
Grow your fleet of spaceships in this incremental space game. Mine asteroids and trade with stations, unlock upgrades to make more money, deploy pirates, and unlock [REDACTED]. Pin to your desktop and watch your empire grow while you do "more important" things.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Desk Space is a space-themed incremental game designed to live on your second monitor. It is intended to be a curated experience offering roughly 5 hours of active gameplay, where each prestige, especially the second and beyond, adds new complexities to the world. Players can keep growing their fleet and make money infinitely at any stage.
Fleet Automation: Buy and monitor hundreds of ships that slowly take over all of space and make you richer
Faster, better, stronger: Upgrade ships to be more efficient, get better prices, or haul more. Or blow all your money on the stock market.
Always on Top: Desk Space is also made to live on your second monitor or your screen corner as you work, game or do something else. Pin to your desktop (or go fullscreen) and watch your empire grow while you do "more important" things.
Space is big: Go further out in space and discover new wares, rare ores, secrets.. and dangers.
Space synergy: Unlock and experiment with upgrades and ship types to find synergies and new ways of making that sweet money
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Russian, Thai, Vietnamese
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Short game, played the demo an liked it but seems the full game isnt offering a whole lot more. Not a bad game but needs a little bit more to it.
...these other reviews are something else. Its an idler with zero microtransactions or DLCs for a dime over $5 as of time of writing. Understand that this game is meant to be checked up on every now and again on your secondary monitor while you're doing whatever else and should not have your full attention. It consumes less resources than the YouTube tab you have open that you aren't actually listening to. If that concept is difficult to understand then you shouldn't be buying or indeed reviewing games like this, let alone commenting about this unique genre. Demos should not be allowed to be counted as reviews as the game doesn't actually feel like you're doing anything till you prestige and start recovering artifacts. Has a bit of a ways to go but assuming it gets the love and attention it deserves, its well worth the price of a small coffee.
12 hours of idle time, still missing 3 achievements because the game didn't recognize them: buy 100 ships, buy first pirate and mine asteroid by hand. "Beating" the game does not only reset your progress, but all settings you made. I turned sound off and suddenly after dyson beaming everything into smithereens I now require a doctors appointment for my eardrums. Not enough content for a plain idle game and such a bug not recognizing the earliest actions you do means it is not recommended. but the flinging around of all the ships looks quite nice, though.
норм
Good in concept, but as others have mentioned, there's not enough content for the price, no replayability, and achievements are broken.
You get about 3 hours of playtime for every € you spend, so whether it's worth the price is up to you. The game requires you to reset your progress five times. After each reset, you get to choose one of five upgrades, but they all feel very underwhelming considering you're giving up everything you've worked for. After that, you're essentially repeating the exact same game five times with almost nothing new except a single upgrade each run until you reach the ending. For an idle game, it doesn't really feel like there's anything meaningful to idle for. Progression quickly becomes repetitive, and the resets never feel rewarding enough to justify starting over. On top of that, achievements appear to be bugged. Even after finishing the game, I was still missing some of the earliest achievements. In particular, I couldn't unlock the destroy an Asteroid achievement despite completing the entire game... I was expecting a lot more from this game, but I ended up disappointed with almost every aspect of it. (The demo lets you play through almost the entire first run, so you could basically just play the demo five times and experience nearly the entire game for free.)
Desk Space: Idle Spacefleet clicker, developed and published by Shotgun Anaconda, is a game that understands exactly what it wants to be. Instead of competing for a player's undivided attention, it comfortably settles into the role of a persistent desktop companion. Designed as an idle management experience that can sit neatly on the edge of a monitor, the game transforms spare moments into opportunities for galactic expansion. Its central premise revolves around commanding an ever-growing fleet of spacecraft tasked with mining resources, transporting goods, and building an interstellar business empire. While the concept is familiar to fans of incremental games, the desktop-oriented presentation gives it a distinct personality that helps it stand apart from countless other clickers on Steam. The progression loop is immediately accessible. Players start with a small operation and gradually reinvest their earnings into larger fleets, better technology, and more efficient production chains. Asteroids become lucrative mining sites, stations become valuable trading hubs, and every new purchase contributes to a larger economic ecosystem. The game smartly leans into automation, allowing players to step away while their fleets continue generating wealth. This creates an enjoyable rhythm where returning to the game after an hour or two often reveals substantial progress. It captures the addictive appeal that has made the idle genre so enduring: the constant promise that the next unlock is just around the corner. Beyond its economic systems, Desk Space introduces enough variety to prevent the experience from becoming entirely mechanical. The inclusion of trading systems, pirate-related activities, stock market elements, and hidden surprises suggests a broader universe beneath its straightforward exterior. Exploration plays a meaningful role, encouraging players to push farther into space in search of new opportunities and rare discoveries. The game's descriptions emphasize mystery as much as profit, hinting at content waiting to be uncovered by curious players. That sense of gradual revelation is important because it gives players reasons to remain invested beyond simply watching numbers increase. Visually, the game adopts a minimalist and colorful approach that complements its purpose. Ships continuously travel across the screen while stations and celestial objects quietly animate in the background, creating an atmosphere that feels more relaxing than demanding. Its "desk space" philosophy works remarkably well; it feels like a living widget rather than a traditional fullscreen title. Players with multiple monitors will likely appreciate how seamlessly it integrates into their setup, but even those with a single display may enjoy keeping it tucked into a corner while attending to other tasks. There is an undeniable charm in glancing over at a fleet that has been steadily expanding while you were focused elsewhere. However, the game's commitment to being an idle experience means it won't appeal universally. Those looking for tactical combat, deep narrative threads, or highly interactive mechanics may find the gameplay too passive. Much of the enjoyment comes from optimization and observation rather than active decision-making. Even with additional mechanics layered on top, the title remains rooted in the incremental genre, and players unfamiliar with or indifferent to that style may struggle to maintain long-term interest. Fortunately, Shotgun Anaconda never misrepresents what the game offers. It is unapologetically designed for players who enjoy slow, satisfying progression and the pleasure of building something substantial over time. Ultimately, Desk Space: Idle Spacefleet clicker succeeds by staying focused on its strengths. It delivers a relaxing and rewarding idle experience that embraces automation, exploration, and desktop integration without unnecessary complexity. Its greatest accomplishment is making the growth of a spacefaring empire feel effortless and comforting, turning routine computer use into an opportunity for cosmic expansion. While its niche appeal may limit its audience, fans of idle games will likely appreciate the balance between accessibility and depth. For players who enjoy watching an empire quietly flourish in the background, this is an easy recommendation. Rating: 6/10
目前来说,东西太少了,demo居然就是所有的船了。转生给的太蚊子腿了,5次转生就结束了。每次转生,前期太慢,后期戴森球一出来基本上就结束了,另外貌似只能前台挂机,不知道哪次转生出了个挂机的模式,能拿到一些铁以外也有点鸡肋。3转后有一些debuff,需要拿船献祭,初期船不够,后期随便献祭。用金属炮弹打黑洞那个基本没用,早期没有铁,后期铁也跟不上,不如直接献祭船。引导或者翻译也有点问题,有的选项不知道干嘛的,比如花名册之类的,打通了也没看出来干啥的。
The theme is great and for an idler there is a lot of content, but you need to get to it. You need to prestige and keep going to unlock content, as you'd expect, but this can take a bit of time. The game is an idler though so don't stress it! Enjoy the incremental numbers going up, watch all those dashed lines shoot across the system, and keep clicking those upgrades, exchanges, and expeditions.
Chill game to let play in the background while playing another game or watching something.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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