
All the colors have gone missing from the world. While on a mission to bring them back you discover you are being hunted by those who would see the colors banished. Your only hope is a woman in red who may be holding the key to preventing the world from becoming discolored.
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About
All the colors have gone missing from the world. While on a mission to bring them back you discover you are being hunted by those who would see the colors banished. Your only hope is a woman in red who may be holding the key to preventing the world from becoming discolored.

Discolored 2 is a first-person puzzle horror filled with mystery and suspense. Taking place in a world where color is power, your task is to use your puzzle-solving skills to protect it from a sinister organization.

Set after the events of the first Discolored, this sequel places the stakes higher and makes the dangers even greater. As you attempt to restore color to the rest of the world that’s been thrust into darkness, you’ll need to evade the clutches of a shadowy organization. These mysterious figures who use the power of color for their own demented purposes will do anything to stop you from achieving your aim.

Explore and uncover the mysteries of the world. Employ logic and observation to solve mind-bending puzzles. Take in visuals with a simple yet striking aesthetic through a first-person lens. Immerse yourself in an atmospherically surreal audio and visual experience. Unravel an engrossing narrative by exploring every nook and cranny of your surroundings.
Only you can overcome the forces that threaten the balance and have the world once again be restored to its full spectrum of color.

● Unravel the mystery - Piece together a dark and uncanny narrative to uncover the secrets of the colors and their meaning.
● Inventive, mind-bending puzzles - Use your keen observation and logical thinking to overcome challenging puzzles and restore color to the world.
● Surreal and otherworldly atmosphere - Experience an unreal and bizarre world ambiance that seamlessly melds surprise with eeriness.
● Haunting soundtrack - Engross yourself in the experience with tracks that deliver unearthly undertones.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish +2 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a huge fan of the first game, I simply can't recommend this one. Where the first game used its color changes to call attention to areas and make puzzle elements stand out, this game hides everything you can interact with. Instead of large prominent puzzle elements that require clever combinations of colors to progress, everything you need is in this game is hidden in a dark drawer, or a nondescript section of wall, or a part of the ceiling you didn't click on. After taking my third hint in a row that ended up being "look for a tiny hotspot in this area", I just uninstalled the game. I don't understand how the same person who designed the fantastic visual signposting in the first game could produce such a tedious pixel hunt for the sequel.
Эволюционное развитие идей первой игры. Появились новые механики, новые предметы, появился сюжет. Даже персонажи появились. Но в целом, это все такая же несложная головоломка от первого лица ([spoiler]иногда от третьего[/spoiler]) с мини-играми и симпатичным графоном о возвращении цветов в черно-белый мир. Можно порекомендовать любителям.
I was a huge fan of the original Discolored and highly recommend it. This second one, not so much. The first game felt intuitive and, although switching colors constantly became a tad tedious, it made sense and the story flowed. Discolored 2 just left me cold... no sense of wonder or victory at the end. There is a comprehensive hint system which I needed to use more often than I am used to... not for puzzle solutions but to help me figure out where I needed to look next. The game (in Safe Mode) felt like a grind... one puzzle and finding one hidden object after another, without a sense of direction or purpose. The puzzles themselves were fairly easy, once you figured out the mechanics. The inventory key mapping felt clunky and I was constantly left-clicking or right-clicking by habit (which was not correct in this game). I finished the game and discovered I did not have access to 17 out of 45 achievements in Safe Mode. For those who are not achievement driven, this is no big deal. But, for me, it was oddly irritating. So, I decided to give the Standard Mode a try. An hour in, I am am under attack for the third time. I am in an elevator shaft and I believe that my way out requires fighting wonky controls with a power saw that takes longer than the enemy lets me live. Any residual fun factor has disappeared entirely and the quest for achievements is no longer compelling. The game has multiple save slots (I used 10) which is very handy if you need to circle back. In safe mode, most achievements are story-related, with two groups of collectibles (radio transmitters and donuts) that are easy to miss if you are not examining each area thoroughly. So, would I recommend this game? Perhaps to two kinds of players. (1) Safe Mode is great for those who don't care about Steam achievements and don't like to game under fire. (2) Standard Mode is for those with lightening quick reflexes and who function well under pressure. Note that completionists will need to play the game between 2 and 3 times - once in safe mode and twice in standard mode. You need a perfect standard mode game (no captures and restoring a save point before a capture is not an option) and at least a partial standard mode game with failures (getting caught multiple times). I can't give the game a thumbs down. It is well designed and executed with an interesting story line and a diverse set of puzzles. For the right gamer, I'm sure it is a lot of fun. I experienced no bugs and the art and sound track are impressive. But, it was not developed for the same target audience of the original Discolored. This departure by Godbey Games was a bit of a disappointment to me. An added note: Having escaped the elevator shaft, I am now well on my way in Standard Mode. This version is how the game was designed tp be played and the 'gaps' in Safe Mode are filled in and things flow much smoother. To the developer's credit, they have provided clues and slow the enemy's timing after a certain number of failures. In some cases, there are milestones in your encounter and the game is saved so you don't have to always start from square-one after a death. The challenge is rarely about 'running to escape.' You need to assess your inventory and the environment. Then, quickly use the resources available to survive. In some cases, there are brief QTEs which are very fairly timed. I have accepted that it will take me multiple deaths (and 'try again' screens) to make it through each area, but it is still enjoyable as I figure out how to outsmart an adversary. I have no aspirations for a perfect game so I am relaxed and glad the developer has given imperfect gamers a fair chance!
