
“Hello Puppets: Midnight Show” is a stealth horror adventure set in the 1980s on the set of a children’s TV show. You are a master puppet maker whose prized creations--the Handeemen--have come to life and are hunting you. Play hide and seek against advanced AI that forces you to adapt and improvise.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I don't know if I would consider this mascot horror but I feel like this should be more popular than Garter of Ban Ban or Poppy's because you can tell the people behind this game, gave a crap. There is a story, characters and a plot. There are some good scares here and the having to hide from the puppets can be challenging. Now this is the second game in the series and it's a prequel so you don't have to play the first game to understand what is going on. All in all, it's enjoyable
Controls are absolutely terrible and the whole game is a loop of doing the exact same thing over and over and it gets tedious very quickly. You explore the same three spaces and have to do a series of mini games to collect various things while trying to avoid whatever puppet is searching for you. Repeat this way too many times until the game ends.
Was not what I paid for 3 Puppets with 4 levels of HIDE AND SEEK gameplay. Glitchy asf where the Puppets would insta kill you from another wing. Or worst you finish a level and the level does let you leave. I dont know why I am having a bad run of this. I loved the Demo but I feel bamboozled. Love the concept of Evil Dead + Muppets. Hate the Gameplay
This game is what FNAF Security Breach wishes it was. Fun and increasingly challenging game play that works perfectly with the story it's telling, and with all the collectibles to find it gives you intensive to continue playing after the ending. I highly recommend it to fans of horror and stealth games but want something more tame when it comes to scares.
Hello Puppets: Midnight Show is a downgrade of a sequel from the first Hello Puppets. It attempts to show the story of how the puppets came to life and what happened at the studio, but the game's story isn't too engaging. The game play is so repetitive it isn't funny. There are less (almost none) scares than the first game. The only good thing about this game is the over the top voice acting and the heaps of collectables to collect. 4/10
Having JUST completed this game, I can honestly say with insane/oddly serious tone, this is the Dark Souls of any Puppet games. ^O^ But seriously, I'm so horribly split on this game. I will say ONCE you beat it, you will feel a wave of relief upon you like no other. I really don't mean to bash this game, but I will the ONE thing this game needed was a Difficulty Setting. The game does lots of great variety, challenges, games and if there is one thing I will say that SAVES you from dying so much....patience. But this comes at a prices as later stages stages of the game (let's just say the last 3/4) are so VERY consistently tedious, you will be moving at a very painful snail's pace. I will list a few features I found that sort of ruined much of the fun with me in this game: 1 - Wall grabbing. Puppets will randomly grab you through the walls even if you are hiding in a hiding spot. Had this happen 8+ times during my play-through and what was worst is when you're JUST about the reach the end of the level and you somehow get nabbed 2 - Item Glitching. The vast array of items to utilise in the game are just amazing and I really can see the method to each of them. HOWEVER, I had multiple times where a Party Foam spray (that is mentioned to stop paintings from grabbing you) was sprayed at a painting, I walked by and randomly hid say in the next room just in case, and when I walk out of the hiding spot I get IMMEDIATELY jump-scared by the painting animation and lose a life. Pigeon Grenade, my sweet child. <3 3 - The Unbudgeable AI. This one really tested my patience In some parts of the game where you have a tons of items and you cannot leave a hiding spot recklessly. I had this happen TOO many times where the Puppet spins around or "checks" your hiding spit 4x times over. One time I was stuck so long in a locker it was the Performance Event that FINALLY made the Puppet leave. 4 - Right In Front/Next To You. This is the biggest monster of everything. You can literally leave hiding spot, move a few feet in game and the Puppet just APPEARS in front or behind you. This game requires you to keep track of where the Puppet is in room and be wary. However, I've had times where I saw them go left. I left and ran right and then re-spawned DIRECTLY in front of me and made me lose a life. Added offender remains leaving a hiding spot, counting 5 seconds and the Puppet is after you once again (even when the room is completely empty). 5 - USE A GUIDE. Later parts of the game are so UTTERLY FAST AND GO-GO-GO attitude that it was becoming so stressful to play. Later puzzles get downright hard and mean to deal with. I actually would suggest to literally go and buy the hackers to save yourself from this torment. Because being stuck out in the open for a few minutes trying to solve some puzzles or how to figure out where to go get EASILY wins you another lost life/time. Final thoughts: I really wanted to love this game. It has some true love/talent/creativity poured into it. I really have to stop and applaud the PHENOMENAL voice acting, animation, script and everything else that makes this game shine so brightly. It's the only saving grace of this game. I also should mention that the one part of the game (Chapter 7/9) was giving me so much stress and wasted time in the levels and MANY glitches slowing things down. FYI, only a rocking 20% have managed to get that far. Difficulty and snail speed game-play at its most painful/best. Worst reminder is that only 14% of people who bought/own the game (at the time this has been posted) have managed to beat and get the final cut-scene. Let THAT sink in. o_0 TLDR: 8/10 game, but WOW you are going to be walking through a good dose of hell and some GOOD suffering with glitches to EXTREMELY hamper your progress. A few tweaks and this game easily could have been a masterpiece. >_< Absolutely LAST thoughts: Best of luck to the devs. I don't mean to be mean or put them down personally. I just hope and wish the best for them should they ever continue making more Hello Puppets. *nods*
played the demo and loved it bought it and game doesn't run. no longer being updated. refunded very upset it doesn't work. wanted to play this game but according to devs if you play the demo you have to remove a game file to make it work. I did remove this game file but still dint work. not worth my time trying to fix something devs can do.
