
Hellpoint is an intense action RPG taking place on Irid Novo, a derelict space station soaked in an intoxicating dark sci fi atmosphere. Fight dreadful creatures, face the Cosmic Gods and unravel their twisted story. Should the challenge be too great, play with a friend in local or online coop.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 14 → 0.25/day in the week after.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−80% | 2.6Kreviews | 77% | — | $317.7K |
| $34.99 | 1.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THE GAME has great potential, the history seems like its all over the place, the combat is wonky at best, slow, the player's character always put on the typical attack speed restrain and the stun animation of broken guard lefts the player wide open to recieve all incomig attacks, stamina management its extremely poor, to say the least. the bosses are wonky as hell, buggy and worst, they are relentless, no half measures on it, they just keep on chasing and chasing and does not stop, its not a boss fight, its just a straight up abuse every boss fight, no matter how well equiped or leveled you are. the weapons and armors are not even that good to fight on with, daggers are fast, and extremely weak, like a moskito bitting someone's ankle type of thing, mid weapons are swords and mace, somewhat fast and that's it, nothing special, heavy weapons are....slow, but hella slow, like you are on slow motion kind of slow, and you stamina if not invested heavily, you not gonna get far with those weapons, barely any healing for the amount of encounters you have till you reach a boss fight, no guidance at all, you just gotta explore around and pray to not fight something hard-hitting to not waste your healings and pray for actually find enough "cannon fodder" mobs to restore your healing charges, its not fun, its tedious, punishing and, its unfair imo, like other games you are weak as hell, but this game took it to another level kind of weak, the progress on your character level just feels like a barely noticable change as enemies does from really low, to extremely high amounts of damage and no middle ground betwen. the guidance part, partly is solved due to players leaving message, but brruh i cannot be reading every message to guide myself on a maze F*** that. the game is not that good and many mentioned dev abandoned it and by the amout of wonky combat enemies getting into walls, stuck in the main menu, sounds comming from everywere and repeating, seems like the game is just gonna be stuck on this wonky state. the price is the only good thing, cheap as hell and i regret playing this. i tried to like it, i am a fan of souls, but this was hard for me, not even remnant from the ashes was wonky as hell like this.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil
| $34.99 |
| 710ratings |
| 76% |
| — |
| not modelled |
| $6.99−80% | 374ratings | 70% | — | not modelled |
| $8.74−75% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sure was a game
I admit I've slept on this game for too long, I actually got bored at first when I try to play it. Then after a few months I forced myself then got to play it again and now I'm really hooked. It's a small game in terms of storage but don't let that fool you, this is a big game with lotd of content. Haven't finish it yet but I'm already looking forward to play the expansion, Blue sun.
I really liked this game - it's a true 'souls-like' game, with all the frustration, difficulty and lack of information or instructions that you expect if you're a fan of the original souls games. This makes every achievement and every step of progress feel that bit more worthwhile, which is a really good thing that is lacking from a lot of more recent, 'soft' games. The combat is a bit janky at times, it takes a lot of time and effort to find, and upgrade, the better weapons and armours, and I loved every minute of it. I would highly recommend this game, especially to people who want their games to be challenging. It's a Souls game... set in space... what's not to like about that?
Well I have never really liked souls-like games and this didn't unfortunately change my mind. I would not recommend for gamers like me, but those souls fanatics should have a good time.
21 heures de jeu, deux parties terminées pour voir les différentes fins, et malheureusement Hellpoint n'a jamais réussi à me convaincre. L'univers de science-fiction est original et certaines armes ainsi que quelques combats de boss sont réussis. Sur ce point, le jeu a de bonnes idées. En revanche, l'exploration est, à mes yeux, son plus gros défaut. J'ai passé énormément de temps à tourner en rond. Sans carte, avec des zones qui se ressemblent et une progression souvent peu lisible, j'ai eu davantage l'impression de chercher où aller que de jouer. Les phases de plateforme sont également très frustrantes. Les sauts manquent de précision et les nombreux puzzle jumps sont, pour moi, responsables d'une immense partie de mes morts (environ 80 %). Mourir à cause d'un ennemi est une chose ; mourir parce qu'un saut est imprécis ou qu'on glisse d'une plateforme en est une autre. Quant à l'histoire, je n'ai jamais réussi à m'y attacher. Malgré deux parties complètes, le récit reste extrêmement cryptique et j'ai terminé le jeu sans réellement comprendre les enjeux ou les personnages. Enfin, le jeu ne m'a absolument pas donné envie de poursuivre avec le DLC Blue Sun. Après deux parties, j'avais simplement envie de passer à autre chose. Pour moi, une extension doit donner envie de replonger dans l'univers du jeu ; ici, c'est l'inverse qui s'est produit. Hellpoint propose une ambiance particulière et un univers qui pourront séduire certains joueurs, mais son exploration, son level design labyrinthique et ses phases de plateforme ont complètement gâché mon plaisir. J'ai fini le jeu davantage par volonté de le terminer que parce que j'avais envie de découvrir la suite. Note personnelle: 4/10
It's a game
Excellent game, one of the most atmospheric soulslike of all times. Really great exploration, some deep mysteries, a very complex (and yet understandable? kinda) story and a true atmosphere. It takes quite some time to truly embrace the experience, and some thing might be completely counter-intuitive, but it is well crafted enough to be enjoyed despite that. I clocked only 27h in, but a full playthrough is longer - saddly, I had a game breaking-bug preventing me from progression further into the game. It is supposed to be patched, so you will probably not have this issue.
Выше среднего souls-like с отличной атмосферой, интересным миром и достойной боевой системой
This is by far the buggiest soulslike I've ever played. I enjoy soulslikes, so I kept playing it, but man this was pretty awful. Every 5th enemy or so wouldn't "death ragdoll" and just stand in it's idle pose when dead, and it was still physically there as it would block your path. Sometimes, this would happen and the enemies would constantly walk towards you, inevitably getting you stuck in a corner and having to alt-f4 because, when pinned against a wall, you'd be pushed into the air and you can't use your menu while in the air. You cannot kill these walking enemies as the game detects them as dead. Sometimes, even worse, this would happen and the enemies would finish their attack chain even after they were dead, which would sometimes cause you to die to an enemy you cannot hurt. All in all, even on sale, I'd recommend avoiding this game. There are much better soulslikes with devs that fix bugs, not just leave them.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 374 | 70% | $6.99 | |
| — | 24 | 72% | Free | |
| $1.5M | 2.4K | 77% | $24.99 | |
| $25.4K | 321 | 62% | $4.99 | |
| $144.4K | 241 | 68% | $24.99 | |
| $3K | 171 | 65% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $317.6K | 506 | 59% | $19.99 | |
| $317.9K | 479 | 85% | $17.99 | |
| $318K | 1.9K | 95% | $8.99 | |
| $317.5K | 2.7K | 78% | $7.99 | |
| $318K | 1.3K | 79% | $9.99 | |
| $317.3K | 1.1K | 75% | $9.99 |