Get it on sale. This might be the first 3D game I've played with pixel hunting. Several times, you're in a large room with 50 things to look at, but you were supposed to notice the tiny thing in the corner. [spoiler]Also, the random pause menu items appearing was an unfortunate idea.[/spoiler] Thank you a ton for including a story mode, because I cannot fathom I'd have enjoyed pixel hunting while being chased by something. Grade: C
first game was fun, puzzles made sense ect, this tho, the puzzles make no sense for me at least, had to use hints for pretty much everything bc i was expecting something like the first game, but nope mostly just ah yes this paper in this drawer in the first part of the game, you noticed it and now ull need it in bout 20 mins in a puzzle that makes 0 sense, cant recommend
The first game was nice and interesting and all, and I would like to say I enjoyed this game... but it has some MAJOR flaws that need addressed. The QTE events kept bugging out or crashing outright, It literally said [PLACEHOLDER] on multiple occasions because I didn't even WANT a hint button/option, or some other button I didn't know I needed to set or something dumb. On top of that, when the QTE wasn't physically impossible, sometimes it would just lock up the controls without initiating the event at all, causing a softlock anyway. Some of the keys weren't set by default, was it some of those? Annoying. Constant restarts and even needing to ALT-F4 because I can't even open the menu to quit out (or set the missing keys that I didn't know where the problem for 90% of the game. Literally fixed it on the LAST QT EVENT!) Really, replace [PLACEHOLDER] something more obvious and less "I never finished the game" like [Key not bound] or [Zoom Out Button] or whatever it was. Minor nitpicks: Not all the puzzles were intuitive. There are some setups that expect you to fail multiple times without any heads up as to why until you just guess the right answer, then go "I guess it was that?" after the fact. Even a few reports of people jumping through all these hoops and not getting credit for it, which doesn't surprise me given the broken events. Good things: I like the idea of the game, what it does do well is done quite well enough. It is a touch short for the price, but with the QTE nonsense I probably wouldn't have finished it if it was longer. It HAS a "Safe Mode" to counter the errors i had... (I assume.) I think playing it once in normal was enough, but I might do a second time to find all the hidden switches.
Opinion so far: Mixed to positive TL;DR likes: Graphics/art/environment design, intriguing core concept, added world building (albeit minor) TL;DR dislikes: Failable QTEs, trial and error, tedious bouts of "spot the difference" -- The graphics are still the best part of these games, and the color manipulation concept is pretty cool, but I wish it wasn't so tedious sometimes. I was hoping some of the rougher edges from the first game had been ironed out, like having to run back and forth between rooms just to check if one thing has changed, but the design hasn't changed much. It's just got more stuff to do, and some new elements thrown on. One big thing the game adds from the first that I'm really starting to dislike is failable quick time events. Timed failure events like these in a puzzle game are hardly ever a good idea. The game comes with a safe mode where you can skip these but I wish I didn't have to, I generally wanna see all that the game has to offer. So far I've failed every single one of these at least once because you barely get time to figure out what you're supposed to do. Like one event needed me to use an inventory item from ages earlier I forgot I had, on a sliding door I forgot was there, while being charged by an enemy who insta kills you. No idea why I died the first time, noticed the door on the second time, remembered the item the third time, and finally succeeded the fourth time. Also tbf to myself, some objects after you've interacted with them can't be interacted with again, and I already got all I needed from this door, so I wouldn't immediately expect to be able to use it again.
I did not enjoy that much this game, many bugs near the end of the game ([spoiler] the key only appeared at the end of the video, not after having paused the videoband, there was a bug of the wall near the room to access the crowbar, the broken florr with crowbar was bugging hidding what was below it, but the worst thing was the QTE, i think it should have been another way, as i was using a keyboard and keys were not assigned, the game freezes with no recommended key [/spoiler] and some puzzle inconsistency...
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] A first person puzzler where changing the colors of the world is part of the mechanics. I really enjoyed the first one, but unfortunately this one is kind of a mess. The color mechanic, where green things only exist when the color "green" is enabled, is a really cool idea, and you can imagine some great puzzles with that, but instead it was never used as anything more than a gimmick. For example, there are some yellow objects that can only be seen with both green and red enabled. Later, you find a plate that's been screwed in by yellow screws. So obviously the objective is to disable either the green or red, and figure out how to make it back there, right? Wrong. Instead the solution is to enter an alternate universe, find the "concept of a screwdriver" (???), then print that concept into an object or something. The game has the vestiges of a story, but it's literally just "bowl-hat man bad". There's about four hours of content. The puzzles aren't terrible, but aren't great either. At one point, one of the items you need is [spoiler]found in the pause menu - lolwut[/spoiler]. I still don't understand the logic of the clock puzzle. Overall, if you enjoyed the first one, this one could be worth checking out on sale. But it's definitely not worth $20.
A good challenging game of observation and exploration. Play the first Discolored if you haven't already. Not a requirement but you'll double your enjoyment. Very smooth running and as I like to finish collecting achievements after my first play through a definite plus. A very well managed hint system can point out something simple that is just enough of a nudge that you don't feel like anything was given away too easily. You can play safe mode without a care in the world or choose to face some adversaries (actually run away from them! ) Enjoy!
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