I love this game and franchise as a whole (clearly lmfao) litrelly became a special interest It's a shame you don't really pay attention to it anymore or it seems like you guys really just don't care? There's no more updates to the game and it's still extremely buggy and funky, especially the VR game. You guys don't post on your media platforms anymore either. It's kinda sad if y'all decided to just actually drop the game? It seems like it I still love the game it's just kinda sad that your not doing anything for it anymore :/
Boobs
Seriously great game. Found it by trying to watch a let's play by SuperHorrorBro Mike, only to stop myself halfway into his first episode so that I could purchase and play the game for myself. Pros: - Great gameplay: With the many power-ups, minigames, and stage-specific twists on the formula, there is a great variety of mechanics that continually spice up the hide-and-seek format. Between the main level objectives and the optional collectable chests, every level feels perfectly filled to the brim, neither tiring nor short-lived, and the difficulty curve over the course of the game drip-feeds new mechanics exactly right, so that you're never too comfortable. - Great voice-acting: Each of the puppets were fun to listen to, and are well characterised by their design and their voice-actors. Even when playing the game three times over I still found myself smiling at their lines (especially Riley's theories on puppet evolution), and constantly hearing them in their levels never got annoying. - Great story-telling: The story-telling between the in-game cutscenes and the collectable cassette tapes is delivered really well, the dialogue is entertaining and intentional. Having distinct characters between Owen himself and each of the puppets, as well as an interesting premise overall, lends to a captivating story. - Great collectables: From cassettes, to costumes, to posters, to VHS tapes, to busts, and oh so many felt puppet heads, the game has a great array of things to collect to awaken the inner completionist. The cassettes and VHS tapes were especially great, and I wasn't expecting so many. It was also a nice touch that the episode posters had blurbs about their fictional episodes. Everything else has no deeper meaning, but slowly populating the hub world with them was greatly satisfying. - Doesn't overstay its welcome: Personally, I felt that the amount of levels and collectables were of a perfect amount, and by the time I was done with the game, I wasn't finding the gameplay to be a chore. Cons: - Misc. bugs: A lot of the bugs I've found have been fairly non-intrusive, such as spawning in the floor when returning back to the hub, having the game's music play over itself when returning to the title screen, or some broken subtitles. There are a few bugs, however, that do disrupt gameplay. Very rarely, I wouldn't be able to hear the footsteps of a puppet or the heartbeat indications of it being nearby. More commonly, if I was near a puppet when it teleported away after its performance, I would hear the heartbeat indicator constantly, for the longest time, no matter how near or far the puppet actually was. - Vague lore in places: While I enjoyed every scrap of story the game had to offer, I found myself coming away from the game with a bit of confusion about certain points of the plot. These parts are ripe for analysis and theory work for someone like the game theorist, but as an average player I don't quite understand some aspects. I don't often go for all of the achievements in games, but Hello Puppets: Midnight Show was entirely worth it. This game is absolutely oozing with love and care from Otherworld Interactive, in the gameplay, in the story-telling, in its core design even, and I felt like I wasn't respecting it properly until I'd explored every inch of it. It's an absolute crime that this game hasn't received more coverage, and I sincerely hope that it receives as much love and attention as Otherworld Interactive has clearly put into it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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