
“Hello Puppets: Midnight Show” is a stealth horror adventure set in the 1980s on the set of a children’s TV show. You are a master puppet maker whose prized creations--the Handeemen--have come to life and are hunting you. Play hide and seek against advanced AI that forces you to adapt and improvise.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Amazing Game!!!
I really can't recommend this game. There's definitely stuff to like here, but it's weighed down by gameplay that often just feels flat out unfair. There's very little way to tell exactly where the puppets are; an arrow or indicator would help, because the sound alone doesn't work. What's worse is that they're faster than your regular speed can't escape them, your stamina is very limited, and when you run out of it you slow to a crawl; compounding all these issues because it's incredibly hard to put distance between you and them. So when you're looking for a hiding spot you'll often run directly into them and the frenetic pace when trying to escape makes it incredibly hard to open and close hiding spaces or see where they even are. The pointer is supposed to help tell you how sighted you are, but you'll be hard pressed to pay attention to it when scrambling to escape. They also will spawn right on top of you and stay there forever, meaning you'll be spending most of the game inside lockers waiting for them to frick off. They don't have real patrol routes either, meandering back and forth and back and forth in front of your hiding spot. Distraction items are also a pain to try and use, because with as narrow as the corridors are coupled with no knowing where they're at means you'll often set them off just to run into them on their way to check on them. There are mini-games to keep them from breaking into a hiding spot, but some of them are very poorly explained leading to unfair deaths you simply didn't know how to avoid. Sometimes it also really feels like they just act up and don't play by the rules anyway. The deaths are another problem. The nature of the game wouldn't be so bad if death wasn't so unforgiving. You basically get three lives, and when you lose one you also lose all of your collected items, as well as the 'quest items' if you don't return them to the puzzle solving area. What this functionally means is you have to go back and retread places you've already been to get everything together again, and when you lose three lives you're out and have to start over. With the game being so relentless and the deaths feeling so unfair, this will get old and -fast-. Overall, it could be fun, but the issues and unfairness weight it down tremendously. I lost patience with the game really fast.
Had to give up after doing 4 rounds of the same hide and seek game. I came from the VR Hello Puppets game expecting some more of substance, and was frankly left with wanting more. I powered through the last hide and seek section just to know more about the lore.... but I just can't continue with the repetitiveness - YouTube play-through's I go...
If you heard about their first game Hello Puppet, but you cannot play it since it a vr game I recommend Midnight Show, it is a very good game. There a lot of things to do and it a story rich game and the ending twist is really interesting to see.
THIS GAME IS SO GOOOD!!!! The graphics are amazing, the voice acting is silly and sooo goofy, theres a bunch of secrets,broken subtitles, places where the puppets get stuck, a few things are broken, but thats what gives the game its charm! <3
First off, screw puppets....not the game, just in general. The game is a lot of fun. Granted, you do spend a lot of time hiding. It's your basic, run, hide, search and repeat game. Nothing wrong with that. Some people prefer them, some hate them. it's all in preference, but I do enjoy it. It can be a bit frustrating at times, but overall, it is fun game. I would like to see better explanations on some of the QTEs. Some don't make sense, do I need to keep mashing a button or do I just hold it? Some are confusing, but they are quick time event's. The puzzles aren't too complex, which is nice. I hate having to deal with an extremely complex puzzle while constantly hiding and never getting the chance to move forward. So they did an amazing job with that. Other than that, the game is graphically well done. The movement and controls are great, it's not too complicated to find where you need to go. There is a map telling you. The hunters are a bit over zealous, but I can deal with constant chases. Once you get the hang of it, it can be very fun.
ist nicht geil fertig
The most ass gameplay i have ever seen, the creator probably just copy pasted every level and add something new in it, the last couple levels are also so incredibly hard that i just cant finish the dang game!
I bought this game because I saw SuperHorrorBro play it, and I thought it would fun to give it a try. Unfortunately; the game is fraught with many issues that made the experience very unenjoyable. On the plus side; I did enjoy the game's story, and the graphics are charming in their own way. However, that's about where the positives end for me. First and foremost; I found the actual gameplay loop almost agonizingly repetitive. The same object searches with the same minigames fighting the same enemies in the same stages comprises the bulk of this game; with the occasional fetch quest sprinkled in to break up the monotony. Each stage ramps up in difficulty, sure; but not as much as you'd think. I also encountered several bugs and glitches; some merely annoying, while others almost game-breaking. Item and door hitboxes are pretty bad. For example, if I want to open a certain locker; the one next to it ends up opening instead. I was convinced for the longest time that one of the door bracing minigames was bugged since it was difficult to figure out just what the game wanted me to do. Characters clip through doors quite a bit. However, the worst bug occurred during one of the end-stage puzzles. I got killed while holding a flashcard; and I lost the flashcard, essentially soft-locking the game. I had to restart the stage, and I was quite mad about it. In summary, I wish I had just watched the lore videos on YouTube instead.
let me leave an honest review because i know that there are so few. the story was well and the music was nice, but the game was lacking some advise. The puppet AI seemed a bit rough, even to the point where once an extra Handee had joined the audio just cut off The models had bugged when they tempered to where Nick Nack's body was completely dismembered. Even in the reflections of shiny items were weird because in it the entire door behind me disappeared. The ai was not in its prime because In the final stage it would stalk me until showtime. I do enjoy the game and thought it quite fun, even if it was hard to play till done. The characters were charming but Nick Nack is my favorite out of all the Handee's performing. "Fear my deadly revue!"
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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