
This adventure is set in the lands of the Forgotten Realms, where perilous evil and great heroes are enveloped by magic, prophecy and mystery. You control a party of three - Fighter, Sorcerer and Rogue - on a quest to right a great wrong and change the path of the future.
Modeled estimate, not a reported figure. How we estimate →
About
First released in 2004, Forgotten Realms: Demon Stone returns in a polished re‑release: smoother startup and gameplay, proper widescreen scaling, borderless/windowed modes, optimised shadows, full XInput controller support with rumble and hot‑plugging, adjustable audio, and a new in‑game settings menu for modern PCs.
THE GREATEST BATTLES ARE NEVER FOUGHT ALONE!
Three renegade warriors, each with unique fighting abilities, all drawn together by an inexplicable force...
Enter the mythical land of Faerûn, where magic, prophecy and mystery envelop great heroes and perilous evil.
Within this awe-inspiring, DUNGEONS & DRAGONS® world, a fighting saga begins. Control a party of three — a fighter, a sorcerer and a rogue — in a quest to right a wrong and shape the future. Switch characters on the fly to exploit each warrior’s specialized fighting styles (projectile/ranged, melee and sneak combat) and maximize each character’s attributes. The right moves will build the party into a well-balanced fighting trio.
Pick-up-and-play combat: hand-to-hand battles and melee brawls (the fighter), ranged and projectile power (the sorcerer), sexy stealth attacks (the rogue)
Sprawling story by N.Y. Times - bestselling author R.A. Salvatore
Voice performances by Patrick Stewart and Michael Clarke Duncan
Beautiful ominous Forgotten Realms environments, from the Gemspark Mines to the Jungles of Chult, to the Underdark and beyond
Devastating Dungeons & Dragons® creatures including Bugbears, Slaadi and Yuan-tis
Expansive range of combo moves, skill upgrades, weapons, armor and more
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Das actionreiche D&D-Abenteuer mit Hack-and-Slash-Kampfsystem und netter Inszenierung bietet einige Stunden simple Unterhaltung, die einen nicht langweilig werden lassen. Klare Empfehlung!
For everyone whose eyes hurt from 30 FPS, I recommend using a program called Lossless Scaling — it will give you 60. Personally, playing at 30 FPS with a gamepad already feels kinda unpleasant to me.
Basically one huge warning: You have no control over the camera in this game. It doesn't play like a regular third person action RPG with dual axis input. It played like a 3d horror game from the 90s. If that doesn't bother you, this might be a good game for you. If it does, do not buy.
Довольно неплохой слэшер по Forgotten Realms. Сюжет: Нормальный (спойлерить не буду, хоть он звезд с неба не хватает). Графика: она древняя, но неплохая. 30 FPS недостаток, хотя я прошел без проблем, хотя это странно, обычная версия в GoG, работает в 60 FPS. Геймплей: Напоминает такие же старенькие LoTR: The Two Towers и The Return of the King. Душный, часто однообразный, спавн противников, то еще горение пятой точки. Герои распределены по классам: воин, маг, плут (плутовка в данном случае). С боссами нужна тактика, просто так их не закликаешь. Конечно кому как, но рекомендую играть с геймпада, поддержка современных контроллеров тут хорошая. Итог: Игра держится на уровне между средней и хорошей. Как по мне, такие игры по D&D тоже должны быть, а не только ролевые игры (ИМХО). Моя оценка 7,5 баллов из 10. Кстати, Жай хорошенькая героиня с отличной фигурой.
I'm gonna give Demon Stone a tentative recommendation. The core concept is pretty fun: three different types of fantasy idiots collide because of circumstances beyond their control and they team up to save the world from a near insurmountable threat, this would be a pretty typically Dungeons and Dragons party if they had a healer, but they don't so someone would probably die a few sessions in. The main gimmick of Demon Stone is that you have these three characters to freely swap between depending on what's going on and who you want to play as, with each bringing something to the table. The wizard can cast spells, the rouge can hide using shadows and instant kill enemies, and the fighter is a giant meatwall to beat things to death with. I think this system really benefits by having all characters fight at once, instead of having the other two sit out for whatever reason, and the AI is smart enough to actually have each character do what makes that character unique, instead of having them spam basic attacks. Moment to moment gameplay is a chaotic beat em up, with your party of misfits up against a variety of fantasy monsters. Beating them to death, stabbing them when they're knocked down, knocking them off cliffs and into various instead death contraptions, its pretty enjoyable. Sometimes a character is made unavailable to play as for one reason or another, or you're locked into one character for a specific encounter. At the end of each level, you can buy skills and items with your accumulated experience and gold, and this is the man progression of the game: beat up idiots for their money and then eating that money for more health and damage. It's a pretty good set up, if you feel like replaying an earlier level with stronger gear, you can see the tangible difference Then the problems start. This game came out during a time when the "in" thing was to make things realistic by having muted color palettes, so you're gonna be seeing a lot of grey and brown. The graphically effects for things like magic spells or