
“Hello Puppets: Midnight Show” is a stealth horror adventure set in the 1980s on the set of a children’s TV show. You are a master puppet maker whose prized creations--the Handeemen--have come to life and are hunting you. Play hide and seek against advanced AI that forces you to adapt and improvise.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Why spend 17 bucks on this unity ass game when you can get SKYRIM for 15.
I really wanted to like this game, I absoloutely adored the first one, and the lore is amazing but in my time with this game I've had to reset my PC 3 times due to visual bugs, deal with minigames that don't explain themselves, and essentially have been playing a glorified collectathon. Not to mention the repeat games, the puzzles are far from unique and apppear to be recycled between the areas. It's a shame, and by the look of this games discussion board the devs have abandoned the game and don't play on fixing the various bugs. Play the first game, watch a lets play on this one
This is nice game with good puzzles and atmosphere. It has nice story and characters are interesting. The guy who voiced Mortimer Handy deserves an Oscar. The downpoint of the game is actually the enemies themselves. More precisely, their AI. There are 3 enemies in the game and they actually have the same mechanics with some minor differences. They are not smart eaither, as you get into the hiding spot right before their noses and they would lose a sight of you. The game also allows you to close the doors of your hiding spots "quetly", so it would not attract the enemies nearby, but it us actually much better to close the door loudly, then enemy will run to your hiding spot and you will have to beat one of a few small and easy mini games to stay safe. Beating this mini game makes enemy teleport away from you, which is far more helpful than just hiding quietly while enemies keep walking around you for a long time before finally moving on. But above that, the game plays pretty smoothly, sometimes creating a challenges for you to overcome.
K
EDITED: Leaving my original review so you can see the shift in my thought process. I first said this game will claim a piece of your SSD, and it does. I thought I'd uninstall it after finishing it. I became one of the Ach. Hunters I grew to pity. I did not expect to keep it so long. This is the first game I felt compelled to 100%, and I dont know why. In my time going through and doing so, I have fallen head over heels for the game. I liked it before. Now, however, I seem to have some strange "I hate you but only because of how much I love you" feeling towards it. I constantly spit quotes that take inspiration from the puppets. The chase themes are engrained in my head. I bought a VR set recently because I want to experience the original game for myself. I'm at 86/100 trophies, and counting. I dont know what this game has done to me, but if I turn my back on it, I fear it might stab me <3 ----ORIGINAL REVIEW BELOW----- I played this entire game in one sitting. I force quit it, but then immediately rebooted the game because I waited so long for it to go on sale. A lot of the other reviews are right; you will feel a sense of relief from finishing the game for the simple fact that you don't have to play it anymore, but that doesn't mean I didn't enjoy it. I didn't experience a lot of the "bugs" people are referring to where you'd be caught through walls, lose items, or have unplayable sections. I DID however, experience the awful AI that I actually did enjoy somehow. To me, the AI did feel good in the sense that it doesn't just "camp" an OBJ area, they will search the entire level looking for you. It's once they find you that you'll have a rough time. Even after it performs a "check" on the hide-spot you're in, it will still be able to see you a mile away, looking in the opposite direction, resulting in the game slowing to a crawl as you jump into a locker for the fifth time in a minute because ol' Nick Nack just had a hunch and re-materialized next to you. The Level design, is good. The execution of each area is repetitive, but so much worse than you'd think, that it actually loops back to good. The second time I went into each level I was thinking "oi, this again", but everytime after that, I found myself enticed by remembering where I'd already been, and where my next set of cards could be, or what puzzle it would have for me. I really enjoyed getting back with all of my cards and solving the final puzzle, despite hating doing it the first time. The overall theme is something I enjoy. I don't see many games like this so every time I find one I try and play it. As bad as the voice acting was, they did know how to set the tone. The Puppets DID have some good one liners... The game was pretty well executed. I really didn't lose my mind until the final section, but that was my own fault. If you're looking for a sign not to buy this game, ignore it and buy the game. Play it in one sitting, get through it, and uninstall the ♥♥♥♥ out of it when you're done because this game will claim a piece of your soul as long as it sits unfinished, taking up space on your hard drive. I pity you achievement hunters Good game, would not play again.
One the worst games to waste your money on. The game play is lackluster and often times broken. :(
i like this game
Muy entretenido para jugar solitario
Unfortunately I couldn't take much of the game. Get caught on nothing constantly and the game just felt kind of one-note which is a shame because the VR game felt pretty fun. This isn't it though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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