souls because of bugs, clipping through geometry to my death, and having my grave be stuck at the bottom of a kill box. The concept isn't bad but they took on way more than they could polish into something worth exploring to the level of detail the game expects. Decent atmosphere, but very bland combat and way too many rough edges to recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil
| $34.99 |
| 710ratings |
| 76% |
| — |
| not modelled |
| $6.99−80% | 374ratings | 70% | — | not modelled |
| $8.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Что сказать, редкий soulslike в который можно поиграть вдвоем на одном ПК, побольше бы таких))))
THE GAME has great potential, the history seems like its all over the place, the combat is wonky at best, slow, the player's character always put on the typical attack speed restrain and the stun animation of broken guard lefts the player wide open to recieve all incomig attacks, stamina management its extremely poor, to say the least. the bosses are wonky as hell, buggy and worst, they are relentless, no half measures on it, they just keep on chasing and chasing and does not stop, its not a boss fight, its just a straight up abuse every boss fight, no matter how well equiped or leveled you are. the weapons and armors are not even that good to fight on with, daggers are fast, and extremely weak, like a moskito bitting someone's ankle type of thing, mid weapons are swords and mace, somewhat fast and that's it, nothing special, heavy weapons are....slow, but hella slow, like you are on slow motion kind of slow, and you stamina if not invested heavily, you not gonna get far with those weapons, barely any healing for the amount of encounters you have till you reach a boss fight, no guidance at all, you just gotta explore around and pray to not fight something hard-hitting to not waste your healings and pray for actually find enough "cannon fodder" mobs to restore your healing charges, its not fun, its tedious, punishing and, its unfair imo, like other games you are weak as hell, but this game took it to another level kind of weak, the progress on your character level just feels like a barely noticable change as enemies does from really low, to extremely high amounts of damage and no middle ground betwen. the guidance part, partly is solved due to players leaving message, but brruh i cannot be reading every message to guide myself on a maze F*** that. the game is not that good and many mentioned dev abandoned it and by the amout of wonky combat enemies getting into walls, stuck in the main menu, sounds comming from everywere and repeating, seems like the game is just gonna be stuck on this wonky state. the price is the only good thing, cheap as hell and i regret playing this. i tried to like it, i am a fan of souls, but this was hard for me, not even remnant from the ashes was wonky as hell like this.
I like the original world and the basic but coherent graphics. The sounds are good. This game is all about exploration and risk taking, although combat is decent as well depending on the weapon. There are some original ideas I like like upgrading a "module" instead of a weapon and then moving it from weapon to weapon. But the weapon also gets new abilities with use. You can't just fast travel freely, but have to find a special item to "synchronize" the bonfire, so there is a tension between pressing on to the next checkpoint or synchronizing the current one for fast travel. The levels are intricate and full of hidden things, although most of the layouts don't make any common sense for a space station, but it's fun to traverse. It's got TONs of skills and upgrades and stats. You can also increase/decrease the challenge by finding special items "effigies" which is cool for collecting exp
After decent progress in the game I can confidently say, this is a very well made game, and its clear that lot of love was put into it, with rich lore, cool armors, weapons, movesets, decent bosses and very strong atmosphere as a futuristic, space/cosmic horror soulslike game. 100% would recommend. My only complaint would be that coop is a little hard to set up if you have certain type of network, but with DMZ on it works fine. The game itself is amazing, definitely I would recommend it for any soulslike lover.
It's Dark Souls but sci-fi. It's very much inspired directly, it even has custom player messages to help point out some of the world's many secrets. I just wish the systems were a bit more intuitive to engage with. I found myself consulting the internet for several things on first play. It's actually too vast for my liking, I prefer a more linear game (e.g. Wuchang)
Hellpeak
SUNK COST FALLACY IS AN ILLUSION BETTING ALL ON 17 BLACK, THIS TIME THE TORMENT NEXUS WILL WORK FOR SURE
More like Sh*t point! The game is clunky, looks like ass, is so bland and boring. The death screen is slow and checkpoints are terrible. The first level has a "ghost" of you running around trying to kill you, at first I thought it was another player being a d"ck. No, it is the game ! Stay away. Glad I only paid $1 for it
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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