fire are similarly not as fancy as they could be, though that might be a technical limitation given the time and the consoles they were working with. The music is either over-powering the action or not there at all, it's really weird, nothing stands out. Enemy design is pretty generic, they're meant to be various fantasy races, but I'm mostly seeing a lot of big gorilla dudes with maybe one particular notable difference besides skin-tone. There are SOME standouts, but mostly you are fighting linebackers. Each character fits a role, but the way the game is structured really REALLY pushes the wizard. If you can get him out of the crab bucket slog a lot that many of the fights can turn into and somewhere safe, he can spam charged ranged attacks and just END fights. With the right gear to increase damage even in the end game the best strategy is "GET BEHIND SOMEONE AND START BLASTING", which for a caster makes sense, but its fairly braindead since there's auto-aim, and the camera can't be controlled so you'll be shooting at dudes you can't see off screen most of the time. Not really compelling gameplay. The second to last boss fight is NOT fun. I don't mean in like a "Waow I need to use the games mechanics instead to spamming attack? :( :( :(" way, I mean its frustrating and not conductive to how the game is structured. You gotta use a specific character to do reasonable damage, and since you need to get into melee to do it, you can get essentially command grabbed to near death. Then you need to swap out to someone else who can't really damage the boss and hope the goon squad adds that spawn in repeatedly drop health so you can switch back to them to continue fighting. While that bit in particular was the worst, the end game in general does suffer a bit from "Uh oh how do we escalate from here? MORE DUDES I GUESS". Some fights are full blown clown car pileups in terms of how many guys show up at once. I know where who I'm controlling is, but the other two are lost in a blur of body builders and sledgehammers. I had fun going through the game again after all this time, but like I said, this is a tentative recommendation. If you can live with game design that decided "WE NEED MORE GOONS" at every opportunity, an art style that decided a "robe of scintillating colors" was plain white, that slashing someone with a sword made a "WHACK" sound, and can get some enjoyment out of seeing specific dungeons and dragons stuff and going "Hey! I know what that is!" I say go for it. I give Demon Stone a "Why does the fighter look like a caveman" out of "What the hell they got Patrick Stewart for this??", it's alright.
Издание настолько прекрасно что даже вылетает в тех же местах что 20 лет назад
Игра затянула на пять часов в свои объятия и это было очень душевно. Как и многие играла в нее в детстве, но застревала всегда на моменте с гитьянки. И вот спустя много лет она пройдена. Гештальт закрыт. Всем спасибо. )
What to expect in the game: bugs and poor balance, nothing new compared to the game long ago. Most bugs have solutions in the discussions, but nothing serious. The only plus for this version is the cloud save. The game is a classic that they no longer make or can't make. If they had repair it, it would be perfect. It's best to play on easy difficulty. And you have to get used to the controls, even if you set them up. But the game still remains a great classic. But preferably with a discount.
Хорошая игра на пару вечеров. Понравится тем, кто знаком с миром Забытых Королевств и книгами Роберта Сальваторе (он тут ещё и главный сценарист). [spoiler] В игре даже дадут поиграть за культового персонажа Сальваторе - следопыта Дриззта До'Урдена.[/spoiler] После каждого уровня открываются дополнительные материалы, расширяющие историю героев и мира - не упустите их. Больше всего бесили непропускаемые катсцены, после смерти на уровне опять наблюдаешь одно и то же. Пользуйтесь Автопокупкой предметов, этого более чем достаточно для сюжета, а кроме него в игре ничего нет. Уровни линейные и без развилок, поэтому одного прохождения хватит за глаза. Рекомендую всем любителям DnD и Фаэруна.
Да, игра детства, ностальгия и прочее, почему я купил эту игру, как и большинство людей из обзоров Не помню причины, из-за которой я ее в свое время забросил. Наверное, застрял на одном из поздних уровней. Хотя и багов в ней было тогда достаточно. И... Она нормальная? Не могу сказать, что Demon Stone это нечто, к чему нужно приходить без флера о воспоминаниях о босоногом детстве. Боевка тут устаревшая и скучная, уровней мало. Боссы нормальные, но вас выбесят миссии с таймером и волнами тупого мяса. Сюжет для дынды вполне стандартный, хотя он и пытается в разнообразие локаций. Троица главных героев в виде секси дроу, спившегося ведьмака и классического унылого мага. Улучшение снаряжения, которое идет параллельно истории (настоятельно рекомендую использовать функцию автоматической прокачки). И… все? Нет, я для себя закрыл то, что очень давно хотел перепройти. Но стоит ли продираться сквозь нее человеку, не отягченному ностальгическими воздыханиями? Быть может, только в том случае, если вы совсем уж фанат дынды или Сальваторе (писатель, который тут сюжет ваял). Ну еще тут Патрик Стюарт пробегал в одной из второстепенных ролей, что для меня было приятным сюрпризом. Если вы не играли в Demon Stone раньше – смело проходите мимо. Тут деды молодость вспоминают, играя в посредственное, но душевное поделие.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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